直接上代码:
fun getBitmapFromView(view: View): Bitmap {
val bitmap = Bitmap.createBitmap(
view.width, view.height,
Bitmap.Config.ARGB_8888
)
val canvas = Canvas(bitmap)
view.layout(0, 0, view.width, view.height)
Log.d("ss", "combineImages: width: " + view.width)
Log.d("ss", "combineImages: height: " + view.height)
view.draw(canvas)
view.requestLayout()
return bitmap
}
今天看了一下kotlin的源码,发现我根本就是多余的,哈哈,人家本来就已经有这种方法了,直接用就可以了
/**
* Return a [Bitmap] representation of this [View].
*
* The resulting bitmap will be the same width and height as this view's current layout
* dimensions. This does not take into account any transformations such as scale or translation.
*
* Note, this will use the software rendering pipeline to draw the view to the bitmap. This may
* result with different drawing to what is rendered on a hardware accelerated canvas (such as
* the device screen).
*
* If this view has not been laid out this method will throw a [IllegalStateException].
*
* @param config Bitmap config of the desired bitmap. Defaults to [Bitmap.Config.ARGB_8888].
*/
fun View.drawToBitmap(config: Bitmap.Config = Bitmap.Config.ARGB_8888): Bitmap {
if (!ViewCompat.isLaidOut(this)) {
throw IllegalStateException("View needs to be laid out before calling drawToBitmap()")
}
return Bitmap.createBitmap(width, height, config).applyCanvas {
translate(-scrollX.toFloat(), -scrollY.toFloat())
draw(this)
}
}
直接引用就可以
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_test)
//textView.setpadding(10)
textView.drawToBitmap(Bitmap.Config.ARGB_8888)
}