Qt---基于TCP聊天室

TcpSocket类
创建了QTcpSokcet类的实例后,可以用conncetToHost()与服务器进行连接:
QHostAddress *serverIP = new QHostAddress();
QString ip = serverIPLineEdit->text();
serverIP->setAddress(ip);
int port = 8010;
tcpSocket->connectToHost(*serverIP, port);
如果成功,将返回connected()信号,错误则返回error(QAbstrackSocket::SocketError socketError)信号

连接成功后可发送或接收数据:
发送:qunit64 write(const QByteArray &byteArray),发挥实际发送字节数,出错返回-1
接收:readyRead()信号被发送,在槽函数中编写处理数据代码,为避免错误解析数据,可用bytesAvailable()返回缓存中接收到的字节数。

断开:
disconnectFromHost()

TcpServer类
实现一个TCP服务器以监听网络上的连接请求。
listen(const QHostAddress& address, quint16 port); 如:listen(QHostAddress::Any, 8010);

收到连接请求时,incomingConnection(int)会被调用,可创建一个QTcpSocket对象来建立一个TCP连接。

其他
可用QTextStream和QDataStream接收或发送数据,前者以文本方式,后者以二进制方式

在.pro中添加:

QT       += network

服务器端
这里写图片描述

这里写图片描述

tcpclientsocket.h

#ifndef TCPCLIENTSOCKET_H
#define TCPCLIENTSOCKET_H

#include <QTcpSocket>
#include <QObject>

//用于与客户端通信
class TcpClientSocket : public QTcpSocket
{
    Q_OBJECT
public:
    TcpClientSocket(QObject *parent=0);
signals:
    void updateClients(QString,int);
    void disconnected(int);
protected slots:
    void dataReceived();
    void slotDisconnected();
};

#endif // TCPCLIENTSOCKET_H

tcpclientsoket.cpp

#include "tcpclientsocket.h"

TcpClientSocket::TcpClientSocket(QObject *parent)
{
                    connect(this,SIGNAL(readyRead()),this,SLOT(dataReceived()));
    connect(this,SIGNAL(disconnected()),this,SLOT(slotDisconnected()));
}

void TcpClientSocket::dataReceived()
{
    while(bytesAvailable()>0)
    {
        int length = bytesAvailable();
        char buf[1024];
        read(buf,length);

        QString msg=buf;
        emit updateClients(msg, length);
    }
}

void TcpClientSocket::slotDisconnected()
{
    emit disconnected(this->socketDescriptor());
}

tcpserver.h

#ifndef SERVER_H
#define SERVER_H

#include <QTcpServer>
#include <QObject>
#include "tcpclientsocket.h"

//TCP服务器,监听指定端口的TCP连接
class Server : public QTcpServer
{
    Q_OBJECT
public:
    Server(QObject *parent=0,int port=0);
    QList<TcpClientSocket*> tcpClientSocketList;
signals:
    void updateServer(QString,int);
public slots:
    void updateClients(QString,int);
    void slotDisconnected(int);
protected:
    void incomingConnection(int socketDescriptor);
};

#endif // SERVER_H

tcpserver.cpp

#include "tcpserver.h"

Server::Server(QObject *parent,int port)
    :QTcpServer(parent)
{
    listen(QHostAddress::Any,port);
}

//出现一个新的连接时触发
void Server::incomingConnection(int socketDescriptor)
{
    TcpClientSocket *tcpClientSocket = new TcpClientSocket(this);
    connect(tcpClientSocket, SIGNAL(updateClients(QString,int)), this, SLOT(updateClients(QString,int)));
    connect(tcpClientSocket, SIGNAL(disconnected(int)), this, SLOT(slotDisconnected(int)));

    tcpClientSocket->setSocketDescriptor(socketDescriptor);

    tcpClientSocketList.append(tcpClientSocket);
}

//将任意客户端发来的信息进行广播
void Server::updateClients(QString msg,int length)
{
    emit updateServer(msg,length);
    for(int i=0; i<tcpClientSocketList.count(); i++)
    {
        QTcpSocket *item = tcpClientSocketList.at(i);
        if(item->write(msg.toLatin1(),length) != length)
        {
            continue;
        }
    }
}

//将断开连接的TcpSocket对象删除
void Server::slotDisconnected(int descriptor)
{
    for(int i=0;i<tcpClientSocketList.count();i++)
    {
        QTcpSocket *item = tcpClientSocketList.at(i);
        if(item->socketDescriptor()==descriptor)
        {
            tcpClientSocketList.removeAt(i);
            return;
        }
    }
    return;
}

dialog.h

#ifndef TCPSERVER_H
#define TCPSERVER_H

#include <QDialog>
#include <QListWidget>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QGridLayout>
#include "tcpserver.h"

class TcpServer : public QDialog
{
    Q_OBJECT

public:
    TcpServer(QWidget *parent = 0,Qt::WindowFlags f=0);
    ~TcpServer();
private:
    QListWidget *ContentListWidget;
    QLabel *PortLabel;
    QLineEdit *PortLineEdit;
    QPushButton *CreateBtn;
    QGridLayout *mainLayout;
    int port;
    Server *server;
public slots:
    void slotCreateServer();
    void updateServer(QString,int);  //更新服务器上的信息显示
};

#endif // TCPSERVER_H

dialog.cpp

#include "dialog.h"

TcpServer::TcpServer(QWidget *parent,Qt::WindowFlags f)
    : QDialog(parent,f)
{
    setWindowTitle(tr("TCP Server"));

    ContentListWidget = new QListWidget;

    PortLabel = new QLabel(tr("端口:"));
    PortLineEdit = new QLineEdit;

    CreateBtn = new QPushButton(tr("创建聊天室"));

    mainLayout = new QGridLayout(this);
    mainLayout->addWidget(ContentListWidget,0,0,1,2);
    mainLayout->addWidget(PortLabel,1,0);
    mainLayout->addWidget(PortLineEdit,1,1);
    mainLayout->addWidget(CreateBtn,2,0,1,2);

    port=8010;
    PortLineEdit->setText(QString::number(port));

    connect(CreateBtn, SIGNAL(clicked()), this, SLOT(slotCreateServer()));
}

TcpServer::~TcpServer()
{

}

void TcpServer::slotCreateServer()
{
    server = new Server(this, port);
    connect(server, SIGNAL(updateServer(QString, int)), this, SLOT(updateServer(QString, int)));

    CreateBtn->setEnabled(false);
}

void TcpServer::updateServer(QString msg, int length)
{
    ContentListWidget->addItem(msg.left(length));
}

main.cpp

#include "mainwindow.h"
#include "dialog.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    TcpServer w;
    w.show();
    return a.exec();
}

客户端
这里写图片描述

这里写图片描述

tcpclient.h

#ifndef TCPCLIENT_H
#define TCPCLIENT_H

#include <QDialog>
#include <QListWidget>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QGridLayout>
#include <QHostAddress>
#include <QTcpSocket>

class TcpClient : public QDialog
{
    Q_OBJECT

public:
    TcpClient(QWidget *parent = 0,Qt::WindowFlags f=0);
    ~TcpClient();
private:
    QListWidget *contentListWidget;
    QLineEdit *sendLineEdit;
    QPushButton *sendBtn;
    QLabel *userNameLabel;
    QLineEdit *userNameLineEdit;
    QLabel *serverIPLabel;
    QLineEdit *serverIPLineEdit;
    QLabel *portLabel;
    QLineEdit *portLineEdit;
    QPushButton *enterBtn;
    QGridLayout *mainLayout;
    bool status;
    int port;
    QHostAddress *serverIP;
    QString userName;
    QTcpSocket *tcpSocket;
public slots:
    void slotEnter();
    void slotConnected();
    void slotDisconnected();
    void dataReceived();
    void slotSend();
};

#endif // TCPCLIENT_H

tcpclient.cpp

#include "tcpclient.h"
#include <QMessageBox>
#include <QHostInfo>

TcpClient::TcpClient(QWidget *parent,Qt::WindowFlags f)
    : QDialog(parent,f)
{
    setWindowTitle(tr("TCP Client"));

    contentListWidget = new QListWidget;

    sendLineEdit = new QLineEdit;
    sendBtn = new QPushButton(tr("发送"));

    userNameLabel = new QLabel(tr("用户名:"));
    userNameLineEdit = new QLineEdit;

    serverIPLabel = new QLabel(tr("服务器地址:"));
    serverIPLineEdit = new QLineEdit;

    portLabel = new QLabel(tr("端口:"));
    portLineEdit = new QLineEdit;

    enterBtn= new QPushButton(tr("进入聊天室"));

    mainLayout = new QGridLayout(this);
    mainLayout->addWidget(contentListWidget,0,0,1,2);
    mainLayout->addWidget(sendLineEdit,1,0);
    mainLayout->addWidget(sendBtn,1,1);
    mainLayout->addWidget(userNameLabel,2,0);
    mainLayout->addWidget(userNameLineEdit,2,1);
    mainLayout->addWidget(serverIPLabel,3,0);
    mainLayout->addWidget(serverIPLineEdit,3,1);
    mainLayout->addWidget(portLabel,4,0);
    mainLayout->addWidget(portLineEdit,4,1);
    mainLayout->addWidget(enterBtn,5,0,1,2);

    status = false;

    port = 8010;
    portLineEdit->setText(QString::number(port));

    serverIP =new QHostAddress();

    connect(enterBtn,SIGNAL(clicked()),this,SLOT(slotEnter()));
    connect(sendBtn,SIGNAL(clicked()),this,SLOT(slotSend()));

    sendBtn->setEnabled(false);
}

TcpClient::~TcpClient()
{

}

void TcpClient::slotEnter()
{
    if(!status)
    {
        QString ip = serverIPLineEdit->text();
        if(!serverIP->setAddress(ip))
        {
            QMessageBox::information(this,tr("error"),tr("server ip address error!"));
            return;
        }

        if(userNameLineEdit->text()=="")
        {
            QMessageBox::information(this,tr("error"),tr("User name error!"));
            return;
        }

        userName=userNameLineEdit->text();

        tcpSocket = new QTcpSocket(this);
        connect(tcpSocket,SIGNAL(connected()),this,SLOT(slotConnected()));
        connect(tcpSocket,SIGNAL(disconnected()),this,SLOT(slotDisconnected()));
        connect(tcpSocket,SIGNAL(readyRead()),this,SLOT(dataReceived()));

        tcpSocket->connectToHost(*serverIP,port);

        status=true;
    }
    else
    {
        int length=0;
        QString msg=userName+tr(":Leave Chat Room");
        if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg. length())
        {
            return;
        }

        tcpSocket->disconnectFromHost();

        status=false;
    }
}

void TcpClient::slotConnected()
{
    sendBtn->setEnabled(true);
    enterBtn->setText(tr("离开"));

    int length=0;
    QString msg=userName+tr(":Enter Chat Room");
    if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg.length())
    {
        return;
    }
}

void TcpClient::slotSend()
{
    if(sendLineEdit->text()=="")
    {
        return ;
    }

    QString msg=userName+":"+sendLineEdit->text();

    tcpSocket->write(msg.toLatin1(),msg.length());
    sendLineEdit->clear();
}

void TcpClient::slotDisconnected()
{
    sendBtn->setEnabled(false);
    enterBtn->setText(tr("进入聊天室"));
}

void TcpClient::dataReceived()
{
    while(tcpSocket->bytesAvailable()>0)
    {
        QByteArray datagram;
        datagram.resize(tcpSocket->bytesAvailable());

        tcpSocket->read(datagram.data(),datagram.size());

        QString msg=datagram.data();
        contentListWidget->addItem(msg.left(datagram.size()));
    }
}

main.cpp

#include "tcpclient.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    TcpClient w;
    w.show();

    return a.exec();
}

这里写图片描述

这里写图片描述

这里写图片描述

  • 21
    点赞
  • 104
    收藏
    觉得还不错? 一键收藏
  • 34
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 34
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值