private void OnAnimatorIK(int layerIndex)
{
AnimatorStateInfo info = my_ani.GetCurrentAnimatorStateInfo(1);
if(info.IsName("r_hand"))
{
if (Vector3.Angle(transform.forward, Vector3.zero - transform.position) < 90)
{
my_ani.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);//设置右手权重为1 表示全覆盖
my_ani.SetIKPosition(AvatarIKGoal.RightHand, Vector3.zero);//设置右手指向原点
}
}
}