三国杀---用于练习继承和多态

该博客通过设计一个三国杀游戏框架,详细介绍了如何利用继承和多态来构建不同角色(如WuliHero, ZhiliHero)和技能(如FashuSkill, WuliSkill)。博客涵盖了核心PKAction类,各英雄和技能的实现,以及舞台接口和其实现。此外,还展示了测试专场和运行效果。" 91799900,8256378,理解PTN线性保护倒换:APS详细解析,"['网络通信', '数据传输', '保护机制', '网络协议', 'PTN']
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1、框架图:

2、core的代码:(PK专场)

(1)、PKAction.java

package sanguosha.core;

import sanguosha.hero.Hero;
import sanguosha.skill.Skill;

public class PKAction {
	
	public void pk(Hero a,Hero b){
		a.say();
		b.say();
		while(true){
			//发动攻击=获得技能
			
			
			//B向A发动一次攻击(B获得技能,A失去血滴)
			if(b.getHp()>0){
				Skill skill=b.hit();
				int damage=skill.sumDamage(b);
				a.setHp(a.getHp()-damage);
				System.out.println(b.getHeroname()+"向"+a.getHeroname()+"发动了一招"+skill.getSkillname()+"技能,"+a.getHeroname()+",失去"+damage+"点血,还剩余"+a.getHp()+"血量!");
				//1000ms 休息1秒
				try {
					Thread.sleep(1000);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			
			}
			else{
				System.out.print(b.getHeroname()+"已经挂了!");
				break;
			}
			
			
			//A向B发动一次攻击(A获得技能,B失去血滴)
			if(a.getHp()>0){
				//多态(因为不知道攻击使用的是什么技能,就用多态)
				Skill skill=a.hit();
				//a英雄的累积血量
				int damage=skill.sumDamage(a);
				b.setHp(b.getHp()-damage);
				System.out.println(a.getHeroname()+"向"+b.getHeroname()+"发动了一招"+skill.getSkillname()+"技能,"+b.getHeroname()+",失去"+damage+"点血,还剩余"+b.getHp()+"血量!");
				//1000ms 休息1秒
				try {
					Thread.sleep(1000);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
			else{
				System.out.println(a.getHeroname()+"已经挂了!");
				break;
			}	
		}
	}
}

3、hero专场:WuliHero 和ZhiliHero

(1)、hero.java

package sanguosha.hero;

import sanguosha.skill.Skill;

public abstract class Hero {

	private String heroname;
	private int hp;//血量
	private int mp;//魔法值
	private Skill[] wuliSkill=new Skill[3];//物理技能列表
	private Skill[] fashuSkill=new Skill[3];//法术技能列表
	
	
	
	public String getHeroname() {
		return heroname;
	}
	public void setHeroname(String heroname) {
		this.heroname = heroname;
	}
	public int getHp() {
		return hp;
	}
	public void setHp(int hp) {
		this.hp = hp;
	}
	public int getMp() {
		return mp;
	}
	public void setMp(int mp) {
		this.mp = mp;
	}
	public Skill[] getWuliSkill() {
		return wuliSkill;
	}
	public void setWuliSkill(Skill[] wuliSkill) {
		this.wuliSkill = wuliSkill;
	}
	public Skill[] getFashuSkill() {
		return fashuSkill;
	}
	public void setFashuSkill(Skill[] fashuSkill) {
		this.fashuSkill = fashuSkill;
	}
	public abstract void say();
	//方法的返回值为Skill
	public abstract Skill hit();
	
}



(2)、WuliHero.java

package sanguosha.hero;

import sanguosha.skill.Skill;

public class WuliHero extends Hero{

	@Override
	public void say() {
		System.out.println("本大将是:"+this.getHeroname()+"。前来受死!");
		
	}

	@Override
	public Skill hit() {
		//生成[0,10)的随机数(包括小数)
		int i=(int)Math.floor(Math.random()*10);
		if(i<7){
			//生成物理技能数组内的数
			int j=(int)Math.floor(Math.random()*this.getWuliSkill().length);
			return this.getWuliSkill()[j];
		}
		else {
			//生成法术技能数组内的数
			int j=(int)Math.floor(Math.random()*this.getFashuSkill().length);
			return this.getFashuSkill()[j];
		}
	}
}

(3)、ZhiliHero.java

package sanguosha.hero;

import sanguosha.skill.Skill;

public class ZhiliHero extends Hero{

	@Override
	public void say() {
		System.out.println("本大帅是:"+this.getHeroname()+"。还不快快前来受死!");
		
	}

	@Override
	public Skill hit() {
		int i=(int)Math.floor(Math.random()*10);
		if(i<8){
			int j=(int)Math.floor(Math.random()*this.getFashuSkill().length);
			return this.getFashuSkill()[j];
		}
		else{
			int j=(int)Math.floor(Math.random()*this.getWuliSkill().length);
			return this.getWuliSkill()[j];
		}
	}
}

4、skill专场:FashuSkill和WuliSkill

(1)、skill.java

package sanguosha.skill;

import sanguosha.hero.Hero;

public abstract class Skill {
	
	private String skillname;//技能名称
	private int damage;//基本伤害值
	
	//构造函数
	public Skill(String skillname,int damage){
		this.damage=damage;
		this.skillname=skillname;
	}
	
	public Skill(){}
	
	public String getSkillname() {
		return skillname;
	}
	public void setSkillname(String skillname) {
		this.skillname = skillname;
	}
	public int getDamage() {
		return damage;
	}
	public void setDamage(int damage) {
		this.damage = damage;
	}
	
	//叠加伤害
	public abstract int sumDamage(Hero hero);
	
}

(2)、FashuSkill.java

package sanguosha.skill;

import sanguosha.hero.Hero;

public class FashuSkill extends Skill{

	@Override
	public int sumDamage(Hero hero) {
		return this.getDamage()+hero.getMp()/10;
	}
	
	
	//IStageImpl中调用了此构造方法
	//构造器
	public FashuSkill(String skillname,int damage){
		super(skillname,damage);
	}
}

(3)、WuliSkill.java

package sanguosha.skill;

import sanguosha.hero.Hero;

public class WuliSkill extends Skill{

	@Override
	public int sumDamage(Hero hero) {
		return this.getDamage()+hero.getHp()/10;
	}

}

5、stage专场:IStage和IStageImpl

(1)、IStage.java

package sanguosha.stage;
/**
舞台有很多种,不能继承,只能用接口
*/
public interface IStage {
	void startGame();
}


(2)、IStageImpl.java

package sanguosha.stage;

import sanguosha.core.PKAction;
import sanguosha.hero.Hero;
import sanguosha.hero.WuliHero;
import sanguosha.hero.ZhiliHero;
import sanguosha.skill.FashuSkill;
import sanguosha.skill.Skill;
import sanguosha.skill.WuliSkill;

public class IStageImpl implements IStage{
	//多态的理解
	
	@Override
	public void startGame() {
		
		/*2种赋值方式*/
		
		//1、(1)物理技能
		Skill wuliSkill1=new WuliSkill();
		wuliSkill1.setSkillname("飞龙在天");
		wuliSkill1.setDamage(100);
		
		Skill wuliSkill2=new WuliSkill();
		wuliSkill2.setSkillname("众神下凡");
		wuliSkill2.setDamage(120);
		
		Skill wuliSkill3=new WuliSkill();
		wuliSkill3.setSkillname("狂风式");
		wuliSkill3.setDamage(150);
		
		//1、(2)法术技能
		Skill fashuSkill1=new FashuSkill("万剑穿心",100);
		Skill fashuSkill2=new FashuSkill("雷霆万均",120);
		Skill fashuSkill3=new FashuSkill("呼风唤雨",150);

		//2、(1)英雄1
		Hero wulihero=new WuliHero();
		wulihero.setHeroname("张辽");
		wulihero.setHp(800);
		wulihero.setMp(300);
				//向上转型		
		wulihero.setFashuSkill(new Skill[]{fashuSkill1,fashuSkill2,fashuSkill3});
		wulihero.setWuliSkill(new Skill[]{wuliSkill1,wuliSkill2,wuliSkill3});
		
		//2、(2)英雄2
		Hero zhilihero=new ZhiliHero();
		zhilihero.setHeroname("诸葛亮");
		zhilihero.setHp(500);
		zhilihero.setMp(550);
		zhilihero.setFashuSkill(new Skill[]{fashuSkill1,fashuSkill2,fashuSkill3});
		zhilihero.setWuliSkill(new Skill[]{wuliSkill1,wuliSkill2,wuliSkill3});
	
		//3、PK
		PKAction action=new PKAction();
		action.pk(wulihero, zhilihero);
	}
}

6、test专场

package sanguosha;

import sanguosha.stage.IStage;
/*
 	目的:深入的了解继承和多态
 	
 	core::PK的动作
 	hero:英雄(智力型,物理型)
 	skill:技能(物理技能,法术技能)
 	stage:舞台(把英雄,技能都拿出来调用)
 	
 * */
import sanguosha.stage.IStageImpl;


public class Test {
	public static void main(String[] args){
		IStage stage=new IStageImpl();
		stage.startGame();
	}
}

7、运行效果图:






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