1.
#include <iostream>
using namespace std;
#include "cylinder.h"
#include "point.cpp"
#include "circle.cpp"
#include "cylinder.cpp"
int main()
{Cylinder cy1(3.5,6.4,5.2,10);
cout<<"\noriginal cylinder:\nx="<<cy1.getX()<<", y="<<cy1.getY()<<", r="
<<cy1.getRadius()<<", h="<<cy1.getHeight()<<"\narea="<<cy1.area()
<<", volume="<<cy1.volume()<<endl;
cy1.setHeight(15);
cy1.setRadius(7.5);
cy1.setPoint(5,5);
cout<<"\nnew cylinder:\n"<<cy1;
Point &pRef=cy1;
cout<<"\npRef as a point:"<<pRef;
Circle &cRef=cy1;
cout<<"\ncRef as a Circle:"<<cRef;
return 0;
}
3.
(1)
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(float a,float b,float r):Point(a,b),radius(r){}
~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radius;
};
int main()
{Point *p=new Circle(2.5,1.8,4.5);
delete p;
return 0;
}
(2)
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(int a,int b,int r):Point(a,b),radius(r){}
~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radius;
};
int main()
{Point *p=new Circle(2.5,1.8,4.5);
Circle *pt=new Circle(2.5,1.8,4.5);
delete pt;
return 0;
}
(3)
#include <iostream>
using namespace std;
class Point
{public:
Point(float a,float b):x(a),y(b){}
virtual ~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{public:
Circle(float a,float b,float r):Point(a,b),radius(r){}
virtual ~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radius;
};
void main()
{Point *p=new Circle(2.5,1.8,4.5);
delete p;
}
4.
#include <iostream>
using namespace std;
class Shape
{
public:
virtual double area() const =0;
};
class Circle:public Shape
{
public:
Circle(double r):radius(r){}
virtual double area() const {return 3.14159*radius*radius;};
protected:
double radius;
};
class Rectangle:public Shape
{
public:
Rectangle(double w,double h):width(w),height(h){}
virtual double area() const {return width*height;}
protected:
double width,height;
};
class Triangle:public Shape
{public:
Triangle(double w,double h):width(w),height(h){}
virtual double area() const {return 0.5*width*height;}
protected:
double width,height;
};
void printArea(const Shape &s)
{cout<<s.area()<<endl;}
int main()
{
Circle circle(1);
cout<<"圆的面积为:";
printArea(circle);
Rectangle rectangle(3,4);
cout<<"矩形的面积为:";
printArea(rectangle);
Triangle triangle(4,5);
cout<<"三角形的面积为:";
printArea(triangle);
return 0;
}
5.
#include <iostream>
using namespace std;
class Shape
{public:
virtual double area() const =0;
};
class Circle:public Shape
{public:
Circle(double r):radius(r){}
virtual double area() const {return 3.14159*radius*radius;};
protected:
double radius;
};
class Square:public Shape
{public:
Square(double s):side(s){}
virtual double area() const {return side*side;}
protected:
double side;
};
class Rectangle:public Shape
{public:
Rectangle(double w,double h):width(w),height(h){}
virtual double area() const {return width*height;}
protected:
double width,height;
};
class Trapezoid:public Shape
{public:
Trapezoid(double t,double b,double h):top(t),bottom(t),height(h){}
virtual double area() const {return 0.5*(top+bottom)*height;}
protected:
double top,bottom,height;
};
class Triangle:public Shape
{public:
Triangle(double w,double h):width(w),height(h){}
virtual double area()const {return 0.5*width*height;}
protected:
double width,height;
};
int main()
{
Circle circle(1);
Square square(2);
Rectangle rectangle(3,4);
Trapezoid trapezoid(2,4,3);
Triangle triangle(4,5);
Shape *pt[5]={&circle,&square,&rectangle,&trapezoid,&triangle};
double areas=0.0;
for(int i=0;i<5;i++)
{areas=areas+pt[i]->area();}
cout<<"总面积为:"<<areas<<endl;
return 0;
}