UIScrollView通过滚动方向和速度实现翻转

- (void)scrollViewDidScroll:(UIScrollView *)scrollView{

    double curCallOffset = scrollView.contentOffset.x;

    double direction = curCallOffset - prevCallOffset;

    double curCallTime = CACurrentMediaTime();

    double timeDelta = curCallTime - prevCallTime;

    double offsetDelta = curCallOffset - prevCallOffset;

    double velocity = fabs(offsetDelta / timeDelta );

    

    if(velocity > 3000) velocity =3000;

    

    NSLog(@"%f",velocity);

    prevCallTime = curCallTime;

    prevCallOffset = curCallOffset;

    

        if (direction > 0) {

            CATransform3D rotationAndPerspectiveTransform =CATransform3DIdentity;

            rotationAndPerspectiveTransform.m34 =1.0 / -500;

            rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, (velocity/3000)*(-45.0f *M_PI) / 180.0f, 0.0f, 1.0f, 0.0f);

            layer.transform = rotationAndPerspectiveTransform;

            layer2.transform = rotationAndPerspectiveTransform;

            layer3.transform = rotationAndPerspectiveTransform;

            layer4.transform = rotationAndPerspectiveTransform;

            layer5.transform = rotationAndPerspectiveTransform;

            layer6.transform = rotationAndPerspectiveTransform;

            layer7.transform = rotationAndPerspectiveTransform;

        }

        else if (direction <0)

        {

            CATransform3D rotationAndPerspectiveTransform =CATransform3DIdentity;

            rotationAndPerspectiveTransform.m34 =1.0 / -500;

            rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, (velocity/3000)*(45.0f *M_PI) / 180.0f, 0.0f, 1.0f, 0.0f);

            layer.transform = rotationAndPerspectiveTransform;

            layer2.transform = rotationAndPerspectiveTransform;

            layer3.transform = rotationAndPerspectiveTransform;

            layer4.transform = rotationAndPerspectiveTransform;

            layer5.transform = rotationAndPerspectiveTransform;

            layer6.transform = rotationAndPerspectiveTransform;

            layer7.transform = rotationAndPerspectiveTransform;

        }

}

prevCallTime/prevCallOffset设置为全局变量,基于scrollViewDidScroll的实时动态行为,该变量并不用初始化。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值