读HashMap源码


//先看构造函数
public HashMap() {
this(DEFAULT_INITIAL_CAPACITY, DEFAULT_LOAD_FACTOR);
}

public HashMap(int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}

public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);

this.loadFactor = loadFactor;
threshold = initialCapacity;
init();
}


public HashMap(Map<? extends K, ? extends V> m) {
this(Math.max((int) (m.size() / DEFAULT_LOAD_FACTOR) + 1,
DEFAULT_INITIAL_CAPACITY), DEFAULT_LOAD_FACTOR);
inflateTable(threshold);

putAllForCreate(m);
}


public V put(K key, V value) {
//如果Entry[]数组为空则初始化
if (table == EMPTY_TABLE) {
inflateTable(threshold);
}
//允许key为null
if (key == null)
return putForNullKey(value);
//计算hash值
int hash = hash(key);
//计算应为位于entry数组的角标位置
int i = indexFor(hash, table.length);
//这里循环遍历当前的桶中是否有key值和传入的key值相等。
//从这里也可以看出如果计算hash有大量值相等那么效率将会降低
for (Entry<K,V> e = table[i]; e != null; e = e.next) {
Object k;
//如果hash值相等并且key值相等
if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
V oldValue = e.value;
e.value = value;
e.recordAccess(this);
return oldValue;
}
}

modCount++;
addEntry(hash, key, value, i);
return null;
}
//填充Entry数组
private void inflateTable(int toSize) {
// Find a power of 2 >= toSize
int capacity = roundUpToPowerOf2(toSize);
//临界值为capacity*loadFactor
threshold = (int) Math.min(capacity * loadFactor, MAXIMUM_CAPACITY + 1);
table = new Entry[capacity];
initHashSeedAsNeeded(capacity);
}
//null键
private V putForNullKey(V value) {
for (Entry<K,V> e = table[0]; e != null; e = e.next) {
if (e.key == null) {
V oldValue = e.value;
e.value = value;
e.recordAccess(this);
return oldValue;
}
}
modCount++;
addEntry(0, null, value, 0);
return null;
}

void addEntry(int hash, K key, V value, int bucketIndex) {
//如果size到达threshold并且table[bucketIndex]位置上已经有值了
if ((size >= threshold) && (null != table[bucketIndex])) {
//以两倍长度扩容
resize(2 * table.length);
hash = (null != key) ? hash(key) : 0;
bucketIndex = indexFor(hash, table.length);
}

createEntry(hash, key, value, bucketIndex);
}


void resize(int newCapacity) {
Entry[] oldTable = table;
int oldCapacity = oldTable.length;
if (oldCapacity == MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return;
}

Entry[] newTable = new Entry[newCapacity];
//将原来的复制newTable
transfer(newTable, initHashSeedAsNeeded(newCapacity));
table = newTable;
threshold = (int)Math.min(newCapacity * loadFactor, MAXIMUM_CAPACITY + 1);
}

//重新构建整个Entry[]数组
void transfer(Entry[] newTable, boolean rehash) {
int newCapacity = newTable.length;
for (Entry<K,V> e : table) {
while(null != e) {
Entry<K,V> next = e.next;
if (rehash) {
e.hash = null == e.key ? 0 : hash(e.key);
}
int i = indexFor(e.hash, newCapacity);
e.next = newTable[i];
newTable[i] = e;
e = next;
}
}
}

//创建entry将旧的entry位于新的entrt的next
void createEntry(int hash, K key, V value, int bucketIndex) {
Entry<K,V> e = table[bucketIndex];
table[bucketIndex] = new Entry<>(hash, key, value, e);
size++;
}


public void putAll(Map<? extends K, ? extends V> m) {
int numKeysToBeAdded = m.size();
if (numKeysToBeAdded == 0)
return;
//如果table为空则初始化
if (table == EMPTY_TABLE) {
inflateTable((int) Math.max(numKeysToBeAdded * loadFactor, threshold));
}


if (numKeysToBeAdded > threshold) {
int targetCapacity = (int)(numKeysToBeAdded / loadFactor + 1);
if (targetCapacity > MAXIMUM_CAPACITY)
targetCapacity = MAXIMUM_CAPACITY;
int newCapacity = table.length;
while (newCapacity < targetCapacity)
newCapacity <<= 1;
if (newCapacity > table.length)
resize(newCapacity);
}

for (Map.Entry<? extends K, ? extends V> e : m.entrySet())
put(e.getKey(), e.getValue());
}


//根据key获取值
public V get(Object key) {
//获取null键的值
if (key == null)
return getForNullKey();
Entry<K,V> entry = getEntry(key);

return null == entry ? null : entry.getValue();
}

//null键永远在table[0]的位置。
private V getForNullKey() {
if (size == 0) {
return null;
}
//在table[0]处取null键
for (Entry<K,V> e = table[0]; e != null; e = e.next) {
if (e.key == null)
return e.value;
}
return null;
}


final Entry<K,V> getEntry(Object key) {
if (size == 0) {
return null;
}
//计算hash值
int hash = (key == null) ? 0 : hash(key);
for (Entry<K,V> e = table[indexFor(hash, table.length)];
e != null;
e = e.next) {
Object k;
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
}
return null;
}

static int indexFor(int h, int length) {
// assert Integer.bitCount(length) == 1 : "length must be a non-zero power of 2";
return h & (length-1);
}


//根据key删除
public V remove(Object key) {
Entry<K,V> e = removeEntryForKey(key);
return (e == null ? null : e.value);
}

final Entry<K,V> removeEntryForKey(Object key) {
if (size == 0) {
return null;
}
int hash = (key == null) ? 0 : hash(key);
int i = indexFor(hash, table.length);
Entry<K,V> prev = table[i];
Entry<K,V> e = prev;

while (e != null) {
Entry<K,V> next = e.next;
Object k;
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k)))) {
modCount++;
size--;
//当前元素恰好在table[i]上的第一个元素
if (prev == e)
table[i] = next;
else
prev.next = next;
e.recordRemoval(this);
return e;
}
prev = e;
e = next;
}

return e;
}


//返回Map.entry的set视图
public Set<Map.Entry<K,V>> entrySet() {
return entrySet0();
}

private Set<Map.Entry<K,V>> entrySet0() {
Set<Map.Entry<K,V>> es = entrySet;
return es != null ? es : (entrySet = new EntrySet());
}

private final class EntrySet extends AbstractSet<Map.Entry<K,V>> {
public Iterator<Map.Entry<K,V>> iterator() {
return newEntryIterator();
}
public boolean contains(Object o) {
if (!(o instanceof Map.Entry))
return false;
Map.Entry<K,V> e = (Map.Entry<K,V>) o;
Entry<K,V> candidate = getEntry(e.getKey());
//candidate.equals(e)用于判断他们的值是否相等
return candidate != null && candidate.equals(e);
}
public boolean remove(Object o) {
return removeMapping(o) != null;
}
public int size() {
return size;
}
public void clear() {
HashMap.this.clear();
}
}

final Entry<K,V> removeMapping(Object o) {
if (size == 0 || !(o instanceof Map.Entry))
return null;

Map.Entry<K,V> entry = (Map.Entry<K,V>) o;
Object key = entry.getKey();
int hash = (key == null) ? 0 : hash(key);
int i = indexFor(hash, table.length);
Entry<K,V> prev = table[i];
Entry<K,V> e = prev;

while (e != null) {
Entry<K,V> next = e.next;
if (e.hash == hash && e.equals(entry)) {
modCount++;
size--;
if (prev == e)
table[i] = next;
else
prev.next = next;
e.recordRemoval(this);
return e;
}
prev = e;
e = next;
}

return e;
}

Iterator<Map.Entry<K,V>> newEntryIterator() {
return new EntryIterator();
}

private abstract class HashIterator<E> implements Iterator<E> {
Entry<K,V> next; // next entry to return
int expectedModCount; // For fast-fail
int index; // current slot
Entry<K,V> current; // current entry

HashIterator() {
expectedModCount = modCount;
if (size > 0) { // advance to first entry
Entry[] t = table;
//找到在entry中第一个值
while (index < t.length && (next = t[index++]) == null)
;
}
}

public final boolean hasNext() {
return next != null;
}

final Entry<K,V> nextEntry() {
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
Entry<K,V> e = next;
if (e == null)
throw new NoSuchElementException();
//如果当前链表中已经没有下一个了从数组中找
if ((next = e.next) == null) {
Entry[] t = table;
while (index < t.length && (next = t[index++]) == null)
;
}
current = e;
return e;
}

public void remove() {
if (current == null)
throw new IllegalStateException();
if (modCount != expectedModCount)
throw new ConcurrentModificationException();
Object k = current.key;
current = null;
HashMap.this.removeEntryForKey(k);
expectedModCount = modCount;
}
}
private final class EntryIterator extends HashIterator<Map.Entry<K,V>> {
public Map.Entry<K,V> next() {
return nextEntry();
}
}

//返回key的set视图
public Set<K> keySet() {
Set<K> ks = keySet;
return (ks != null ? ks : (keySet = new KeySet()));
}

private final class KeySet extends AbstractSet<K> {
public Iterator<K> iterator() {
return newKeyIterator();
}
public int size() {
return size;
}
public boolean contains(Object o) {
return containsKey(o);
}
public boolean remove(Object o) {
return HashMap.this.removeEntryForKey(o) != null;
}
public void clear() {
HashMap.this.clear();
}
}

public boolean containsKey(Object key) {
return getEntry(key) != null;
}

private final class KeyIterator extends HashIterator<K> {
public K next() {
return nextEntry().getKey();
}
}

//返回value视图
public Collection<V> values() {
Collection<V> vs = values;
return (vs != null ? vs : (values = new Values()));
}

private final class Values extends AbstractCollection<V> {
public Iterator<V> iterator() {
return newValueIterator();
}
public int size() {
return size;
}
public boolean contains(Object o) {
return containsValue(o);
}
public void clear() {
HashMap.this.clear();
}
}

public boolean containsValue(Object value) {
if (value == null)
return containsNullValue();

Entry[] tab = table;
for (int i = 0; i < tab.length ; i++)
for (Entry e = tab[i] ; e != null ; e = e.next)
if (value.equals(e.value))
return true;
return false;
}


private boolean containsNullValue() {
Entry[] tab = table;
for (int i = 0; i < tab.length ; i++)
for (Entry e = tab[i] ; e != null ; e = e.next)
if (e.value == null)
return true;
return false;
}

private final class ValueIterator extends HashIterator<V> {
public V next() {
return nextEntry().value;
}
}

//清空该map
public void clear() {
modCount++;
Arrays.fill(table, null);
size = 0;
}


/**
总结:HashMap是数组加链表来实现的,非安全的,允许null值和null键。
在插入数据的时候会计算键的hash值,然后根据hash值放在数组中。
如果数组中有元素了,则把该元素放在数组上的第一个然后next指向原本的一个。
所以table[index]上永远都是最新插入的键值对。

HashMap和Hashtable的区别:
HashMap允许null值和null键。Hashtable不允许。
Hashtable是线程安全的。
*/
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