通过在layer层手动画圆角和图片

#define KBankRadius (3)

通过tag值判断tableView不同row的位置,如果是第一个,中间部分,最后一个,绘制圆角图片 

CALayer *layer = self.layer;

    CAShapeLayer *maskLayer = [CAShapeLayer layer];

    maskLayer.path = [self maskPathWithTag:[[dictionary objectForKey:@"bank_type"]intValue]].CGPath;

 

    layer.mask = maskLayer;



- (UIBezierPath *)maskPathWithTag:(int) tag{

//贝塞尔实例对象

    UIBezierPath *maskPath = [UIBezierPath bezierPath];

    [maskPath moveToPoint:CGPointMake(KBankRadius, 0)];

    

    switch (tag) {

        case 0:

        {

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, 0)];

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];

            [maskPath addLineToPoint:CGPointMake(0, self.bounds.size.height)];

            [maskPath addLineToPoint:CGPointMake(0, 0)];

        }

            break;

        case 1:

        {

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width - KBankRadius, 0)];

            [maskPath addArcWithCenter:CGPointMake(self.bounds.size.width - KBankRadius, KBankRadius) radius:KBankRadius startAngle:M_PI_2 endAngle:0 clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height)];

            [maskPath addLineToPoint:CGPointMake(0, self.bounds.size.height)];

            [maskPath addLineToPoint:CGPointMake(0, KBankRadius)];

            [maskPath addArcWithCenter:CGPointMake(KBankRadius, KBankRadius) radius:KBankRadius startAngle:M_PI endAngle:M_PI_2 clockwise:YES];

            

        }

            break;

        case 2:

        {

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, 0)];

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height - KBankRadius)];

            [maskPath addArcWithCenter:CGPointMake(self.bounds.size.width - KBankRadius, self.bounds.size.height - KBankRadius) radius:KBankRadius startAngle:0 endAngle:M_PI_2 clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(KBankRadius, self.bounds.size.height)];

            [maskPath addArcWithCenter:CGPointMake(KBankRadius, self.bounds.size.height - KBankRadius) radius:KBankRadius startAngle:-M_PI_2 endAngle:-M_PI clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(0, 0)];

        }

            break;

        case 3:

        {

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width - KBankRadius, 0)];

            [maskPath addArcWithCenter:CGPointMake(self.bounds.size.width - KBankRadius, KBankRadius) radius:KBankRadius startAngle:M_PI_2 endAngle:0 clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(self.bounds.size.width, self.bounds.size.height - KBankRadius)];

            [maskPath addArcWithCenter:CGPointMake(self.bounds.size.width - KBankRadius, self.bounds.size.height - KBankRadius) radius:KBankRadius startAngle:0 endAngle:M_PI_2 clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(KBankRadius, self.bounds.size.height)];

            [maskPath addArcWithCenter:CGPointMake(KBankRadius, self.bounds.size.height - KBankRadius) radius:KBankRadius startAngle:-M_PI_2 endAngle:-M_PI clockwise:YES];

            [maskPath addLineToPoint:CGPointMake(0, KBankRadius)];

            [maskPath addArcWithCenter:CGPointMake(KBankRadius, KBankRadius) radius:KBankRadius startAngle:M_PI endAngle:M_PI_2 clockwise:YES];

        }

            break;

            

        default:

            break;

    }

    [maskPath closePath];

    return maskPath;

}



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