取了个数组名_end[] ,Re了一天, 都要哭了。。。。。_end[] 不能用。
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#include<cstdio>
#include<algorithm>
#include<iostream>
#include<cmath>
#include<queue>
#include<stack>
#include<string>
#include<cstring>
#include<map>
#include<vector>
#include<set>
#include<ctime>
#include<stdlib.h>
using namespace std;
const int mod=99999997;
const int mmax=200010;
const double eps=1e-5;
const double pi=acos(-1.0);
const int inf=0x3fffffff;
struct Point
{
double x,y;
Point (double x=0.0,double y=0.0):x(x),y(y) {}
void read()
{
scanf("%lf %lf",&x,&y);
}
void pri()
{
printf("%.4lf %.4lf\n",x,y);
}
};
typedef Point Vector;
Vector operator + (Vector A,Vector B)
{
return Vector(A.x+B.x,A.y+B.y);
}
Vector operator - (Point A,Point B)
{
return Vector(A.x-B.x,A.y-B.y);
}
Vector operator * (Vector A,double p)
{
return Vector(A.x*p,A.y*p);
}
Vector operator / (Vector A,double p)
{
return Vector(A.x/p,A.y/p);
}
int sgn(double x)
{
if(fabs(x)<eps)
return 0;
return x<0?-1:1;
}
bool operator < (const Point &a,const Point &b)
{
return sgn(a.x-b.x)<0 || ( sgn(a.x-b.x)==0&& sgn(a.y<b.y)<0 );
}
bool operator == (const Point &a,const Point &b)
{
return sgn(a.x-b.x)==0&&sgn(a.y-b.y)==0;
}
double Dot(Vector A,Vector B)
{
return A.x*B.x+A.y*B.y;
}
double Length(Vector A)
{
return sqrt(Dot(A,A));
}
double Cross(Vector A,Vector B)
{
return A.x*B.y-A.y*B.x;
}
double Angle(Vector A,Vector B)
{
return atan2(B.y,B.x)-atan2(A.y,A.x)-2.0*pi;
}
Point GetLineIntersection(Point P,Point Q,Vector v,Vector w)
{
Vector u=P-Q;
double t=Cross(w,u) / Cross(v,w);
return P+v*t;
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1);
double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
return sgn(c1)*sgn(c2)<0 && sgn(c3)*sgn(c4)<0;
}
bool OnSegment(Point p,Point a1,Point a2)
{
return sgn(Cross(a1-p,a2-p))==0 && sgn(Dot(a1-p,a2-p))<0;
}
Point p[110];
Point Poly[6000];
Point __end[220];
int main()
{
int n;
//freopen("in.txt","r",stdin);
while(cin>>n&&n)
{
for(int i=0;i<n;i++)
p[i].read();
int start=0;
for(int i=1;i<n;i++)
if(p[i]<p[start])
start=i;
int nowid=0;
Poly[0]=p[start];
Vector V(-100.0,0);
while(++nowid)
{
int cc=0;
for(int i=0;i<n;i++)
{
if(p[i]==Poly[nowid-1])
{
__end[cc++]=p[(i+1)%n];
__end[cc++]=p[(i-1+n)%n];
}
if(OnSegment(Poly[nowid-1],p[i],p[(i+1)%n]))
{
__end[cc++]=p[i];
__end[cc++]=p[(i+1)%n];
}
}
Point _next=__end[0];
for(int i=1;i<cc;i++)
{
double ang1=Angle(V,__end[i]-Poly[nowid-1]);
while(sgn(ang1)<=0.0)
ang1+=2*pi;
double ang2=Angle(V,_next-Poly[nowid-1]);
while(sgn(ang2)<=0.0)
ang2+=2*pi;
if(ang1<ang2)
_next=__end[i];
}
for(int i=0;i<n;i++)
{
if(SegmentProperIntersection(Poly[nowid-1],_next,p[i],p[(i+1)%n]))
{
_next=GetLineIntersection(Poly[nowid-1],p[i],
_next-Poly[nowid-1],p[(i+1)%n]-p[i]);
}
}
Poly[nowid]=_next;
V=Poly[nowid-1]-Poly[nowid];
if(Poly[nowid]==Poly[0])
break;
}
cout<<nowid<<endl;
for(int i=0;i<nowid;i++)
Poly[i].pri();
}
return 0;
}
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