ZOJ 1008 Gnome Tetravex

ZOJ Problem Set - 1008
Gnome Tetravex

Time Limit: 10 Seconds         Memory Limit: 32768 KB

Hart is engaged in playing an interesting game, Gnome Tetravex, these days. In the game, at the beginning, the player is given n*n squares. Each square is divided into four triangles marked four numbers (range from 0 to 9). In a square, the triangles are the left triangle, the top triangle, the right triangle and the bottom triangle. For example, Fig. 1 shows the initial state of 2*2 squares.

ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex
Fig. 1 The initial state with 2*2 squares

The player is required to move the squares to the termination state. In the termination state, any two adjoining squares should make the adjacent triangle marked with the same number. Fig. 2 shows one of the termination states of the above example.

ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex
Fig. 2 One termination state of the above example

It seems the game is not so hard. But indeed, Hart is not accomplished in the game. He can finish the easiest game successfully. When facing with a more complex game, he can find no way out.

One day, when Hart was playing a very complex game, he cried out, "The computer is making a goose of me. It's impossible to solve it." To such a poor player, the best way to help him is to tell him whether the game could be solved. If he is told the game is unsolvable, he needn't waste so much time on it.


Input

The input file consists of several game cases. The first line of each game case contains one integer n, 0 <= n <= 5, indicating the size of the game.

The following n*n lines describe the marking number of these triangles. Each line consists of four integers, which in order represent the top triangle, the right triangle, the bottom triangle and the left triangle of one square.

After the last game case, the integer 0 indicates the termination of the input data set.


Output

You should make the decision whether the game case could be solved. For each game case, print the game number, a colon, and a white space, then display your judgment. If the game is solvable, print the string "Possible". Otherwise, please print "Impossible" to indicate that there's no way to solve the problem.

Print a blank line between each game case.

Note: Any unwanted blank lines or white spaces are unacceptable.


Sample Input

2
5 9 1 4
4 4 5 6
6 8 5 4
0 4 4 3
2
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
0


Output for the Sample Input

Game 1: Possible

Game 2: Impossible


Source: Asia 2001, Shanghai (Mainland China)
 源码:  
ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex
ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex
ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex
ZOJ <wbr>1008 <wbr>Gnome <wbr>Tetravex

解题报告:
    题目大意:对于给出的所有块,重新移动排放,使得块与块相邻的部分数字相等。
    典型的搜索问题,首先从上到下,从左到右依次放置方块。并采用回溯,可以搜出所有的摆放方案,
    如果有一种方案成功,输出possible。
    该dfs判断不满足条件的块,跳出。满足的进入下一处。
    题目中最大搜索有25!的全排列。对于重复的块数,在dfs的for循环里,可以减少分支。


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