游戏排名map的实现

这篇博客介绍了一个使用红黑树实现的Map模板,该模板能够在O(logn)的时间复杂度内实现按Key值的添加、删除和查找,以及按Value值进行排名的增删查。文中给出了具体的C++代码实现,包括红黑树节点定义、插入、删除、查找、旋转和平衡调整等操作。
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实现一个map模版,能够实现以下的功能:

1.能在o(lgn)时间内,实现按key 值的添加,删除,查找。

2.能在o(lgn)时间内,实现按value 值排名的增删查

 

代码如下:

 

#include<iostream>

#include<string>

 

using namespace std;

 

//∂®“Â∫Ï∫⁄÷µ

const  int  RED  =1;

const  int  BLACK =0;

 

template<typename K,typename V>

struct  K_Value

{

K_Value():first(K()),second(V()){}

K_Value(const K &k,const V &v):first(k),second(v){}

K  first;               //÷∏œÚπÿº¸◊÷

V  second;             //÷∏œÚ÷µ

};

 

 

//∂®“ ˜Ω⁄µ„

template<typename T,typename V>

struct RBNode{

RBNode():left(NULL),right(NULL),parent(NULL),key(T()),value(V()),color(RED),l_child_nums(0),r_child_nums(0){}

RBNode(const T &v1,const V& v2):left(NULL),right(NULL),parent(NULL),key(v1),value(v2),color(RED),l_child_nums(0),r_child_nums(0){}

T  key;

V  value;

RBNode * left;

RBNode * right;

int color;

RBNode * parent;      

int   l_child_nums;                 //±»µ±«∞Ω⁄µ„–°µƒ∫¢◊”∏ˆ ˝

int   r_child_nums;                 //±»µ±«∞Ω⁄µ„¥Ûµƒ∫¢◊”Ω⁄µ„∏ˆ ˝

};

 

//∂®“ƒ£∞Â

template  <typename T,typename V> class Find_Map{

public:

  Find_Map()

  {

      Nil = new RBNode<T,V>;

  Nil->parent = Nil;

  Nil->color = BLACK;

  //Nil->key = NULL;

  Nil->l_child_nums = 0;

  Nil->r_child_nums = 0;

  Nil->left = Nil;

  Nil->right = Nil;

  root = Nil;

  }

  //Œˆππ∫Ø ˝

       ~Find_Map()

  {

      delete Nil;

  Nil = NULL;

  root = NULL;

  }

  void   RB_Create( K_Value<T,V> a[],int length );   //¥¥Ω®∫Ï∫⁄ ˜

  void   Delete(const T &key);            //∞¥÷µ…æ≥˝

  void   Insert(const K_Value<T,V> &key);            //∞¥÷µÃ̺”        

  K_Value<T,V>  Search(const T &v1);      //∞¥key≤È’“

  K_Value<T,V>  RankSearch(int rank);            //∞¥≈≈√˚≤È’“

private:

RBNode<T,V> * TreeSuccessor(RBNode<T,V> * x);

void  InsertReBalance(RBNode<T,V> * node);    //≤»Î∫ÛΩ´ ˜≈™≥…∆Ω∫‚ ˜

 

void  DeleteReBalance(RBNode<T,V> * node);               //…æ≥˝∫ÛΩ´ ˜≈™≥…∆Ω∫‚ ˜

 

     void  _rotate_left(RBNode<T,V> * node);     //◊Û–˝≤Ÿ◊˜

void  _rotate_right(RBNode<T,V> * node);    //”“–˝≤Ÿ◊˜

 

RBNode<T,V> * root;

RBNode<T,V> * Nil;                                 //…Ë÷√…⁄±¯

};

 

//∞¥÷µ≤È’“

template<typename T,typename V>

K_Value<T,V>  Find_Map<T,V>:: Search(const T& value)

{

//∏˘æ›typeµƒ¿‡–Õæˆ∂® «‘ˆº”ªπ «…æ≥˝ªÚ’fl≤ª∂Ø

  RBNode<T,V> * p = root;

  while(p != Nil && p->key != value)

  {

        if(p->key == value)

{

    return K_Value<T,V>(p->key,p->value);

break;

}

//œÚ◊Û≤È’“

elseif(p->key < value)

{

p = p->right;

}

//œÚ”“≤È’“

else

{

p = p->left;

}

  }

  if(p->key == value)

  {

      return K_Value<T,V>(p->key,p->value);

  }

  return K_Value<T,V>();

}

 

// µœ÷∞¥≈≈√˚≤È’“

template<typename T,typename V>

K_Value<T,V> Find_Map<T,V>::RankSearch(int rank)

{

RBNode<T,V> *  p = root;

    int     cur_rank;                 //±Ì æµ±«∞Ω⁄µ„µƒ≈≈√˚

    

//≤ª∫œ∑®––Œ™

    if(rank <=0 )

{

   

}

//≥ı ºªØµ±«∞Ω⁄µ„≈≈√˚«Èøˆ

    cur_rank = root->l_child_nums+1;

 

    while(p)

{  

        //’“µΩ¡À≈≈√˚µƒ÷µ

if(rank == cur_rank)

{

  return K_Value<T,V>(p->key,p->value);

}

//–Ë“™œÚ”“≤È’“

elseif(cur_rank  < rank)

{

  p = p->right;

  cur_rank = cur_rank + p->l_child_nums +1;

}

//–Ë“™œÚ◊Û≤È’“

else

{

        p  = p->left;

cur_rank = cur_rank - p->r_child_nums -1;

}

}

return K_Value<T,V>();

}

 

 

//◊Û–˝≤Ÿ◊˜

template<typename T,typename V>

void Find_Map<T,V>::_rotate_left(RBNode<T,V> * x)

{

RBNode<T,V>  * y = x->right;

 

//Ωªªª¡Ω∏ˆµƒΩ⁄µ„÷µ

int   temp = y->l_child_nums;

y->l_child_nums = x->l_child_nums +y->l_child_nums +1;

    x->r_child_nums = temp;

 

 

//xµƒ”“Ω⁄µ„Œ™yµƒ◊ÛΩ⁄µ„  

    x->right = y->left; 

 

    if(y->left != Nil)//»Áπ˚yµƒ◊ÛΩ⁄µ„¥Ê‘⁄£¨∆‰∏∏Ω⁄µ„Œ™y  

        y->left->parent = x;  

 

y->parent = x->parent;

 

    if ( x->parent == Nil )

    {

        root = y;   

    }

    elseif ( x == x->parent->left )

    {

        x->parent->left = y;

    }

    else

    {

        x->parent->right = y;

    }

    //yµƒ◊Û◊”Ω⁄µ„Œ™x  

    y->left = x;  

    //xµƒ∏∏Ω⁄µ„Œ™y  

    x->parent = y;  

}

 

//”“–˝≤Ÿ◊˜

template<typename T,typename V>  

void Find_Map<T,V>::_rotate_right(RBNode<T,V> *x)  

{  

    RBNode<T,V> *y = x->left;  

   

//Ωªªª¡Ω∏ˆµƒΩ⁄µ„÷µ

int  temp = y->r_child_nums;

y->r_child_nums = x->r_child_nums + 1 + y->r_child_nums;

x->l_child_nums = temp;

 

    x->left = y->right;  

    if(y->right != Nil)  

        y->right->parent = x;  

 

    y->parent = x->parent;

 

    if ( x->parent == Nil )

    {

        root = y;

    }

    elseif ( x == x->parent->left )

    {

        x->parent->left = y;

    }

    else

    {

        x->parent->right = y;

    }

    y->right = x;  

    x->parent = y;   

}

 

 

 

//‘ˆº”“ª∏ˆΩ⁄µ„

template<typename T,typename V>

void Find_Map<T,V>::Insert(const K_Value<T,V>&key)

{

    RBNode<T,V> * y = Nil; 

RBNode<T,V> * x = root;

//…˙≥…“ª∏ˆ–¬µƒΩ⁄µ„

RBNode<T,V> * newNode = new  RBNode<T,V>(key.first,key.second);

    //Ω´À˘”–÷∏’Î÷∏œÚ…⁄±¯

newNode->parent = Nil;

newNode->left = Nil;

newNode->right = Nil;

 

 

 

while(x != Nil)

{

    y = x; 

if(newNode->key < x->key)

{

  x->l_child_nums = x->l_child_nums +1;

      x = x->left;

}

else

{

x->r_child_nums = x->r_child_nums +1;

    x = x->right;

}

}

 

newNode->parent = y;

 

//»Áπ˚ ˜Œ™ø’µƒª∞£¨‘Ú¥ÀΩ⁄µ„Œ™ø’Ω⁄µ„

if(y ==Nil)

{

    root = newNode;

root->color = BLACK;

}

 

//»Áπ˚Ω⁄µ„“—æ≠‘⁄∫Ï∫⁄ ˜÷–µƒª∞£¨≤ª‘ŸΩ¯––≤»Î

if(y->key == key.first)

{

    return ;

}

 

if(y->key > key.first)

{

    y->left = newNode;

}

else

{

    y->right = newNode;

}

 

newNode->left = Nil;

newNode->right = Nil;

newNode->color = RED;

 

//∂‘∫Ï∫⁄ ˜Ω¯––µ˜’˚

InsertReBalance(newNode);

 

}

 

//Ω⁄µ„‘ˆº”∫Ûµƒ∆Ω∫‚≤Ÿ◊˜

template<typename T,typename V>

void Find_Map<T,V>::InsertReBalance(RBNode<T,V> * z)

{

while ( z->parent->color == RED )

    {

        if ( z->parent == z->parent->parent->left ) // z->parent->parent  «∑ҥʑ⁄£ø£ø£ø

        {

            RBNode<T,V> *y = z->parent->parent->right;

            if ( y->color == RED ) 

            {

                z->parent->color = BLACK;

                y->color = BLACK;

                z->parent->parent->color = RED;

                z = z->parent->parent;

            }

            else 

            {

                if ( z == z->parent->right ) 

                {

                    z = z->parent;

_rotate_left( z );

                }

                z->parent->color = BLACK;    

                z->parent->parent->color = RED;

_rotate_right( z->parent->parent ); 

            }

 

        }  

        else

        {

            RBNode<T,V> *y = z->parent->parent->left;

            if ( y->color == RED )

            {

                z->parent->color = BLACK;

                y->color = BLACK;

                z->parent->parent->color = RED;

                z = z->parent->parent;

            }

            else

            {

                if ( z == z->parent->left )

                {

                    z = z->parent;

_rotate_right( z );

                }

                z->parent->color = BLACK;

                z->parent->parent->color = RED;

_rotate_left( z->parent->parent );

            }

        } 

        

    } 

    root->color = BLACK;

}

 

//’“µΩºÃ»Œ’fl

template<typename T,typename V>

RBNode<T,V> * Find_Map<T,V>::TreeSuccessor(RBNode<T,V> * x)

{

if(x->right!=Nil)

{

RBNode<T,V> * p = x->right;

    while(p->left!=Nil)

        p = p->left;

return p;

}

RBNode<T,V> * y = x->parent;

 

while(y!=Nil && x == y->right)

{

    x = y;

y = y->parent;

}

return y;

}

 

 

//…æ≥˝‘™Àÿ

template<typename T,typename V>

void  Find_Map<T,V>::Delete(const T &key)

{

RBNode<T,V> * y = Nil;

RBNode<T,V> * x = Nil;

    RBNode<T,V> * p = root;

 

//≤È’““™…æ≥˝µƒµ„

while(p!=Nil && p->key != key)

{

    if(key < p->key)

{

p->l_child_nums = p->l_child_nums -1;

p = p->left;

}

else

{

p->r_child_nums = p->r_child_nums -1;

p = p->right;

}

}

    //»Áπ˚∏√Ω⁄µ„”–»Œ“‚“ª∏ˆ∫¢◊”Ω⁄µ„Œ™ø’

if(p->left == Nil || p->right == Nil)

{

    y = p;           //º«◊°∏√µ„

}

//»Áπ˚”–¡Ω∏ˆ∑«ø’◊”Ω⁄µ„£¨’“µΩ∆‰∫ÛºÃΩ·µ„,»ª∫Û”√yº«◊°∆‰∫ÛºÃ

else

{

    y = TreeSuccessor(p);

}

//º«xŒ™yµƒµ⁄“ª∏ˆ∑«ø’◊”Ω⁄µ„£¨»Áπ˚¡Ω∏ˆ

//∫¢◊”∂ºŒ™ø’µƒª∞‘Úº«xŒ™ø’

    if( y->left !=Nil)

{

    x = y->left;

y->l_child_nums-=1;

}

elseif(y->right!= Nil)

{

    x =  y->right;

y->r_child_nums -= 1;

}

 

 

x->parent = y->parent;

 

//»Áπ˚yŒ™∏˘Ω⁄µ„µƒª∞

if(y->parent == Nil)

{

      root = x;

}

elseif(y == y->parent->left)

{

    y->parent->left = x;

}

elseif(y == y->parent->right)

{

    y->parent->right = x;

}

 

//»Áπ˚y”Îp≤ªÕ¨µƒª∞£¨Ω´p÷µøΩ±¥µΩy

if(y!=p)

{

    p->key = y->key;

p->r_child_nums -= 1;

}

    

//»Áπ˚…æ≥˝µƒΩ⁄µ„ «∫⁄…´µƒ£¨‘Úµ˜”√–fi’˝∑Ω∑®

if(y->color == BLACK)

{

    //Ω¯––µ˜’˚

DeleteReBalance(x);

}

delete y;        // Õ∑≈ƒ⁄¥Ê

}

 

//Ω⁄µ„…æ≥˝∫Ûª÷∏¥∫Ï∫⁄ ˜µƒ∆Ω∫‚

template<typename T,typename V>

void Find_Map<T,V>::DeleteReBalance(RBNode<T,V> * node)

{

     while(node != root && node->color == BLACK)

{

  //∑÷Àƒ÷÷«Èøˆøº¬«

      if(node == node->parent->left)

  {

        RBNode<T,V> * w = node->parent->right;

if(w->color == RED)

{

      node->parent->color = RED;

  w->color = BLACK;

  _rotate_left(node->parent);

  w = node->parent->right;

}

        if(w->left->color == BLACK && w->right->color == BLACK) 

{

      w->color = RED;

      node = node->parent;

}

else

{

     if(w->left->color == RED && w->right->color == BLACK)

  {

      w->color = RED;

  w->left->color = BLACK;

  _rotate_right(w);

  w = node->parent->right;

  }

      w->color = node->parent->color;

  node->parent->color = BLACK;

  w->right->color = BLACK;

  _rotate_left(node->parent);

  node = root;

}

  }

  else

  {

        RBNode<T,V> * w  = node->parent->left;

if(w->color == RED)

{

    w->color = BLACK;

node->parent->color = RED;

_rotate_right(node->parent);

    w = node->parent->left;

}

if(w->left->color == BLACK && w->right->color == BLACK)

{

    w->color = RED;

                     node = node->parent;

}

else

{

   if(w->left->color == BLACK)

{

    w->color = RED;

w->right->color = BLACK;

_rotate_left(w);

    w = node->parent->left;

}

                     w->color = node->parent->color;

node->parent->color = BLACK;

w->left->color = BLACK;

_rotate_right(node->parent);

node = root;

}

  }

}

node->color = BLACK;

}

 

template<typename T,typename V>

void Find_Map<T,V>::RB_Create( K_Value<T,V> a[],int length )

{

      for(int i =0; i!= length;++i)

  {

        Insert(a[i]);

  }

}

 

int main()

{

 

//…˘√˜»›∆˜

Find_Map<int,int>  ia;

 

    //≤»Α™Àÿ

    K_Value<int,int>  a(30,1);

K_Value<int,int>  b(40,2);

K_Value<int,int>  c(50,2);

K_Value<int,int>  d(20,2);

K_Value<int,int>  e(35,2);

K_Value<int,int>  f(10,2);

K_Value<int,int>  g(11,2);

ia.Insert(a);

ia.Insert(b);

ia.Insert(c);

ia.Insert(d);

ia.Insert(e);

ia.Insert(f);

ia.Insert(g);

 

cout<<"µ±keyµƒ÷µŒ™int ±"<<endl;

cout<<"µ±«∞key÷µ≈≈√˚Œ™£∫10->11->20->30->35->40->50"<<endl;

cout<<endl;

 

//∞¥÷µ≤È’“

K_Value<int,int> iv = ia.Search(11);

cout<<"∞¥÷µ≤È’“11:"<<endl;

cout<<"key="<<iv.first<<",value="<<iv.second<<endl;

cout<<endl;

 

// µ—È∞¥≈≈√˚≤È’“

K_Value<int,int> id = ia.RankSearch(4);

    cout<<"∞¥≈≈√˚≤È’“4:"<<endl;

cout<<"key="<<id.first<<",value="<<id.second<<endl;

cout<<endl;

 

    //…æ≥˝‘™Àÿ

cout<<"∞¥÷µ…æ≥˝‘™Àÿ30"<<endl;

ia.Delete(20);

cout<<endl;

 

//…æ≥˝∫Û µ—È∞¥≈≈√˚≤È’“

K_Value<int,int> def = ia.RankSearch(4);

    cout<<"…æ≥˝∫Û∞¥≈≈√˚≤È’“4:"<<endl;

cout<<"key="<<def.first<<",value="<<def.second<<endl;

cout<<endl;

 

 

//»›∆˜key÷µŒ™◊÷∑˚¥Æ ±

Find_Map<string,int>  st;

K_Value<string,int>   sa("acs",1);

K_Value<string,int>   sb("bgf",2);

K_Value<string,int>   sc("fes",3);

K_Value<string,int>   sd("tfs",4);

K_Value<string,int>   se("tfg",5);

 

st.Insert(sa);

st.Insert(sb);

st.Insert(sc);

st.Insert(sd);

st.Insert(se);

 

cout<<"µ±keyµƒ÷µŒ™◊÷∑˚¥Æ ±"<<endl;

cout<<"µ±«∞◊÷∑˚¥Æ≈≈√˚Œ™£∫acs->bgf->fes->tfg->tfs"<<endl;

cout<<endl;

 

//∞¥÷µ≤È’“

K_Value<string,int> it = st.Search("acs");

 

cout<<"∞¥÷µ≤È’“acs"<<endl;

cout<<"key="<<it.first<<",value="<<it.second<<endl;

cout<<endl;

    

//∞¥≈≈√˚≤È’“

K_Value<string,int> ir = st.RankSearch(3);

cout<<"∞¥≈≈√˚≤È’“3"<<endl;

cout<<"key="<<ir.first<<",value="<<ir.second<<endl;

cout<<endl;

 

}

 

 

 

 

 

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