关于如何在Java中实例化一个ObjectAnimator和ValueAnimator对象我在前几篇博客中并没有重点说一下,只是稍微提了一下!!在这篇博客中,我将演示关于常使用的animator实例化方法,其中包括ofInt、ofFloat、ofObject以及ofPropertyValuesHolder等!!!
这里面主要涉及到的内容包含:估值器、插值器、PropertyValuesHolder以及KeyFrame等。
还是慢慢来吧,其中估值器和插值器在前面几篇的博客中已经讲过了,在本篇博客中就不在赘述了,如果有不清楚的朋友可以去看一下我之前的博客,谢谢各位的体谅!!!!
其实KeyFrame是用来构造PropertyValuesHolder的一种,我们在说到的时候在仔细讲解,路是一步一步走的,还是来看一下最基本的方法吧!!
先看一下动画的效果图:
ObjectAnimator:
ValueAnimator:
因为动画控制的view属性都是一样,所以动画看起来比较相似,感觉在View中很少有属性是int类型,大多数的属性类型都是float类型,为了好演示动画,这里选择使用自定义的TextView来做动画,里面加了两个属性来满足我们演示动画的需求!!!
先看一下主布局文件:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.objectandvalueanimator.MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:orientation="horizontal">
<Button
android:onClick="startObjectOfInt"
style="@style/custom_button"
android:text="@string/ofInt" />
<Button
android:onClick="startObjectOfFloat"
style="@style/custom_button"
android:text="@string/ofFloat" />
<Button
android:onClick="startObjectOfObject"
style="@style/custom_button"
android:text="@string/ofObject" />
<Button
android:onClick="startObjectOfHolder"
style="@style/custom_button"
android:text="@string/ofHolder" />
</LinearLayout>
<com.example.objectandvalueanimator.CustomView
android:gravity="center"
android:id="@+id/iv"
android:textColor="@color/colorAccent"
android:textSize="24sp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:background="@mipmap/ic_launcher" />
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true">
<Button
android:onClick="startValueOfInt"
style="@style/custom_button"
android:text="@string/ofInt" />
<Button
android:onClick="startValueOfFloat"
style="@style/custom_button"
android:text="@string/ofFloat" />
<Button
android:onClick="startValueOfObject"
style="@style/custom_button"
android:text="@string/ofObject" />
<Button
android:onClick="startValueOfHolder"
style="@style/custom_button"
android:text="@string/ofHolder" />
</LinearLayout>
</RelativeLayout>
自定义估值器:
package com.example.objectandvalueanimator;
import android.animation.TypeEvaluator;
/**
* Created by Administrator on 2017/3/28 0028.
*/
public class CharEvalutor implements TypeEvaluator<Character> {
@Override
public Character evaluate(float fraction, Character startValue, Character endValue) {
char c = (char) (startValue+(endValue-startValue)*fraction);
return new Character(c);
}
}
其实这个自定义估值器在前几篇博客已经介绍过了,如果还有什么不太清楚的,可以去看一下我之前的博客,在这就劳烦各位自己查看了!!
自定义View:
package com.example.objectandvalueanimator;
import android.content.Context;
import android.util.AttributeSet;
import android.widget.Filter;
import android.widget.ImageView;
import android.widget.TextView;
/**
* Created by Administrator on 2017/3/28 0028.
*/
public class CustomView extends TextView {
private Character mTextChar;
private int mTextRotate;
public CustomView(Context context) {
this(context, null);
}
public CustomView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomView(Context context, AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public CustomView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
public Character getTextChar() {
return mTextChar;
}
public void setTextChar(Character character) {
this.setText(character.toString());
}
public int getTextRotate() {
return mTextRotate;
}
public void setTextRotate(int rotate) {
mTextRotate = rotate;
this.setRotation(rotate);
}
}
主java文件:
package com.example.objectandvalueanimator;
import android.animation.FloatEvaluator;
import android.animation.IntEvaluator;
import android.animation.ObjectAnimator;
import android.animation.PropertyValuesHolder;
import android.animation.ValueAnimator;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.BounceInterpolator;
import android.view.animation.CycleInterpolator;
import android.widget.ImageView;
public class MainActivity extends AppCompatActivity {
private ObjectAnimator mObjectAnimator;
private ValueAnimator mValueAnimator;
private PropertyValuesHolder mHolder;
private CustomView iv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
iv = (CustomView) findViewById(R.id.iv);
}
public void startObjectOfInt(View view) {
mObjectAnimator = ObjectAnimator.ofInt(iv, "TextRotate", 0, 90, 180, 90, 0);
mObjectAnimator.setDuration(5000);
mObjectAnimator.setInterpolator(new BounceInterpolator());
mObjectAnimator.start();
}
public void startObjectOfFloat(View view) {
mObjectAnimator = ObjectAnimator.ofFloat(iv, "RotationY", 0, 90, 180, 90, 0);
mObjectAnimator.setDuration(5000);
mObjectAnimator.setInterpolator(new BounceInterpolator());
mObjectAnimator.start();
}
public void startObjectOfObject(View view) {
mObjectAnimator = ObjectAnimator.ofObject(iv, "RotationY", new IntEvaluator(), 0, 90, 180, 90, 0);
mObjectAnimator.setDuration(5000);
mObjectAnimator.setInterpolator(new BounceInterpolator());
mObjectAnimator.start();
}
public void startObjectOfHolder(View view) {
PropertyValuesHolder holder1 = PropertyValuesHolder.ofInt("TextRotate", 0, 90, 180, 90, 0);
PropertyValuesHolder holder2 = PropertyValuesHolder.ofObject("TextChar", new CharEvalutor(), 'A', 'Z');
mObjectAnimator = mObjectAnimator.ofPropertyValuesHolder(iv, holder1, holder2);
mObjectAnimator.setDuration(5000);
mObjectAnimator.setInterpolator(new BounceInterpolator());
mObjectAnimator.start();
}
public void startValueOfInt(View view) {
if(mObjectAnimator != null){
mObjectAnimator.setTarget(null);
}
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, 90, 180, 90, 0);
valueAnimator.setDuration(5000);
valueAnimator.setInterpolator(new CycleInterpolator(2.0f));
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
iv.setTextRotate((Integer) animation.getAnimatedValue());
}
});
valueAnimator.start();
}
public void startValueOfFloat(View view) {
if(mObjectAnimator != null){
mObjectAnimator.setTarget(null);
}
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0f, 90f, 180f, 90f, 0f);
valueAnimator.setDuration(5000);
valueAnimator.setInterpolator(new CycleInterpolator(2.0f));
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue();
iv.setTextRotate((int) value);
}
});
valueAnimator.start();
}
public void startValueOfObject(View view) {
if(mObjectAnimator != null){
mObjectAnimator.setTarget(null);
}
ValueAnimator valueAnimator = ValueAnimator.ofObject(new FloatEvaluator(), 0f, 90f, 180f, 90f, 0f);
valueAnimator.setDuration(5000);
valueAnimator.setInterpolator(new CycleInterpolator(2.0f));
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (float) animation.getAnimatedValue();
iv.setTextRotate((int) value);
}
});
valueAnimator.start();
}
public void startValueOfHolder(View view) {
if(mObjectAnimator != null){
mObjectAnimator.setTarget(null);
}
PropertyValuesHolder holder1 = PropertyValuesHolder.ofInt("TextRotate", 0, 90, 180, 90, 0);
PropertyValuesHolder holder2 = PropertyValuesHolder.ofObject("TextChar", new CharEvalutor(), 'A', 'Z');
ValueAnimator valueAnimator = ValueAnimator.ofPropertyValuesHolder(holder1, holder2);
valueAnimator.setDuration(5000);
valueAnimator.setInterpolator(new CycleInterpolator(2.0f));
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
int rotate = (int) animation.getAnimatedValue("TextRotate");
Character c = (Character) animation.getAnimatedValue("TextChar");
iv.setTextChar(c);
iv.setTextRotate(rotate);
}
});
valueAnimator.start();
}
}
从上面的代码上可以看出,在java中使用ObjectAnimator和在xml使用ObjectAnimator的区不大,只是通过使用java代码的方式设置动画的相关属性。在本篇博客中,感觉最值得提一下的就是PropertyValuesHolder,如果你在使用属性动画的时候,想同一时刻控制View的多种属性但是又不想使用动画集,那么使用PropertyValuesHolder将是一个不错的选择,具体的还是看一下代码吧!!
PropertyValuesHolder holder1 = PropertyValuesHolder.ofInt("TextRotate", 0, 90, 180, 90, 0);
PropertyValuesHolder holder2 = PropertyValuesHolder.ofObject("TextChar", new CharEvalutor(), 'A', 'Z');
mObjectAnimator = mObjectAnimator.ofPropertyValuesHolder(iv, holder1, holder2);
look,每个PropertyValuesHolder代表对一个属性的控制,使用多个PropertyValuesHolder可以同时控制View的多个属性,感觉这个方法很用用处,另外,我们在做Layout动画的时候也需要使用PropertyValuesHolder等,其实PropertyValuesHolder的实例化方法除了ofInt、ofFloat和ofObject之外,还有一个ofKeyFrame方法!!这个实例化的方法在本篇博客没有使用,在这里给出以下吧!!!
Keyframe keyframe1 = Keyframe.ofFloat(0.0f,0f);
Keyframe keyframe2 = Keyframe.ofFloat(1.0f,180f);
PropertyValuesHolder holder3 = PropertyValuesHolder.ofKeyframe("TextRotate",keyframe1,keyframe2);
Keyframe keyframe3 = Keyframe.ofObject(0.0f,'A');
Keyframe keyframe4 = Keyframe.ofObject(1.0f,'Z');
PropertyValuesHolder holder4 = PropertyValuesHolder.ofKeyframe("TextChar",keyframe3,keyframe4);
holder4.setEvaluator(new CharEvalutor());
ValueAnimator valueAnimator = ValueAnimator.ofPropertyValuesHolder(holder3, holder4);
valueAnimator.setDuration(5000);
valueAnimator.setInterpolator(new CycleInterpolator(2.0f));
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float rotate = (float) animation.getAnimatedValue("TextRotate");
Character c = (Character) animation.getAnimatedValue("TextChar");
iv.setTextChar(c);
iv.setTextRotate((int) rotate);
}
});
valueAnimator.start();
在属性动画的时候,如果你使用的ofObject方法,不论是在ObjectAnimator、ValueAnimator、PropertyValuesHolder还是KeyFrame中,你都需要指定相应类型的估值器,不然你就等着抛异常吧!!感觉苦逼的编程都是从各种自定义开始的,好了,不提了!!keyFrame直译过来为关键帧,它可以指定特定的时候动画对应的value值,像我上面那样只是指定了动画开始和动画结束时的动画value值,在使用的时候也可以指定其他时刻,比如动画一半的时候对应的动画值,那么里面的参数就需要传入(0.5,xxxx)!!!
好了,关于本篇博客对动画的介绍就到这里,谢谢大家的支持和关注!!!
这是我的微信公众号,如果可以的话,希望您可以帮忙关注一下,这将是对我最大的鼓励了,谢谢!!