destroy(gameobject) 当前帧不会为null
public class Test: MonoBehaviour
{
public GameObject go;
// Start is called before the first frame update
void Start()
{
StartCoroutine(Wait());
}
IEnumerator Wait()
{
Destroy(go);
go.name = "Cube";
...
原创
2022-04-24 22:36:39 ·
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