Lua游戏开发(二)---cocos2d VS libgdx VS unity3d

本文对比了移动游戏开发中的三大引擎cocos2d-x、libgdx和Unity3d,分别阐述了它们的开源状态、社区支持、著名游戏案例、开发语言及适用场景。cocos2d-x以其轻量级和2D游戏开发优势突出,libgdx在Java开发者中受欢迎,而Unity3d则以其强大的3D开发能力和广泛社区支持领先。

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移动设备端三个主要的游戏开发引擎cocos2d-x,libgdx,Unity3d

cocos2d-x

  1. Opensource.
  2. Less community support but good support on other sites (3k search results on stackoverflow).
  3. Many Famous games like 2048,BADLAND are developed using cocos2d-x
  4. The minimum size of game developed on cocos2d-x can be as low as 1.5MB
  5. Supports both 2D and 3D but mainly used for 2D.
  6. C++ is mainly used for development.

libgdx

  1. Opensource.
  2. Good community support as well as on other sites (9k search results on stackoverflow).
  3. Some famous games like Ingress,Apparatus are developed on libgdx.
  4. Supports both 2D and 3D.
  5. Java is mainly used for development.

Unity

  1. Paid.
  2. Huge Community support and huge support on other sites (15k search results on stackoverflow)
  3. Many famous games like monument valley, Temple Run 2, Angry Birds Epic a
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