现在很多手机APP都有模拟操控摇杆的功能,今天项目中接触到一个委托事件,我顺便试试实现这个摇杆功能。
代码如下
- /*
- * Joystick.h
- * YaoGan
- *
- * Created by Liu Yanghui on 11-10-27.
- * Copyright 2011 ard8. All rights reserved.
- *
- */
- #ifndef Joystick_H
- #define Joystick_H
- #include "cocos2d.h"
- using namespace cocos2d;
- class Joystick :public CCLayer {
- public :
- CCPoint centerPoint;//摇杆中心
- CCPoint currentPoint;//摇杆当前位置
- bool active;//是否激活摇杆
- float radius;//摇杆半径
- CCSprite *jsSprite;
- void Active();
- void Inactive();
- CCPoint getDirection();
- float getVelocity();
- void updatePos(ccTime dt);
- //初始化 aPoint是摇杆中心 aRadius是摇杆半径 aJsSprite是摇杆控制点 aJsBg是摇杆背景
- static Joystick* JoystickWithCenter(CCPoint aPoint ,float aRadius ,CCSprite* aJsSprite,CCSprite* aJsBg);
- Joystick * initWithCenter(CCPoint aPoint ,float aRadius ,CCSprite* aJsSprite,CCSprite* aJsBg);
- virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
- virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
- virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
- LAYER_NODE_FUNC(Joystick);
- };
- #endif
- /*
- * Joystick.cpp
- * YaoGan
- *
- * Created by Liu Yanghui on 11-10-27.
- * Copyright 2011 ard8. All rights reserved.
- *
- */
- #include "Joystick.h"
- void Joystick::updatePos(ccTime dt){
- jsSprite->setPosition(ccpAdd(jsSprite->getPosition(),ccpMult(ccpSub(currentPoint, jsSprite->getPosition()),0.5)));
- }
- void Joystick::Active()
- {
- if (!active) {
- active=true;
- schedule(schedule_selector(Joystick::updatePos));//添加刷新函数
- CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0,false);//添加触摸委托
- }else {
- }
- }
- //冻结摇杆
- void Joystick::Inactive()
- {
- if (active) {
- active=false;
- this->unschedule(schedule_selector(Joystick::updatePos));//删除刷新
- CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);//删除委托
- }else {
- }
- }
- bool Joystick::ccTouchBegan(CCTouch* touch, CCEvent* event)
- {
- if (!active)
- return false;
- CCPoint touchPoint = touch->locationInView(touch->view());
- touchPoint = CCDirector:: sharedDirector()->convertToGL(touchPoint);
- if (ccpDistance(touchPoint, centerPoint) > radius)
- return false;
- currentPoint = touchPoint;
- return true;
- }
- void Joystick::ccTouchMoved(CCTouch* touch, CCEvent* event)
- {
- CCPoint touchPoint = touch->locationInView(touch->view());
- touchPoint = CCDirector:: sharedDirector()->convertToGL(touchPoint);
- if (ccpDistance(touchPoint, centerPoint) > radius)
- {
- currentPoint =ccpAdd(centerPoint,ccpMult(ccpNormalize(ccpSub(touchPoint, centerPoint)), radius));
- }else {
- currentPoint = touchPoint;
- }
- }
- void Joystick::ccTouchEnded(CCTouch* touch, CCEvent* event)
- {
- currentPoint = centerPoint;
- }
- //获取摇杆方位,注意是单位向量
- CCPoint Joystick::getDirection()
- {
- return ccpNormalize(ccpSub(centerPoint, currentPoint));
- }
- //获取摇杆力度
- float Joystick::getVelocity()
- {
- return ccpDistance(centerPoint, currentPoint);
- }
- Joystick* Joystick:: JoystickWithCenter(CCPoint aPoint ,float aRadius ,CCSprite* aJsSprite,CCSprite* aJsBg){
- Joystick *jstick=Joystick::node();
- jstick->initWithCenter(aPoint,aRadius,aJsSprite,aJsBg);
- return jstick;
- }
- Joystick* Joystick::initWithCenter(CCPoint aPoint ,float aRadius ,CCSprite* aJsSprite,CCSprite* aJsBg){
- active = false;
- radius = aRadius;
- centerPoint = aPoint;
- currentPoint = centerPoint;
- jsSprite = aJsSprite;
- jsSprite->setPosition(centerPoint);
- aJsBg->setPosition(centerPoint);
- this->addChild(jsSprite);
- this->addChild(aJsBg);
- return this;
- }
好了,基本都实现了摇杆的功能,最后我来调用一下,看看结果如何。随便创建一个场景
初始化时加入我要得资源文件。
- CCSize screenSize=CCDirector::sharedDirector()->getWinSize();
- CCSprite *mainBg=CCSprite::spriteWithFile("bg.png");
- mainBg->setPosition(ccp(screenSize.width*0.5,screenSize.height*0.5));
- this->addChild(mainBg);
- CCSprite *testPointL=CCSprite::spriteWithFile("point.png");//摇杆
- CCSprite *testBGL=CCSprite::spriteWithFile("joytickbg.png");//摇杆背景
- Joystick *testJSL=Joystick::JoystickWithCenter(ccp(80.0f,80.0f),60.0f ,testPointL ,testBGL);
- this->addChild(testJSL);
- testJSL->Active();
- return true;