#include <vtkImageData.h>
#include <vtkPNMWriter.h>
#include <vtkSmartPointer.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkPNMReader.h>
#include <vtkInteractorStyleImage.h>
int main()
{
std::string filename = "test.pnm";
vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0, 9, 0, 9, 0, 0);
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetDrawColor(0, 0, 0, 0);
imageSource->FillBox(0, 9, 0, 9);
imageSource->SetDrawColor(255, 0, 0, 0);
imageSource->FillBox(5, 7, 5, 7);
imageSource->Update();
vtkSmartPointer<vtkPNMWriter> pnmWriter =
vtkSmartPointer<vtkPNMWriter>::New();
pnmWriter->SetFileName(filename.c_str());
pnmWriter->SetInputConnection(imageSource->GetOutputPort());
pnmWriter->Write();
vtkSmartPointer<vtkPNMReader> reader =
vtkSmartPointer<vtkPNMReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return 0;
}
vtk实战(四十六)——写入pnm格式
最新推荐文章于 2021-12-15 14:32:01 发布