CANVAS 贝塞尔曲线

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<!DOCTYPE html>
< html >
     < head >
         < title >rect
         </ title >
         < style >
           body{
             background: #eeeeee;
           }
 
 
             #canvas{
                 background: #000000;
 
             }
         </ style >
     </ head >
     < body >
 
         < canvas  id = "canvas"  width = "1000"  height = "800" >
             Canvas not supported
         </ canvas >
 
 
 
         < script  src = "chapetal2.js" ></ script >
     </ body >
</ html >


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var  canvas = document.getElementById( "canvas" ),
     context = canvas.getContext( "2d" ),
     ARROW_MARGIN = 30,
     POINT_RADIUS = 7,
     points = [
         { x: canvas.width - ARROW_MARGIN,y: canvas.height - ARROW_MARGIN },
 
         { x: canvas.width - ARROW_MARGIN*2,y: canvas.height - ARROW_MARGIN},
 
         { x: POINT_RADIUS,y: canvas.height/2 },
 
         { x: ARROW_MARGIN,y: canvas.height/2 - ARROW_MARGIN},
 
         { x:canvas.width - ARROW_MARGIN,y:ARROW_MARGIN},
 
         { x: canvas.width - ARROW_MARGIN,y: ARROW_MARGIN*2}
     ];
 
//Functions.................................................................
 
function  drawPointer(x, y, strokeStyle, fillStyle){
     context.beginPath();
     context.fillStyle = fillStyle;
     context.strokeStyle = strokeStyle;
     context.lineWidth = 0.5;
     context.arc(x, y, POINT_RADIUS, 0, Math.PI*2,  false );
     context.fill();
     context.stroke();
}
 
function  drawBezierPoints(){
     var  i ,
         strokeStyle,
         fillStyle;
     for (i = 0 ; i < points.length; ++i){
         fillStyle = i % 2 === 0 ?  'white'  'blue' ,
         strokeStyle = i % 2 === 0 ?  'blue'  'white' ;
         drawPointer(points[i].x, points[i].y,
                   strokeStyle, fillStyle);
     }
}
 
function  drawArrow(){
     context.strokeStyle =  'white' ;
     context.fillStyle =  'cornflowerblue' ;
 
     context.moveTo(canvas.width - ARROW_MARGIN,ARROW_MARGIN*2);
 
     context.lineTo(canvas.width - ARROW_MARGIN,
                     canvas.height - ARROW_MARGIN*2);
 
     context.quadraticCurveTo(points[0].x, points[0].y,
                              points[1].x, points[1].y);
 
     context.lineTo(ARROW_MARGIN, canvas.height/2 + ARROW_MARGIN);
 
     context.quadraticCurveTo(points[2].x, points[2].y,
                               points[3].x, points[3].y);
 
     context.lineTo(canvas.width - ARROW_MARGIN*2,ARROW_MARGIN);
 
     context.quadraticCurveTo(points[4].x, points[4].y,
                              points[5].x, points[5].y);
 
     context.fill();
     context.stroke();
}
 
//Initialization..........................................................
 
context.clearRect(0, 0, canvas.width,canvas.height);
drawArrow();
drawBezierPoints();



三次方贝赛尔曲线:(可以变换两个方向)

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var  canvas = document.getElementById( "canvas" ),
     context = canvas.getContext( "2d" ),
     endPoints = [{x: 130, y : 70}, { x: 430, y : 270},],
     controlPoints = [{ x: 130, y : 250}, { x: 450, y: 70}, ];
 
//Functions..................................................................
 
function  drawGrid(color, stepx, stepy){
 
}
 
function  drawBezierCurve(){
     context.strokeStyle =  'blue' ;
 
     context.beginPath();
     context.moveTo(endPoints[0].x, endPoints[0].y);
     context.bezierCurveTo(controlPoints[0].x, controlPoints[0].y,
                          controlPoints[1].x,controlPoints[1].y,
                          endPoints[1].x,endPoints[1].y);
     context.stroke();
}
 
function  drawEndPoints(){
     context.strokeStyle =  'blue' ;
     context.fillStyle =  'red' ;
 
     endPoints.forEach( function  (point){
         context.beginPath();
         context.arc(point.x, point.y, 5, 0, Math.PI*2,  false );
         context.stroke();
         context.fill();
     });
}
 
function  drawControlPoints(){
     context.strokeStyle =  'yellow' ;
     context.fillStyle =  'blue' ;
 
     controlPoints.forEach( function  (point){
         context.beginPath();
         context.arc(point.x, point.y, 5, 0, Math.PI*2,  false );
         context.stroke();
         context.fill();
     });
}
 
drawGrid( 'lightgray' , 10, 10);
 
drawControlPoints();
drawEndPoints();
drawBezierCurve();


可拖动:

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<!DOCTYPE html>
< html >
     < head >
         < title >rect
         </ title >
         < style >
           body{
             background: #eeeeee;
           }
 
           .floatingControls {
             position: absolute;
             left: 150px;
             top:100px;
             width: 300px;
             padding: 20px;
             border: thin solid rgba(0,0,0,0.3);
             background: rgba(0,0,200, 0.1);
             color: blue;
             font: 14px Arial;
             -webkit-box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
             -moz-box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
             box-shadow: rgba(0,0,0,0.2) 6px 6px 8px;
             display: none;
           }
           .floatingControls p {
             margin-top : 0px;
             margin-bottom:20px;
           }
 
           #controls {
             position: absolute;
             left: 20px;
             top:25px;
           }
 
           #canvas {
             background: #ffffff;
             cursor: pointer;
             margin-left: 10px;
             margin-top: 10px;
             -webkit-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
             -moz-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
             -box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
           }
         </ style >
     </ head >
     < body >
         < canvas  id = "canvas"  width  '605'  height = '400' >
           Canvas not supported
         </ canvas >
 
        < div  id  "controls" >
           Stroke color:< select  id = "strokeStyleSelect" >
             < option  value = "red" >red</ option >
             < option  value = "green" >green</ option >
             < option  value = "blue" >blue</ option >
             < option  value = "orange" >orange</ option >
             < option  value = "cornflowerblue" >cornflowerblue</ option >
             < option  value = "goldenrod" >goldenrod</ option >
             < option  value = "navy"  selected>navy</ option >
             < option  value = "purple"  >purple</ option >
         </ select >
       Guidewires:
       < input  id = "guidewireCheckbox"  type = "checkbox"  checked />
       < input  id = "eraseAllButton"  type = "button"  value = "Erase All"  />
        </ div >
 
        < div  id = "instructions"  class = "floatingControls" >
           < p >Drag the curve end- and control points to
             change the shape of the curve.</ p >
 
           < p >When you are done dragging end- and control points,
               click outside of the points to finalize the curve.</ p >
 
           < input  id  "instructionsOkayButton"  type = "button"
                 value  "Okay"  autofocus/>
           < input  id  "instructionsNoMoreButton"  type = "button"
                 value  "Do not show these instructions again" />
        </ div >
 
         < script  src = "drawBezier.js" ></ script >
     </ body >
</ html >


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var  canvas = document.getElementById( "canvas" ),
     context = canvas.getContext( '2d' ),
     eraseAllButton = document.getElementById( 'eraseAllButton' ),
     strokeStyleSelect = document.getElementById( "strokeStyleSelect" ),
     guidewireCheckbox = document.getElementById( 'guidewireCheckbox' ),
     instructions = document.getElementById( "instructions" ),
     instructionsOkayButton =
         document.getElementById( "instructionsOkayButton" ),
     instructionsNoMoreButton =
         document.getElementById( "instructionsNoMoreButton" ),
 
     showInstructions =  true ,
 
     AXIS_MARGIN = 40,
     HORIZONTAL_TICK_SPACING = 10,
     VERTICAL_TICK_SPACING = 10,
     TICK_SIZE = 10,
 
     AXIS_ORIGIN = { x: AXIS_MARGIN, y: canvas.height-AXIS_MARGIN },
     AXIS_TOP = AXIS_MARGIN,
 
     AXIS_RIGHT = canvas.width - AXIS_MARGIN,
     AXIS_WIDTH = AXIS_RIGHT - AXIS_ORIGIN.x,
     AXIS_HEIGHT = AXIS_ORIGIN.y - AXIS_TOP,
 
     NUM_VERTICAL_TICKS = AXIS_HEIGHT / VERTICAL_TICK_SPACING,
     NUM_HORIZONTAL_TICKS = AXIS_WIDTH / HORIZONTAL_TICK_SPACING,
 
     GRID_STROKE_STYLE =  'lightblue' ,
     GRID_SPACING = 10,
 
     CONTROL_POINT_RADIUS = 5,
     CONTROL_POINT_STROKE_STYLE =  'blue' ,
     CONTROL_POINT_FILL_STYLE =  'rgba(255,255,0,0.5)' ,
 
     END_POINT_STROKE_STYLE =  'navy' ,
     END_POINT_FILL_STYLE =  'rgba(255,255,0,0.5)' ,
 
     END_POINT_STROKE_STYLE =  'navy' ,
     END_POINT_FILL_STYLE =  'rgba(0,255,0,0.5)' ,
 
     GUIDEWIRE_STROKE_STYLE =  'rgba(0,0,230,0.4)' ,
 
     drawingImageData,  // Image data stored on mouse down events
     mousedown = {},      //Cursor location for last mouse down events
     rubberbandRect = {},  //Constantly update for mouse move events
 
     dragging =  false ,    //If true, user is dragging the Cursor
     draggingPoint =  false //End- or control point user is dragging
     endPoints = [ {} , {}],  //Endpoint locations (x,y)
     controlPoints = [ {} , {} ],  //Controle point locations (x ,y)
     editing =  false ,             // If true, user is editing the curve
 
     guidewires = guidewireCheckbox.checked;
 
//Functions ...........................................................
 
function  drawGrid(color, stepx, stepy) {
     context.strokeStyle = color;
     context.lineWidth = 0.5;
 
     for  ( var  i = stepx + 0.5; i < context.canvas.width; i += stepx) {
         context.beginPath();
         context.moveTo(i, 0);
         context.lineTo(i, context.canvas.height);
         context.stroke();
     }
 
     for ( var  i = stepy + 0.5; i < context.canvas.height; i += stepy) {
         context.beginPath();
         context.moveTo(0, i );
         context.lineTo(context.canvas.width, i);
         context.stroke();
     }
}
 
function  windowToCanvas(x, y){
     var  bbox = canvas.getBoundingClientRect();
 
     return  { x: x - bbox.left * (canvas.width / bbox.width),
              y: y - bbox.top * (canvas.height /  bbox.height)
             };
}
 
//Save and restore drawing surface.....................................
 
function  saveDrawingSurface() {
     drawingImageData = context.getImageData(0, 0,
                                         canvas.width,canvas.height);
}
 
function  restoreDrawingSurface(){
     context.putImageData(drawingImageData, 0, 0);
}
 
//Rubber bands..........................................................
 
function  updateRubberbandRectangle(loc) {
     rubberbandRect.width = Math.abs(loc.x - mousedown.x);
     rubberbandRect.height = Math.abs(loc.y - mousedown.y);
 
     if (loc.x > mousedown.x) rubberbandRect.left = mousedown.x;
     else                     rubberbandRect.left = loc.x;
 
     if  (loc.y > mousedown.y) rubberbandRect.top = mousedown.y;
     else                      rubberbandRect.top = loc.y;
}
 
function  drawBezierCurve() {
     context.beginPath();
     context.moveTo(endPoints[0].x, endPoints[0].y);
     context.bezierCurveTo(controlPoints[0].x, controlPoints[0].y,
                           controlPoints[1].x, controlPoints[1].y,
                           endPoints[1].x, endPoints[1].y);
     context.stroke();
}
 
function  updateEndAndControlPoints() {
     endPoints[0].x = rubberbandRect.left;
     endPoints[0].y = rubberbandRect.top;
 
     endPoints[1].x = rubberbandRect.left + rubberbandRect.width;
     endPoints[1].y = rubberbandRect.top + rubberbandRect.height;
 
     controlPoints[0].x = rubberbandRect.left;
     controlPoints[0].y = rubberbandRect.top + rubberbandRect.height;
 
     controlPoints[1].x = rubberbandRect.left = rubberbandRect.width;
     controlPoints[1].y = rubberbandRect.top;
}
 
function  drawRubberbandShape(loc) {
     updateEndAndControlPoints();
     drawBezierCurve();
}
 
function  updateRubberband(loc) {
     updateRubberbandRectangle(loc);
     drawRubberbandShape(loc);
}
 
//Guidewires...................................................
 
function  drawHorizontalGuidewire (y) {
     context.beginPath();
     context.moveTo(0, y + 0.5);
     context.lineTo(context.canvas.width, y + 0.5);
     context.stroke();
}
 
function  drawVerticalGuidewire (x) {
     context.beginPath();
     context.moveTo(x + 0.5, 0);
     context.lineTo(x + 0.5, context.canvas.height);
     context.stroke();
}
 
function  drawGuidewires(x, y) {
     context.save();
     context.strokeStyle = GUIDEWIRE_STROKE_STYLE;
     context.lineWidth = 0.5;
     drawVerticalGuidewire(x);
     drawHorizontalGuidewire(y);
     context.restore();
}
 
//Endpoints and control points......................................
 
function  drawControlPoint(index) {
     context.beginPath();
     context.arc(controlPoints[index].x, controlPoints[index].y,
                 CONTROL_POINT_RADIUS, 0, Math.PI*2,  false );
     context.stroke();
     context.fill();
}
 
function  drawControlPoints() {
     context.save();
     context.strokeStyle = CONTROL_POINT_STROKE_STYLE;
     context.fillStyle = CONTROL_POINT_FILL_STYLE;
     drawControlPoint(0);
     drawControlPoint(1);
     context.stroke();
     context.fill();
     context.restore();
}
 
function  drawEndPoint(index) {
     context.beginPath();
     context.arc(endPoints[index].x, endPoints[index].y,
                 CONTROL_POINT_RADIUS, 0 , Math.PI*2,  false );
     context.stroke();
     context.fill();
}
 
function  drawEndPoints() {
     context.save();
     context.strokeStyle = END_POINT_STROKE_STYLE;
     context.fillStyle = END_POINT_FILL_STYLE;
 
     drawEndPoint(0);
     drawEndPoint(1);
 
     context.stroke();
     context.fill();
     context.restore();
}
 
function  drawControlAndEndPoints() {
     drawControlPoints();
     drawEndPoints();
}
 
function  cursorInEndPoint(loc) {
     var  pt;
 
     endPoints.forEach( function  (point) {
         context.beginPath();
         context.arc(point.x, point.y,
                     CONTROL_POINT_RADIUS, 0, Math.PI*2,  false );
         if (context.isPointInPath(loc.x, loc.y)) {
             pt = point;
         }
     });
     return  pt;
}
 
function  cursorInControlPoint(ioc) {
     var  pt;
 
     controlPoints.forEach ( function  (point) {
         context.beginPath();
         context.arc(point.x, point.y,
                     CONTROL_POINT_RADIUS, 0 , Math.PI*2,  false );
         if  (context.isPointInPath(loc.x, loc.y)) {
             pt = point;
         }
     });
     return  pt;
}
 
function  updateDraggingPoint(loc) {
     draggingPoint.x = loc.x;
     draggingPoint.y = loc.y;
}
 
//Canvas event handlers.............................................
 
canvas.onmousedown =  function  (e) {
     var  loc = windowToCanvas(e.clientX, e.clientY);
 
     e.preventDefault();  //Prevent cursor change
 
     if (!editing) {
         saveDrawingSurface();
         mousedown.x = loc.x;
         mousedown.y = loc.y;
         updateRubberbandRectangle(loc);
         dragging =  true ;
     }
     else  {
         draggingPoint = cursorInControlPoint(loc);
 
         if (!draggingPoint) {
             draggingPoint = cursorInEndPoint(loc);
         }
     }
};
 
canvas.onmousemove =  function  (e) {
     var  loc = windowToCanvas(e.clientX, e.clientY);
 
     if  (dragging || draggingPoint) {
         e.preventDefault();
         restoreDrawingSurface();
 
         if (guidewires) {
             drawGuidewires(loc.x, loc.y);
         }
     }
 
     if (dragging) {
         updateRubberband(loc);
         drawControlAndEndPoints();
     }
     else  if  (draggingPoint) {
         updateDraggingPoint(loc);
         drawControlAndEndPoints();
         drawBezierCurve();
     }
};
 
canvas.onmouseup =  function  (e) {
     loc = windowToCanvas(e.clientX, e.clientY);
 
     restoreDrawingSurface();
 
     if (!editing) {
         updateRubberband(loc);
         drawControlAndEndPoints();
         dragging =  false ;
         editing =  true ;
         if (showInstructions) {
             instructions.style.display =  'inline' ;
         }
     }
     else  {
         if  (draggingPoint) drawControlAndEndPoints();
         else                 editing =  false ;
 
         drawBezierCurve();
         draggingPoint = undefined;
     }
};
 
//Control event handlers........................................
 
eraseAllButton.onclick =  function  (e) {
     context.clearRect(0, 0, canvas.width, canvas.height);
     drawGrid(GRID_STROKE_STYLE, GRID_SPACING, GRID_SPACING);
 
     saveDrawingSurface();
 
     editing =  false ;
     dragging =  false ;
     draggingPoint = undefined;
};
 
strokeStyleSelect.onchange =  function  (e) {
     context.strokeStyle = strokeStyleSelect.value;
};
 
//Instructions event handlers....................................
 
instructionsOkayButton.onclick =  function  (e) {
     instructions.style.display =  'none' ;
};
 
instructionsNoMoreButton.onclick =  function  (e) {
     instructions.style.display =  'none' ;
     showInstructions =  false ;
};
 
//Initialization.....................................................
 
context.strokeStyle = strokeStyleSelect.value;
drawGrid(GRID_STROKE_STYLE, GRID_SPACING,GRID_SPACING);







贝塞尔曲线是一种平滑的曲线,可以用于制作动画效果。在canvas中,我们可以使用贝塞尔曲线来绘制路径,并通过动画让路径呈现出流畅的变化。 下面是一个使用贝塞尔曲线实现动画效果的示例: ```html <canvas id="myCanvas" width="500" height="500"></canvas> ``` ```javascript // 获取canvas元素 var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); // 定义起点、终点和控制点 var startPoint = {x: 50, y: 50}; var endPoint = {x: 450, y: 450}; var controlPoint = {x: 250, y: 50}; // 定义动画帧数和当前帧数 var frames = 60; var currentFrame = 0; // 绘制贝塞尔曲线路径 function drawBezierPath() { ctx.beginPath(); ctx.moveTo(startPoint.x, startPoint.y); ctx.quadraticCurveTo(controlPoint.x, controlPoint.y, endPoint.x, endPoint.y); ctx.stroke(); } // 清除canvas function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); } // 动画函数 function animate() { clearCanvas(); drawBezierPath(); currentFrame++; // 当前帧数小于动画帧数时,继续执行动画 if (currentFrame < frames) { controlPoint.y += 2; requestAnimationFrame(animate); } } // 启动动画 animate(); ``` 在这个示例中,我们定义了起点、终点和控制点的坐标,并使用`quadraticCurveTo()`方法绘制了贝塞尔曲线路径。然后定义了动画帧数和当前帧数,以及动画函数`animate()`。在动画函数中,我们清除canvas,重新绘制路径,将控制点的y坐标逐渐增加,实现动画效果。 你可以根据自己的需求修改起点、终点和控制点的坐标,以及动画帧数和控制点的移动方式,来实现不同的贝塞尔曲线动画效果。
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