基本的socket编程。
server:
#include <cstdlib>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <netdb.h>
using namespace std;
int main(int argc, char *argv[])
{
int socket_desc, client_sock, c, read_size;
struct sockaddr_in server, client;
char client_message[2000];
// create a socket
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if (socket_desc == -1)
perror("couldn't create socket");
cout << "socket created" << endl;
// prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(8888);
// enable address reuse
int on = 1;
if (setsockopt(socket_desc, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) == -1) {
perror("setsockopt failed");
return 1;
}
// bind
if (bind(socket_desc, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("bind failed");
return 1;
}
cout << "bind done" << endl;
// listen
listen(socket_desc, 3);
// accept incoming connection ...
cout << "Waitting for incoming connections ..." << endl;
c = sizeof(struct sockaddr_in);
client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t *)&c);
if (client_sock < 0) {
perror("accept failed");
return 1;
}
cout << "connection accepted" << endl;
// receive a message from client
while(read_size = recv(client_sock, client_message, 2000, 0) > 0) {
cout << client_message << endl;
send(client_sock, client_message, strlen(client_message), 0);
}
if (read_size == 0) {
cout << "client disconnected" << endl;
fflush(stdout);
} else if (read_size == -1) {
perror("recv failed");
}
return 0;
}
client:
#include <cstdlib>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <netdb.h>
#include<arpa/inet.h> //inet_addr
using namespace std;
int main(int argc, char *argv[])
{
int sock;
struct sockaddr_in server;
char message[1000], server_reply[2000];
// create socket
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1)
cout << "couldn't create socket" << endl;
cout << "socket created" << endl;
// prepare sockaddr_in server
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8888);
// connect to remote server
if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) {
perror("connect failed");
return 1;
}
cout << "Connected" << endl;
// keep communicating with server
while(1) {
cout << "Enter message: " << endl;
cin.getline(message, sizeof(message));
// send some data
if (send(sock, message, strlen(message), 0) < 0) {
cout << "Send failed" << endl;
return 1;
}
// receive a reply from the server
if (recv(sock, server_reply, 2000, 0) < 0) {
cout << "recv failed" << endl;
break;
}
cout << "Server reply: " << server_reply << endl;
}
return 0;
}
参考:http://www.binarytides.com/server-client-example-c-sockets-linux/