设置视图控制器的旋转方向

设置视图控制器的旋转方向

//当控制器旋转的时候执行的方法
/*
 typedef NS_ENUM(NSInteger, UIInterfaceOrientation) {
 UIInterfaceOrientationUnknown            = UIDeviceOrientationUnknown,
 UIInterfaceOrientationPortrait           = UIDeviceOrientationPortrait,
 UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
 UIInterfaceOrientationLandscapeLeft      = UIDeviceOrientationLandscapeRight,
 UIInterfaceOrientationLandscapeRight     = UIDeviceOrientationLandscapeLeft
 };
 */
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{

CGFloat width = [UIScreen mainScreen].bounds.size.width; 

CGFloat height = [UIScreen mainScreen].bounds.size.height;
    switch (toInterfaceOrientation) {
        case UIInterfaceOrientationPortrait:
        case UIInterfaceOrientationPortraitUpsideDown:
        {
            UIView *view = [self.view viewWithTag:100];
            view.frame = CGRectMake((width - 100) / 2, (height - 100) / 2, 100, 100);
            break;

        }
        case UIInterfaceOrientationLandscapeLeft:
        case UIInterfaceOrientationLandscapeRight:
        {

            UIView *view = [self.view viewWithTag:100];
            view.frame = CGRectMake((height - 100) / 2, (width - 100) / 2, 100, 100);
            break;

        }
        default:
            break;
    }
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