IMMDeviceEnumerator 如何获取音频设备的名称

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#include <MMSystem.h> #include <mmdeviceapi.h> #include <endpointvolume.h> #include <Functiondiscoverykeys_devpkey.h>//PKEY_Device_FriendlyName //以下代码来自MSDN #define EXIT_ON_ERROR(hres) \ if (FAILED(hres)) { goto Exit; } #define SAFE_RELEASE(punk) \ if ((punk) != NULL) \ { (punk)->Release(); (punk) = NULL; } const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator); const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); void PrintEndpointNames() { HRESULT hr = S_OK; IMMDeviceEnumerator *pEnumerator = NULL; IMMDeviceCollection *pCollection = NULL; IMMDevice *pEndpoint = NULL; IPropertyStore *pProps = NULL; LPWSTR pwszID = NULL; hr = CoCreateInstance( CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_ERROR(hr) hr = pEnumerator->EnumAudioEndpoints( eRender, DEVICE_STATE_ACTIVE, &pCollection); EXIT_ON_ERROR(hr) UINT count; hr = pCollection->GetCount(&count); EXIT_ON_ERROR(hr) if (count == 0) { printf("No endpoints found.\n"); } // Each loop prints the name of an endpoint device. for (ULONG i = 0; i < count; i++) { // Get pointer to endpoint number i. hr = pCollection->Item(i, &pEndpoint); EXIT_ON_ERROR(hr) // Get the endpoint ID string. hr = pEndpoint->GetId(&pwszID); EXIT_ON_ERROR(hr) hr = pEndpoint->OpenPropertyStore( STGM_READ, &pProps); EXIT_ON_ERROR(hr) PROPVARIANT varName; // Initialize container for property value. PropVariantInit(&varName); // Get the endpoint's friendly-name property. hr = pProps->GetValue( PKEY_Device_FriendlyName, &varName);//此处可以获得设备名称 EXIT_ON_ERROR(hr) // Print endpoint friendly name and endpoint ID. printf("Endpoint %d: \"%S\" (%S)\n", i, varName.pwszVal, pwszID); CoTaskMemFree(pwszID); pwszID = NULL; PropVariantClear(&varName); SAFE_RELEASE(pProps) SAFE_RELEASE(pEndpoint) } SAFE_RELEASE(pEnumerator) SAFE_RELEASE(pCollection) return; Exit: printf("Error!\n"); CoTaskMemFree(pwszID); SAFE_RELEASE(pEnumerator) SAFE_RELEASE(pCollection) SAFE_RELEASE(pEndpoint) SAFE_RELEASE(pProps) }

可以使用Windows Core Audio API来获取音频播放设备列表。以下是一个使用C++编写的示例代码,可以列出所有音频播放设备的名称: ```c++ #include <Windows.h> #include <Mmdeviceapi.h> #include <Functiondiscoverykeys_devpkey.h> #include <vector> #include <string> #include <iostream> int main() { HRESULT hr = S_OK; IMMDeviceEnumerator* pEnumerator = NULL; IMMDeviceCollection* pCollection = NULL; IMMDevice* pEndpoint = NULL; IPropertyStore* pProps = NULL; LPWSTR pwszID = NULL; // Create a multimedia device enumerator. hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator); if (FAILED(hr)) { std::cout << "CoCreateInstance failed: hr = 0x" << std::hex << hr << std::endl; return 1; } // Enumerate the audio endpoint devices. hr = pEnumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &pCollection); if (FAILED(hr)) { std::cout << "EnumAudioEndpoints failed: hr = 0x" << std::hex << hr << std::endl; pEnumerator->Release(); return 1; } UINT count; pCollection->GetCount(&count); std::vector<std::wstring> deviceNames; // Get the name of each endpoint device. for (ULONG i = 0; i < count; i++) { // Get pointer to endpoint number i. hr = pCollection->Item(i, &pEndpoint); if (FAILED(hr)) { std::cout << "IMMDeviceCollection::Item failed: hr = 0x" << std::hex << hr << std::endl; break; } // Get the endpoint ID string. hr = pEndpoint->GetId(&pwszID); if (FAILED(hr)) { std::cout << "IMMDevice::GetId failed: hr = 0x" << std::hex << hr << std::endl; break; } // Open the properties store. hr = pEndpoint->OpenPropertyStore(STGM_READ, &pProps); if (FAILED(hr)) { std::cout << "IMMDevice::OpenPropertyStore failed: hr = 0x" << std::hex << hr << std::endl; break; } PROPVARIANT varName; // Initialize container for property value. PropVariantInit(&varName); // Get the endpoint's friendly-name property. hr = pProps->GetValue(PKEY_Device_FriendlyName, &varName); if (FAILED(hr)) { std::cout << "IPropertyStore::GetValue failed: hr = 0x" << std::hex << hr << std::endl; break; } // Get the endpoint's friendly name. std::wstring deviceName(varName.pwszVal); deviceNames.push_back(deviceName); // Free the endpoint ID string and property store. CoTaskMemFree(pwszID); pwszID = NULL; pProps->Release(); pProps = NULL; pEndpoint->Release(); pEndpoint = NULL; } // Clean up. pEnumerator->Release(); pCollection->Release(); // Print the list of device names. std::cout << "Audio playback devices:" << std::endl; for (size_t i = 0; i < deviceNames.size(); i++) { std::wcout << " " << deviceNames[i] << std::endl; } return 0; } ``` 这段代码使用了COM接口,需要在程序开头调用`CoInitialize`函数来初始化COM。另外,需要将`uuid.lib`和`ole32.lib`库链接到项目中。 运行此程序,将输出当前电脑上所有的音频播放设备名称
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