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Unity
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Unity3D --//通过射线判断角色是否在地面
using System.Collections;using System.Collections.Generic;using UnityEngine;public class PlayerContro : MonoBehaviour { public float speed; public Animator myAnimator; public SpriteR...原创 2018-09-23 23:55:03 · 6209 阅读 · 0 评论 -
Unity3D --//2d游戏 怪物左右移动,碰撞方向判断
using System.Collections;using System.Collections.Generic;using UnityEngine;public class EnemyContro : MonoBehaviour { // Use this for initialization public float speed = 1; int move...原创 2018-09-25 23:03:46 · 5451 阅读 · 2 评论 -
Unity -- 物品背包的物品拖动脚本示例
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;public class DragGridHelper : MonoBehaviour,IBeginDragHandler, IDragHandler, IEndDragHa...原创 2018-10-04 10:19:41 · 1972 阅读 · 3 评论 -
Unity3D --//简单的音频播放脚本
using System.Collections;using System.Collections.Generic;using UnityEngine;public class AudioManager : MonoBehaviour { public static AudioManager Instance; // Use this for initialization...原创 2018-09-27 16:36:34 · 2345 阅读 · 1 评论 -
Unity3D-轮子碰撞器控制坦克移动的简单示例
using System.Collections;using System.Collections.Generic;using UnityEngine;public class PlayerTanke : TankeBase { protected override void Start() { base.Start(); //隐藏鼠标...原创 2018-09-28 16:32:18 · 2197 阅读 · 0 评论 -
Unity3D --//IK简单代码使用示例
private void OnAnimatorIK(int layerIndex) { AnimatorStateInfo info = my_ani.GetCurrentAnimatorStateInfo(1); if(info.IsName("r_hand")) { if (Vector3.Angle(tran...原创 2018-09-29 16:13:09 · 942 阅读 · 0 评论 -
Unity -- 3D人物角色简单的摄像机跟随脚本
using UnityEngine;public class ManPlayerCameraFollow3D : MonoBehaviour { public Transform target; public float distanc = 3.5f; public float height = 1.88f; // Use this for initializ...原创 2018-09-30 15:08:50 · 899 阅读 · 0 评论