7、ffplay视频渲染模块

ffplay视频渲染模块源码分析

main函数中,在stream_open(…)之后调用event_loop()不断的从SDL中查看是否有SDL事件发生,
如果有事件发生就取出事件处理,否循环从pictq队列中取出AVFrame渲染到屏幕上。

static void refresh_loop_wait_event(VideoState *is, SDL_Event *event) {
    double remaining_time = 0.0;//循环可以sleep的时间,减小cpu消耗,根据两帧之间的间隔及主时钟pts综合确定,单位秒
    SDL_PumpEvents();
    while (!SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
        if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > CURSOR_HIDE_DELAY) {
            SDL_ShowCursor(0);
            cursor_hidden = 1;
        }
        if (remaining_time > 0.0)
            av_usleep((int64_t)(remaining_time * 1000000.0));
        remaining_time = REFRESH_RATE;
        if (is->show_mode != SHOW_MODE_NONE && (!is->paused || is->force_refresh))
            video_refresh(is, &remaining_time);
        SDL_PumpEvents();
    }
}

函数video_refresh(…)完成了,视频帧渲染及remaining_time的计算,下面重点分析:

/* called to display each frame */
static void video_refresh(void *opaque, double *remaining_time)
{
    VideoState *is = opaque;
    double time;

    Frame *sp, *sp2;

    if (!is->paused && get_master_sync_type(is) == AV_SYNC_EXTERNAL_CLOCK && is->realtime)
       { 
           //当同步时钟是外部时钟并且是输入源是实时流时,当AVPackt小于阈值时(可能网络不畅),减慢播放速度,当AVPacket大于阈值时,加快播放速度啊。通过这种策略尽可能实现实时显示
           check_external_clock_speed(is);
       }

    if (!display_disable && is->show_mode != SHOW_MODE_VIDEO && is->audio_st) {
        time = av_gettime_relative() / 1000000.0;
        if (is->force_refresh || is->last_vis_time + rdftspeed < time) {
            video_display(is);
            is->last_vis_time = time;
        }
        *remaining_time = FFMIN(*remaining_time, is->last_vis_time + rdftspeed - time);
    }

    if (is->video_st) {
retry:
        if (frame_queue_nb_remaining(&is->pictq) == 0) {//队列为空
            // nothing to do, no picture to display in the queue
        } else {
            double last_duration, duration, delay;
            Frame *vp, *lastvp;

            /* dequeue the picture */
            lastvp = frame_queue_peek_last(&is->pictq);
            vp = frame_queue_peek(&is->pictq);

            if (vp->serial != is->videoq.serial) {
                //is->videoq flush造成序列号改变,去除无效帧
                frame_queue_next(&is->pictq);
                goto retry;
            }

            if (lastvp->serial != vp->serial)
            {    
                //流改变时记录当前时间
                is->frame_timer = av_gettime_relative() / 1000000.0;
            }
            if (is->paused)
                goto display;

            /* compute nominal last_duration */
            last_duration = vp_duration(is, lastvp, vp);//计算上一帧显示时间,用上一帧显示时间作为当前帧显示的时间

            //A-V同步,计算当前video时钟与参考时钟的差值作为延时
            delay = compute_target_delay(last_duration, is);

            time= av_gettime_relative()/1000000.0;
            if (time < is->frame_timer + delay) {
                *remaining_time = FFMIN(is->frame_timer + delay - time, *remaining_time);
                goto display;
            }
            /*
            1、frame_timer作为判断视频帧是否已过期的依据
            2、当前frame_timer + 数据帧的duration小于当前时间时,则进行跳帧
            3、每一次frame_timer + delay更新当前的值,由于delay是一个估计值有可能跟当前的时间相差越来越大,因此,当前时间 -  frame_timer > 阈值AV_SYNC_THRESHOLD_MAX时,重新更新frame_timer为当前时间
            */
            is->frame_timer += delay;
            if (delay > 0 && time - is->frame_timer > AV_SYNC_THRESHOLD_MAX)
                is->frame_timer = time;

            SDL_LockMutex(is->pictq.mutex);
            if (!isnan(vp->pts))
                update_video_pts(is, vp->pts, vp->pos, vp->serial);
            SDL_UnlockMutex(is->pictq.mutex);

            if (frame_queue_nb_remaining(&is->pictq) > 1) {
                Frame *nextvp = frame_queue_peek_next(&is->pictq);
                duration = vp_duration(is, vp, nextvp);
                if(!is->step && (framedrop>0 || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) && time > is->frame_timer + duration){
                    is->frame_drops_late++;//统计丢弃帧的个数,解码线程中,函数get_video_frame(...)在从AVPacket中解码出AVFrame也会判断是否该丢弃,记录在 is->frame_drops_early中
                    frame_queue_next(&is->pictq);//丢弃帧
                    goto retry;
                }
            }

            if (is->subtitle_st) {
                    while (frame_queue_nb_remaining(&is->subpq) > 0) {
                        sp = frame_queue_peek(&is->subpq);

                        if (frame_queue_nb_remaining(&is->subpq) > 1)
                            sp2 = frame_queue_peek_next(&is->subpq);
                        else
                            sp2 = NULL;

                        if (sp->serial != is->subtitleq.serial
                                || (is->vidclk.pts > (sp->pts + ((float) sp->sub.end_display_time / 1000)))
                                || (sp2 && is->vidclk.pts > (sp2->pts + ((float) sp2->sub.start_display_time / 1000))))
                        {
                            if (sp->uploaded) {
                                int i;
                                for (i = 0; i < sp->sub.num_rects; i++) {
                                    AVSubtitleRect *sub_rect = sp->sub.rects[i];
                                    uint8_t *pixels;
                                    int pitch, j;

                                    if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)&pixels, &pitch)) {
                                        for (j = 0; j < sub_rect->h; j++, pixels += pitch)
                                            memset(pixels, 0, sub_rect->w << 2);
                                        SDL_UnlockTexture(is->sub_texture);
                                    }
                                }
                            }
                            frame_queue_next(&is->subpq);
                        } else {
                            break;
                        }
                    }
            }

            frame_queue_next(&is->pictq);
            is->force_refresh = 1;

            if (is->step && !is->paused)
                stream_toggle_pause(is);
        }
display:
        /* display picture */
        if (!display_disable && is->force_refresh && is->show_mode == SHOW_MODE_VIDEO && is->pictq.rindex_shown)
        {
                video_display(is);//video_display(...)中再调用video_image_display(...)完成视频帧渲染
        }
    }
    is->force_refresh = 0;
    if (show_status) {
        static int64_t last_time;
        int64_t cur_time;
        int aqsize, vqsize, sqsize;
        double av_diff;

        cur_time = av_gettime_relative();
        if (!last_time || (cur_time - last_time) >= 30000) {
            aqsize = 0;
            vqsize = 0;
            sqsize = 0;
            if (is->audio_st)
                aqsize = is->audioq.size;
            if (is->video_st)
                vqsize = is->videoq.size;
            if (is->subtitle_st)
                sqsize = is->subtitleq.size;
            av_diff = 0;
            if (is->audio_st && is->video_st)
                av_diff = get_clock(&is->audclk) - get_clock(&is->vidclk);
            else if (is->video_st)
                av_diff = get_master_clock(is) - get_clock(&is->vidclk);
            else if (is->audio_st)
                av_diff = get_master_clock(is) - get_clock(&is->audclk);
            av_log(NULL, AV_LOG_INFO,
                   "%7.2f %s:%7.3f fd=%4d aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64"   \r",
                   get_master_clock(is),
                   (is->audio_st && is->video_st) ? "A-V" : (is->video_st ? "M-V" : (is->audio_st ? "M-A" : "   ")),
                   av_diff,
                   is->frame_drops_early + is->frame_drops_late,
                   aqsize / 1024,
                   vqsize / 1024,
                   sqsize,
                   is->video_st ? is->viddec.avctx->pts_correction_num_faulty_dts : 0,
                   is->video_st ? is->viddec.avctx->pts_correction_num_faulty_pts : 0);
            fflush(stdout);
            last_time = cur_time;
        }
    }
}

当参考同步时钟不为视频流时,compute_target_delay(…)函数中计算此处循环延时值,当前video时钟小于参考时钟时返回值将为0,此时video解码渲染速度小于音频,当前video时钟大于参考时钟时返回值大于0,此时video解码渲染速度大于音频

static double compute_target_delay(double delay, VideoState *is)
{
    double sync_threshold, diff = 0;

    /* update delay to follow master synchronisation source */
    if (get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER) {
        /* if video is slave, we try to correct big delays by
           duplicating or deleting a frame */
        diff = get_clock(&is->vidclk) - get_master_clock(is);

        /* skip or repeat frame. We take into account the
           delay to compute the threshold. I still don't know
           if it is the best guess */

        /*
        计算A-V同步阈值
        */   
        sync_threshold = FFMAX(AV_SYNC_THRESHOLD_MIN, FFMIN(AV_SYNC_THRESHOLD_MAX, delay));
        if (!isnan(diff) && fabs(diff) < is->max_frame_duration) {
            /*
            1、视频时钟慢于参考时钟时,并且差值大于同步阈值
            2、视频时钟大于于参考时钟时,差值大于同步阈值,并且大于AV_SYNC_FRAMEDUP_THRESHOLD
            3、视频时钟大于于参考时钟时,差值大于同步阈值,并且不大于AV_SYNC_FRAMEDUP_THRESHOLD
            */

            if (diff <= -sync_threshold)
                delay = FFMAX(0, delay + diff);
            else if (diff >= sync_threshold && delay > AV_SYNC_FRAMEDUP_THRESHOLD)
                delay = delay + diff;
            else if (diff >= sync_threshold)
                delay = 2 * delay;
        }
    }

    av_log(NULL, AV_LOG_TRACE, "video: delay=%0.3f A-V=%f\n",
            delay, -diff);

    return delay;
}
static void video_image_display(VideoState *is)
{
    Frame *vp;
    Frame *sp = NULL;
    SDL_Rect rect;
	

    vp = frame_queue_peek_last(&is->pictq);
    if (is->subtitle_st) {
        if (frame_queue_nb_remaining(&is->subpq) > 0) {
            sp = frame_queue_peek(&is->subpq);

            if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
                if (!sp->uploaded) {
                    uint8_t* pixels[4];
                    int pitch[4];
                    int i;
                    if (!sp->width || !sp->height) {
                        sp->width = vp->width;
                        sp->height = vp->height;
                    }
                    if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888, sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0)
                        return;

                    for (i = 0; i < sp->sub.num_rects; i++) {
                        AVSubtitleRect *sub_rect = sp->sub.rects[i];

                        sub_rect->x = av_clip(sub_rect->x, 0, sp->width );
                        sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
                        sub_rect->w = av_clip(sub_rect->w, 0, sp->width  - sub_rect->x);
                        sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);

                        is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
                            sub_rect->w, sub_rect->h, AV_PIX_FMT_PAL8,
                            sub_rect->w, sub_rect->h, AV_PIX_FMT_BGRA,
                            0, NULL, NULL, NULL);
                        if (!is->sub_convert_ctx) {
                            av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
                            return;
                        }
                        if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)pixels, pitch)) {
                            sws_scale(is->sub_convert_ctx, (const uint8_t * const *)sub_rect->data, sub_rect->linesize,
                                      0, sub_rect->h, pixels, pitch);
                            SDL_UnlockTexture(is->sub_texture);
                        }
                    }
                    sp->uploaded = 1;
                }
            } else
                sp = NULL;
        }
    }
    //图形等比例居中显示时的位置信息
    calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
    if (!vp->uploaded) {//未显示的图形才上传显示
        if (upload_texture(&is->vid_texture, vp->frame, &is->img_convert_ctx) < 0)//准备视频texture
            return;
        vp->uploaded = 1;
        vp->flip_v = vp->frame->linesize[0] < 0;
    }

    set_sdl_yuv_conversion_mode(vp->frame);
    SDL_RenderCopyEx(renderer, is->vid_texture, NULL, &rect, 0, NULL, vp->flip_v ? SDL_FLIP_VERTICAL : 0);
    set_sdl_yuv_conversion_mode(NULL);
    if (sp) {
#if USE_ONEPASS_SUBTITLE_RENDER
        SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
#else
        int i;
        double xratio = (double)rect.w / (double)sp->width;
        double yratio = (double)rect.h / (double)sp->height;
        for (i = 0; i < sp->sub.num_rects; i++) {
            SDL_Rect *sub_rect = (SDL_Rect*)sp->sub.rects[i];
            SDL_Rect target = {.x = rect.x + sub_rect->x * xratio,
                               .y = rect.y + sub_rect->y * yratio,
                               .w = sub_rect->w * xratio,
                               .h = sub_rect->h * yratio};
            SDL_RenderCopy(renderer, is->sub_texture, sub_rect, &target);
        }
#endif
    }
}
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