下载最新源码,最新的才支持SDL2
然后执行命令,,编译通过,,,,前期准备是要成功安装freetype 和sdl2
./configure --prefix=/gzz/cross_compile/SDL --host=arm-linux --with-sdl-prefix=/gzz/cross_compile/SDL --with-freetype-prefix=/gzz/cross_compile/SDL --with-gnu-ld CPPFLAGS="-I/gzz/cross_compile/SDL/include" LDFLAGS="-L/gzz/cross_compile/SDL/lib"
make ; make install;
测试程序:
#include "SDL.h"
#include<stdio.h>
#include "SDL_ttf.h"
SDL_Window* Main_Window;
SDL_Renderer* Main_Renderer;
int main(int argc,char *argv[])
{
char *file;
int w,h;
Uint8 bpp;
Uint32 flags;
TTF_Font *font;
SDL_Color red = {255,0,0};
SDL_Color green = {0,255,0};
SDL_Surface *message1,*message2;
SDL_Texture *Tx_message1,*Tx_message2;
SDL_Rect SrcR;
SDL_Rect DestR1,DestR2;
DestR1.x = 100;
DestR1.y = 0;
DestR1.h = 50;
DestR1.w = 50;
DestR2.x = 100;
DestR2.y = 50;
DestR2.h = 150;
DestR2.w = 150;
w = 480;
h = 272;
bpp = 0;
flags = SDL_SWSURFACE;
if(SDL_Init(SDL_INIT_VIDEO) < 0){
fprintf(stderr,"Couldn't initialize SDL:%s\n",SDL_GetError());
return (1);
}
Main_Window= SDL_CreateWindow("ttf test",0,0, w, h, 0);
Main_Renderer = SDL_CreateRenderer(Main_Window, -1, SDL_RENDERER_ACCELERATED);
if(TTF_Init() == -1)
return -1;
font = TTF_OpenFont("STZHONGS.TTF",16);
if(!font){
printf("TTF_OpenFont:Open simsun.ttf %s\n",TTF_GetError());
return -1;
}
message1 = TTF_RenderText_Solid(font, "ttf test", red);
message2 = TTF_RenderUTF8_Solid(font, "字体显示", green);
Tx_message1 = SDL_CreateTextureFromSurface(Main_Renderer, message1);
SDL_FreeSurface(message1); // we got the texture now -> free surface
Tx_message2 = SDL_CreateTextureFromSurface(Main_Renderer, message2);
SDL_FreeSurface(message2);
while(1){
if(message1||message2){
SDL_RenderCopy(Main_Renderer, Tx_message1, NULL, &DestR1);
/* render the current animation step of our shape */
SDL_RenderCopy(Main_Renderer, Tx_message2, NULL, &DestR2);
}
SDL_RenderPresent(Main_Renderer);
}
TTF_CloseFont(font);
SDL_DestroyTexture(Tx_message1);
SDL_DestroyTexture(Tx_message2);
SDL_DestroyRenderer(Main_Renderer);
SDL_DestroyWindow(Main_Window);
SDL_Quit();
return 0;
}