Anroid Handler,ThreadLocalMap,MessageQueue,Looper各类关系详解

1.总的关系

每个线程持有一个ThreadLocalMap对象,而ThreadLocalMap中包含了一个ThreadLocal<Looper>对象,ThreadLocal对象中存储了Looper对象,而Looper对象里又包含了MessageQueue队列,MessageQueue里是Message对象。Message对象的target属性指向了Handler对象。然后Handler在初始化的时候会通过当前线程的Looper获得一个MessageQueque。
在这里插入图片描述

2.Handler的初始化过程

可以看到Handler默认通过Looper获取了当前线程的MessageQueue

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

3.Handler发送Message

通过post或sendMessageDelayed或sendMessage或post提交的消息最终都会调用handler的sendMessageAtTime方法,方法的第二个参数是由SystemClock.uptimeMillis()+延迟的毫秒数组成,方法最后调用了enqueueMessage方法将消息放入队列
SystemClock.uptimeMillis()表示系统开机到当前的时间总数,单位是毫秒

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

在enqueueMessage中,我们看到它将消息的target指向当前Handler对象,然后调用了MessageQueue的enqueueMessage方法

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

MessageQueue的数据结构,是一个单向链表,Message对象有个next字段保存列表中的下一个,MessageQueue中的mMessages保存链表的第一个元素。
在这里插入图片描述
这里看MessageQueue的enqueueMessage方法,当队列没有元素或消息的执行时间小于链表头部元素的执行时间,消息直接被插入到头部,否则按时间先后插入到队列中

boolean enqueueMessage(Message msg, long when) {
        ...
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
            ...
        }
        return true;
    }

4.Handler接收Message

Message的接收可以从Lopper的loop方法看起,loop方法是一个死循环,它不断从当前线程的消息队列中取出消息调用MessageQueue的next方法, 并且执行消息对应Handler的dispatchMessage(msg)方法。

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            ...
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            }
            ...
        }

再看看Handler的dispatchMesage方法,这里的msg.callback是通过post方法提交的Runnable,如果是post方法提交的就会执行Runnable的run方法,如果没有设置callback就会调用我们重写的handleMessage方法。

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

至此Message的发送和接收都清楚了

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