开启消息处理
每个程序都有入口函数,android的入口函数在
ActivityThread#main
,删减了部分不关注的代码
public static void main(String[] args) {
// 初始化 Looper 对象
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
// 开启循环
Looper.loop();
// 不会调用,因为上面的代码阻塞了线程
throw new RuntimeException("Main thread loop unexpectedly exited");
}
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
//
sMainLooper = myLooper();
}
}
// 静态变量,说明整个应用环境,只有这一个ThreadLocal<Looper>对象
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
// 创建一个Looper对象,存储在sThreadLocal 对象中
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
// 床架looper的时候,同时创建了 MessageQueue
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
// 获取当前线程的 Looper对象
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
消息循环处理流程
public static void loop() {
// 开启死循环
for (;;) {
if (!loopOnce(me, ident, thresholdOverride)) {
return;
}
}
}
private static boolean loopOnce(final Looper me,
final long ident, final int thresholdOverride) {
// 获取一个 Message 消息,下面有Message实体的数据结构
Message msg = me.mQueue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return false;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what);
}
// 新加了一个回掉,在消息处理的前后调用的
final Observer observer = sObserver;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
// 调用 msg 的 target对象的dispatchMessage
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
msg.recycleUnchecked();
return true;
}
/**
* 消息实体
*/
public final class Message implements Parcelable {
public long when; // 队列按照时间排序
Handler target;
Runnable callback;
// 只有一个next引用,说明是一个单向链表
Message next;
// 缓存池
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
}
// 上面 me.mQueue.next(); 调用了 MessageQueue 的next方法
Message next() {
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//判断是否需要等待 nextPollTimeoutMillis 的时间,如果 nextPollTimeoutMillis
// 底层使用了epoll函数
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
// 获取消息链表的头
Message msg = mMessages;
// 如果消息队列不是空,并且消息的 target 是空,则进入循环处理
// msg.target == null 意味着是一个屏障消息,会找出该消息之后的第一个异步消息,然后返回
// 其实是优先处理了某一类消息
// 屏障消息只能系统调用,应用层无法调用
if (msg != null && msg.target == null) {
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
// 普通消息的情况下
if (msg != null) {
// 队头的消息还没到执行的事件点,计算当前时间与要执行时间的差值,用于后面等待唤醒的时间参数
if (now < msg.when) {
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// msg 可以使用
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
//
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
// 向消息队列中添加消息
boolean enqueueMessage(Message msg, long when) {
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// 插入队列的队首
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// 唤醒等待
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
public void dispatchMessage(@NonNull Message msg) {
// 调用 handle.post 时会调用这个,callback 只会在handle所在线程发生调用
if (msg.callback != null) {
// callback 处理msg 的callback
handleCallback(msg);
} else {
// mCallback 是初始化 handle时传入的
// 如果有 mCallback ,则触发回掉,
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
总结
- 消息处理是在 ActivityThread 的main函数中启动的
- 启动后 Looper进入循环,获取 MessageQueue中的message进行处理
- 没有消息需要处理时调用 native 层的epoll wait 进入等待
- 当有消息插入 MessageQueue时,唤醒Looper中的 wait 等待,进入消息处理
- 调用 message 的 handleMessage 进行处理,如果有 callback 处理callback
- 消息入队用了 synchronized 保证插入数据线程安全
- 每个线程只有一个 Looper。因为每个线程都有一个 ThreadLocalMap ,存储的Looper对象也是线程唯一的