<span style="font-family: Arial, Helvetica, sans-serif;">struct cacheNode</span>
{
int key;
int value;
cacheNode(int k,int v):key(k),value(v){}
};
class LRUCache
{
private:
int capacity;
list<cacheNode> cacheList;
unordered_map<int,list<cacheNode>::iterator> cacheMap;
public:
LRUCache(int capacity)
{
this->capacity = capacity;
}
int get(int key)
{
if(cacheMap.find(key) != cacheMap.end())
{
cacheList.splice(cacheList.begin(),cacheList,cacheMap[key]);
return cacheMap[key]->value;
}
return -1;
}
void set(int key,int value)
{
if(cacheMap.find(key) != cacheMap.end())
{
cacheList.splice(cacheList.begin(),cacheList,cacheMap[key]);
cacheMap[key]->value = value;
}
else
{
if(capacity == cacheMap.size())
{
cacheMap.erase(cacheList.back().key);
cacheList.pop_back();
}
cacheList.push_front(cacheNode(key,value));
cacheMap[key] = cacheList.begin();
}
}
};
1.用列表存放cache的值,特别注意函数splice的用法,表示剪接的意思;
2.第一次用到unordered_map,这是c++11里新添加的类,注意多多学习。它要比map的时间复杂度低,t(map)=O(lgn),而t(unordered_map)=O(1)。而且,unordered_map是散列表hash存储,key的排序是乱序的,map中key的排序是按升序来的。
3.iterator可视为指针