人脸几何滤镜主要是根据简单的几何变换公式,实现对图像的扭曲,达到类似哈哈镜的娱乐目的,具体代码如下,很简单:
int test_func()
{
cv::Mat src_img = cv::imread("test.jpg");
float coe = 150.0;
cv::Mat res_img;
cv::Point cen_pnt(239, 364);
sphere_trans(src_img, cen_pnt, coe, res_img);
return 0;
}
int sphere_trans(cv::Mat&src_img, cv::Point&cen_pnt, float coe, cv::Mat&res_img)
{
if (src_img.empty() || cen_pnt.x<0 || cen_pnt.y<0
|| cen_pnt.x>src_img.cols || cen_pnt.y>src_img.rows)
return -1;
res_img = cv::Mat(src_img.size(), CV_8UC3, cv::Scalar(0, 0, 0));
for (int i=0;i<src_img.cols;i++)
{
for (int j=0;j<src_img.rows;j++)
{
float diff_x = i - cen_pnt.x;
float diff_y = j - cen_pnt.y;
float theta = std::atan2(diff_y, diff_x);
float radius = std::sqrtf(diff_x*diff_x + diff_y*diff_y);
float res_len = std::sqrtf(radius*coe);
int res_x = (int)(res_len