图像处理之基于阈值模糊

- created by gloomyfish

图像处理之基于阈值模糊

算法思想:

实现一个高斯卷积模糊但是只运用与周围的像素值与中心像素值差值小于阈值。两个

像素值之间的距离计算可以选用向量距离即曼哈顿距离或者欧几里德距离。高斯模糊

采用先XY方向一维高斯模糊完成目的是为了减小计算量。

程序效果:


关键代码解释:

分别完成XY方向的一维高斯模糊

<span style="font-weight: normal;">thresholdBlur( kernel, inPixels, outPixels, width, height, true );  
thresholdBlur( kernel, outPixels, inPixels, height, width, true );</span>  
计算像素距离,完成像素高斯卷积代码如下
int d;  
if(euclid) {  
    d = (int)Math.sqrt(a1*a1-a2*a2);  
} else {  
    d = a1-a2;  
}  
if ( d >= -threshold && d <= threshold ) {  
    a += f * a2;  
    af += f;  
}  
if(euclid) {  
    d = (int)Math.sqrt(r1*r1-r2*r2);  
} else {  
    d = r1-r2;  
}  
if ( d >= -threshold && d <= threshold ) {  
    r += f * r2;  
    rf += f;  
}  
if(euclid) {  
    d = (int)Math.sqrt(g1*g1-g2*g2);  
} else {  
    d = g1-g2;  
}  
if ( d >= -threshold && d <= threshold ) {  
    g += f * g2;  
    gf += f;  
}  
if(euclid) {  
    d = (int)Math.sqrt(b1*b1-b2*b2);  
} else {  
    d = b1-b2;  
}  
if ( d >= -threshold && d <= threshold ) {  
    b += f * b2;  
    bf += f;  
}  

滤镜完整代码如下:

package com.gloomyfish.filter.study;  
  
import java.awt.image.BufferedImage;  
  
public class SmartBlurFilter extends AbstractBufferedImageOp {  
  
    private int hRadius = 5;  
    private int threshold = 50;  
    private boolean euclid = false;  
      
    public BufferedImage filter( BufferedImage src, BufferedImage dest ) {  
        int width = src.getWidth();  
        int height = src.getHeight();  
  
        if ( dest == null )  
            dest = createCompatibleDestImage( src, null );  
  
        int[] inPixels = new int[width*height];  
        int[] outPixels = new int[width*height];  
        getRGB( src, 0, 0, width, height, inPixels );  
  
        // generate the Gaussian kernel data  
        float[] kernel = makeKernel(hRadius);  
          
        // do Gaussian X and Y direction with kernel data.  
        // this way will proceed quickly  
        thresholdBlur( kernel, inPixels, outPixels, width, height, true );  
        thresholdBlur( kernel, outPixels, inPixels, height, width, true );  
  
        // set back result data to destination image  
        setRGB( dest, 0, 0, width, height, inPixels );  
        return dest;  
    }  
      
    /** 
     * Convolve with a Gaussian matrix consisting of one row float data 
     */  
    public void thresholdBlur(float[] matrix, int[] inPixels, int[] outPixels, int width, int height, boolean alpha) {  
        int cols = matrix.length;  
        int cols2 = cols/2;  
  
        for (int y = 0; y < height; y++) {  
            int ioffset = y*width; // index to correct row here!!  
            int outIndex = y;  
            for (int x = 0; x < width; x++) {  
                float r = 0, g = 0, b = 0, a = 0;  
                int moffset = cols2;  
  
                int rgb1 = inPixels[ioffset+x];  
                int a1 = (rgb1 >> 24) & 0xff;  
                int r1 = (rgb1 >> 16) & 0xff;  
                int g1 = (rgb1 >> 8) & 0xff;  
                int b1 = rgb1 & 0xff;  
                float af = 0, rf = 0, gf = 0, bf = 0;  
                for (int col = -cols2; col <= cols2; col++) {  
                    float f = matrix[moffset+col];  
  
                    if (f != 0) {  
                        int ix = x+col;  
                        if (!(0 <= ix && ix < width))  
                            ix = x;  
                        int rgb2 = inPixels[ioffset+ix];  
                        int a2 = (rgb2 >> 24) & 0xff;  
                        int r2 = (rgb2 >> 16) & 0xff;  
                        int g2 = (rgb2 >> 8) & 0xff;  
                        int b2 = rgb2 & 0xff;  
  
                        int d;  
                        if(euclid) {  
                            d = (int)Math.sqrt(a1*a1-a2*a2);  
                        } else {  
                            d = a1-a2;  
                        }  
                        if ( d >= -threshold && d <= threshold ) {  
                            a += f * a2;  
                            af += f;  
                        }  
                        if(euclid) {  
                            d = (int)Math.sqrt(r1*r1-r2*r2);  
                        } else {  
                            d = r1-r2;  
                        }  
                        if ( d >= -threshold && d <= threshold ) {  
                            r += f * r2;  
                            rf += f;  
                        }  
                        if(euclid) {  
                            d = (int)Math.sqrt(g1*g1-g2*g2);  
                        } else {  
                            d = g1-g2;  
                        }  
                        if ( d >= -threshold && d <= threshold ) {  
                            g += f * g2;  
                            gf += f;  
                        }  
                        if(euclid) {  
                            d = (int)Math.sqrt(b1*b1-b2*b2);  
                        } else {  
                            d = b1-b2;  
                        }  
                        if ( d >= -threshold && d <= threshold ) {  
                            b += f * b2;  
                            bf += f;  
                        }  
                    }  
                }  
                // normalization process here  
                a = af == 0 ? a1 : a/af;   
                r = rf == 0 ? r1 : r/rf;  
                g = gf == 0 ? g1 : g/gf;  
                b = bf == 0 ? b1 : b/bf;  
                  
                // return result pixel data  
                int ia = alpha ? PixelUtils.clamp((int)(a+0.5)) : 0xff;  
                int ir = PixelUtils.clamp((int)(r+0.5));  
                int ig = PixelUtils.clamp((int)(g+0.5));  
                int ib = PixelUtils.clamp((int)(b+0.5));  
                outPixels[outIndex] = (ia << 24) | (ir << 16) | (ig << 8) | ib;  
                outIndex += height;  
            }  
        }  
    }  
  
    public void setHRadius(int hRadius) {  
        this.hRadius = hRadius;  
    }  
      
    public void setThreshold(int th) {  
        this.threshold = th;  
    }  
      
    public void setEuclid(boolean apply) {  
        this.euclid = apply;  
    }  
  
}  


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值