android 简单的矩形裁剪框

前阵子做视频编辑功能,视频裁剪功能不太好用,就简单的修改了一下

正常模式是这样的

简单的添加了等比例裁剪

贴代码

public class CutView extends View {
    float downX;
    float downY;
    boolean isLeft;
    boolean isRight;
    boolean isTop;
    boolean isBottom;
    boolean isMove;
    boolean isSlideLeft;
    boolean isSlideRight;
    boolean isSlideTop;
    boolean isSlideBottom;

    float rectLeft;
    float rectRight;
    float rectTop;
    float rectBottom;
    private int measuredWidth;
    private int measuredHeight;
    private Paint paint;
    private int dp3;
    private int cornerLength;
    private int dp1;
    private float aspect = -1;

    public CutView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    public CutView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    public CutView(Context context) {
        super(context);
        init();
    }

    private void init() {

        dp3 = (int) getResources().getDimension(R.dimen.dp3);
        dp1 = (int) getResources().getDimension(R.dimen.dp1);

        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.WHITE);
        paint.setStyle(Paint.Style.STROKE);
    }



    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:

                downX = event.getX();
                downY = event.getY();

                if(downX >= rectLeft && downX <= rectRight && downY >= rectTop && downY <= rectBottom){
                    //判断手指的范围在左面还是右面
                    int w = (int) ((rectRight - rectLeft)/3);
                    if (downX >= rectLeft && downX <= rectLeft+w) {
                        isLeft = true;
                    } else if (downX <= rectRight && downX >= rectRight - w) {
                        isRight = true;
                    }
                    //判断手指的范围在上面还是下面
                    int h = (int) ((rectBottom - rectTop)/3);
                    if (downY >= rectTop && downY <= rectTop+h) {
                        isTop = true;
                    } else if (downY <= rectBottom && downY >= rectBottom - h) {
                        isBottom = true;
                    }
                    //如果手指范围没有在任何边界位置, 那么我们就认为用户是想拖拽框体
                    if (!isLeft && !isTop && !isRight && !isBottom) {
                        isMove = true;
                    }
                }
                break;
            case MotionEvent.ACTION_MOVE:
                float moveX = event.getX();
                float moveY = event.getY();
                //得到手指移动距离
                float slideX = moveX - downX ;
                float slideY = moveY - downY;

                if (isMove) {//判断是否是拖拽模式
                    rectLeft += slideX;
                    rectRight += slideX;
                    rectTop += slideY;
                    rectBottom += slideY;
                    //同时改变left和right值, 达到左右移动的效果
                    if (rectLeft < 0 || rectRight > measuredWidth) {//判断x轴的移动边界
                        rectLeft -= slideX;
                        rectRight -= slideX;
                    }
                    //同时改变top和bottom值, 达到上下移动的效果
                    if (rectTop < 0 || rectBottom > measuredHeight ) {//判断y轴的移动边界
                        rectTop -= slideY;
                        rectBottom -= slideY;
                    }
                    //实时触发onDraw()方法
                    invalidate();
                    downX = moveX;
                    downY = moveY;
                } else {
                    if(aspect != -1){
                        if(isLeft && (isTop || isBottom)){
                            if(!isSlideLeft && !isSlideTop && !isSlideBottom){
                                float x = Math.abs(slideX);
                                float y = Math.abs(slideY);
                                if(x > y && x > 10){
                                    isSlideLeft = true;
                                }else if(x < y && y >10){
                                    if(isTop){
                                        isSlideTop = true;
                                    }else{
                                        isSlideBottom = true;
                                    }
                                }
                            }
                        }else if (isRight && (isTop || isBottom)){
                            if(!isSlideRight && !isSlideTop && !isSlideBottom){
                                float x = Math.abs(slideX);
                                float y = Math.abs(slideY);
                                if(x > y && x > 10){
                                    isSlideRight = true;
                                }else if(x < y && y >10){
                                    if(isTop){
                                        isSlideTop = true;
                                    }else{
                                        isSlideBottom = true;
                                    }
                                }
                            }
                        }else if(isLeft && !isSlideLeft){
                            isSlideLeft = true;
                        }else if(isRight && !isSlideLeft){
                            isSlideRight = true;
                        }else if(isTop && !isSlideTop){
                            isSlideTop = true;
                        }else if(isBottom && !isSlideBottom){
                            isSlideBottom = true;
                        }
                        if (isSlideLeft) {
                            rectLeft += slideX;
                            if (rectLeft < 0) rectLeft = 0;
                            float w = rectRight - rectLeft;
                            if(w < cornerLength * 2){
                                w = cornerLength * 2;
                                rectLeft = rectRight - w;
                            }
                            float h = w/aspect;
                            if(h < cornerLength * 2){
                                h = cornerLength * 2;
                                w = h *aspect;
                                rectLeft = rectRight - w;
                            }
                            if(isTop){
                                rectBottom = rectTop + h;
                            }else if(isBottom){
                                rectTop = rectBottom - h;
                            }else{
                                float rh = rectBottom - rectTop;
                                float t = (rh - h)/2;
                                rectTop += t;
                                rectBottom -= t;
                            }
                            if(rectTop < 0){
                                rectTop = 0;
                                rectBottom = h;
                                if(rectBottom > measuredHeight){
                                    rectBottom =  measuredHeight;
                                }
                                w = rectBottom *aspect;
                                rectLeft = rectRight - w;
                            }else if(rectBottom > measuredHeight){
                                rectBottom = measuredHeight;
                                rectTop = measuredHeight - h;
                                if(rectTop < 0){
                                    rectTop = 0;
                                }
                                w = (rectBottom - rectTop) *aspect;
                                rectLeft = rectRight - w;
                            }
                            invalidate();
                            downX = moveX;
                            downY = moveY;
                        } else if (isSlideRight) {
                            rectRight += slideX;
                            if (rectRight > measuredWidth )
                                rectRight = measuredWidth;
                            float w = rectRight - rectLeft;
                            if(w < cornerLength * 2){
                                w = cornerLength * 2;
                                rectRight = rectLeft + w;
                            }
                            float h = w/aspect;
                            if(h < cornerLength * 2){
                                h = cornerLength * 2;
                                w = h *aspect;
                                rectRight = rectLeft + w;
                            }

                            if(isTop){
                                rectBottom = rectTop + h;
                            }else if(isBottom){
                                rectTop = rectBottom - h;
                            }else{
                                float rh = rectBottom - rectTop;
                                float t = (rh - h)/2;
                                rectTop += t;
                                rectBottom -= t;
                            }
                            if(rectTop < 0){
                                rectTop = 0;
                                rectBottom = h;
                                if(rectBottom > measuredHeight){
                                    rectBottom =  measuredHeight;
                                }
                                w = rectBottom *aspect;
                                rectRight = rectLeft + w;
                            }else if(rectBottom > measuredHeight){
                                rectBottom = measuredHeight;
                                rectTop = measuredHeight - h;
                                if(rectTop < 0){
                                    rectTop = 0;
                                }
                                w = (rectBottom - rectTop) *aspect;
                                rectRight = rectLeft + w;
                            }
                            invalidate();
                            downX = moveX;
                            downY = moveY;
                        }else if (isSlideTop) {
                            rectTop += slideY;
                            if (rectTop < 0) rectTop = 0;
                            float h = rectBottom - rectTop;
                            if(h < cornerLength * 2){
                                h = cornerLength * 2;
                                rectTop = rectBottom - h;
                            }
                            float w = h*aspect;
                            if(w < cornerLength * 2){
                                w = cornerLength * 2;
                                h = w /aspect;
                                rectTop = rectBottom - h;
                            }

                            if(isLeft){
                                rectRight = rectLeft + w;
                            }else if(isRight){
                                rectLeft = rectRight - w;
                            }else{
                                float rw = rectRight - rectLeft;
                                float t = (rw - w)/2;
                                rectLeft += t;
                                rectRight -= t;
                            }
                            if(rectLeft < 0){
                                rectLeft = 0;
                                rectRight = w;
                                if(rectRight > measuredWidth){
                                    rectRight = measuredWidth;
                                }
                                h = rectRight /aspect;
                                rectTop = rectBottom - h;
                            }else if(rectRight > measuredWidth){
                                rectRight = measuredWidth;
                                rectLeft = measuredWidth - w;
                                if(rectLeft < 0){
                                    rectLeft = 0;
                                    w = measuredWidth;
                                }
                                h = w /aspect;
                                rectTop = rectBottom - h;
                            }
                            invalidate();
                            downX = moveX;
                            downY = moveY;
                        } else if (isSlideBottom) {
                            rectBottom += slideY;
                            if (rectBottom > measuredHeight )
                                rectBottom = measuredHeight ;
                            float h = rectBottom - rectTop;
                            if(h < cornerLength * 2){
                                h = cornerLength * 2;
                                rectBottom = rectTop + h;
                            }
                            float w = h*aspect;
                            if(w < cornerLength * 2){
                                w = cornerLength * 2;
                                h = w /aspect;
                                rectBottom = rectTop + h;
                            }

                            if(isLeft){
                                rectRight = rectLeft + w;
                            }else if(isRight){
                                rectLeft = rectRight - w;
                            }else{
                                float rw = rectRight - rectLeft;
                                float t = (rw - w)/2;
                                rectLeft += t;
                                rectRight -= t;
                            }
                            if(rectLeft < 0){
                                rectLeft = 0;
                                rectRight = w;
                                if(rectRight > measuredWidth){
                                    rectRight = measuredWidth;
                                }
                                h = rectRight /aspect;
                                rectBottom = rectTop + h;
                            }else if(rectRight > measuredWidth){
                                rectRight = measuredWidth;
                                rectLeft = measuredWidth - w;
                                if(rectLeft < 0){
                                    rectLeft = 0;
                                    w = measuredWidth;
                                }
                                h = w /aspect;
                                rectBottom = rectTop + h;
                            }
                            invalidate();
                            downX = moveX;
                            downY = moveY;
                        }
                    }else{
                        if (isLeft) {
                            rectLeft += slideX;
                            if (rectLeft < 0) rectLeft = 0;
                            if (rectLeft > rectRight - cornerLength * 2)
                                rectLeft = rectRight - cornerLength * 2;
                        } else if (isRight) {
                            rectRight += slideX;
                            if (rectRight > measuredWidth )
                                rectRight = measuredWidth;
                            if (rectRight < rectLeft + cornerLength * 2)
                                rectRight = rectLeft + cornerLength * 2;
                        }
                        //改变边框的高度, 如果两个都满足(比如手指在边角位置),那么就呈现一种缩放状态
                        if (isTop) {
                            rectTop += slideY;
                            if (rectTop < 0) rectTop = 0;
                            if (rectTop > rectBottom - cornerLength * 2)
                                rectTop = rectBottom - cornerLength * 2;
                        } else if (isBottom) {
                            rectBottom += slideY;
                            if (rectBottom > measuredHeight )
                                rectBottom = measuredHeight ;
                            if (rectBottom < rectTop + cornerLength * 2)
                                rectBottom = rectTop + cornerLength * 2;
                        }
                        invalidate();
                        downX = moveX;
                        downY = moveY;
                    }

                }
                break;
            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                isLeft = false;
                isRight = false;
                isTop = false;
                isBottom = false;
                isMove = false;
                isSlideLeft = false;
                isSlideRight = false;
                isSlideTop = false;
                isSlideBottom = false;
                break;
        }
        return true;
    }

    /**
     * 得到裁剪区域的margin值
     */
    public float[] getCutArr() {

        float[] arr = new float[4];
        arr[0] = rectLeft ;
        arr[1] = rectTop ;
        arr[2] = rectRight ;
        arr[3] = rectBottom ;
        return arr;
    }

    public int getRectWidth() {
        return (int) (measuredWidth);
    }

    public int getRectHeight() {
        return (int) (measuredHeight);
    }


    public void setAspect(float aspect){
        this.aspect = aspect;
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (measuredWidth == 0) {
            initParams();
        }
    }

    private void initParams() {

        measuredWidth = getMeasuredWidth();
        measuredHeight = getMeasuredHeight();

        if(aspect == -1){
            cornerLength = measuredWidth / 6;
            rectRight = measuredWidth ;
            rectLeft = 0;
            rectTop = 0;
            rectBottom = measuredHeight ;
        }else{
            float vh = measuredWidth*1.0f/measuredHeight;
            if(aspect > 1){
                cornerLength = measuredWidth / 6;
            }else{
                cornerLength = measuredHeight / 6;
            }
            if(aspect > vh){
                rectLeft = 0;
                rectRight = measuredWidth;
                float h = measuredWidth/aspect;
                rectTop = (measuredHeight - h)/2;
                rectBottom = rectTop + h;
            }else{
                rectTop = 0;
                rectBottom = measuredHeight;
                float w = measuredHeight*aspect;
                rectLeft = (measuredWidth - w)/2;
                rectRight = rectLeft + w;
            }
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {

        paint.setStrokeWidth(dp1);
        //绘制裁剪区域的矩形, 传入margin值来确定大小
        canvas.drawRect(rectLeft, rectTop, rectRight, rectBottom, paint);
        //绘制四条分割线和四个角
        drawLine(canvas, rectLeft, rectTop, rectRight, rectBottom);
    }

    /**
     * 绘制四条分割线和四个角
     */
    private void drawLine(Canvas canvas, float left, float top, float right, float bottom) {

        paint.setStrokeWidth(1);
        //绘制四条分割线
        float startX = (right - left) / 3 + left;
        float startY = top;
        float stopX = (right - left) / 3 + left;
        float stopY = bottom;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = (right - left) / 3 * 2 + left;
        startY = top;
        stopX = (right - left) / 3 * 2 + left;
        stopY = bottom;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = left;
        startY = (bottom - top) / 3 + top;
        stopX = right;
        stopY = (bottom - top) / 3 + top;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = left;
        startY = (bottom - top) / 3 * 2 + top;
        stopX = right;
        stopY = (bottom - top) / 3 * 2 + top;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        paint.setStrokeWidth(dp3);
        //绘制四个角
        startX = left - dp3 / 2;
        startY = top;
        stopX = left + cornerLength;
        stopY = top;
        canvas.drawLine(startX, startY, stopX, stopY, paint);
        startX = left;
        startY = top;
        stopX = left;
        stopY = top + cornerLength;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = right + dp3 / 2;
        startY = top;
        stopX = right - cornerLength;
        stopY = top;
        canvas.drawLine(startX, startY, stopX, stopY, paint);
        startX = right;
        startY = top;
        stopX = right;
        stopY = top + cornerLength;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = left;
        startY = bottom;
        stopX = left;
        stopY = bottom - cornerLength;
        canvas.drawLine(startX, startY, stopX, stopY, paint);
        startX = left - dp3 / 2;
        startY = bottom;
        stopX = left + cornerLength;
        stopY = bottom;
        canvas.drawLine(startX, startY, stopX, stopY, paint);

        startX = right + dp3 / 2;
        startY = bottom;
        stopX = right - cornerLength;
        stopY = bottom;
        canvas.drawLine(startX, startY, stopX, stopY, paint);
        startX = right;
        startY = bottom;
        stopX = right;
        stopY = bottom - cornerLength;
        canvas.drawLine(startX, startY, stopX, stopY, paint);
    }
}

使用的时候,只要把这个CutView盖在图片的View上,CutView的宽高必须和图片View的显示宽高一样

我是这样计算的

int screenWidth = mWidthPixels;
int screenHeight = mHeightPixels;

int left,top,viewWidth,viewHeight;
float sh = screenWidth*1.0f/screenHeight;
float vh = videoWidth *1.0f/ videoHeight;
if(sh < vh){
    left = 0;
    viewWidth = screenWidth;
    viewHeight = (int)(videoHeight *1.0f/ videoWidth *viewWidth);
    top = (screenHeight - viewHeight)/2;
}else{
    top = 0;
    viewHeight = screenHeight;
    viewWidth = (int)(videoWidth *1.0f/ videoHeight *viewHeight);
    left = (screenWidth - viewWidth)/2;
}
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(viewWidth,viewHeight);
params.leftMargin = left;
params.topMargin = top;
params.bottomMargin = mHeightPixels - top - viewHeight;
videoView.setLayoutParams(params);

 

设置是否比例画框

cutView.setAspect(-1);

-1表示不用,需要比例显示的话就传入width*1.0f/heigh

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