Event的获取和处理(三)

3,Event的获取和处理

3,1 获取

第一章中讲到, InputManagerService的start方法最后会调用InputReaderThread的run方法,开始启动线程,首先看运行方法,

bool InputReaderThread::threadLoop() {
    mReader->loopOnce();
    return true;
}
void InputReader::loopOnce() {
    int32_t oldGeneration;
    int32_t timeoutMillis;
    bool inputDevicesChanged = false;
    Vector<InputDeviceInfo> inputDevices;
{
•••
size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
•••
processEventsLocked(mEventBuffer, count);
•••
mQueuedListener->flush();
•••
}

loopOnce方法很长,主要做2件事情,

1,调用EventHub的getEvents方法读取Event

2,调用198.  processEventsLocked方法处理Event

3, flush方法是啥,后面会逐步讲解。

为什么可以一直读取Event?因为如果没有Event,就调用epoll_wait阻塞等待。如果设备上有Event到来,将会唤醒线程,从设备中读取数据,然后再调用processEventsLocked方法处理,所以InputReaderThread线程大部分时间都是在epoll_wait上等待。

size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) {
•••
ssize_t deviceIndex = mDevices.indexOfKey(eventItem.data.u32);
           •••
            Device* device = mDevices.valueAt(deviceIndex);
            if (eventItem.events & EPOLLIN) {
                int32_t readSize = read(device->fd, readBuffer,
                        sizeof(struct input_event) * capacity);
•••
int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis);
•••
}

3,2 处理

从设备中读取数据后就会调用processEventsLocked方法进行数据的处理处理

void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) {
    for (const RawEvent* rawEvent = rawEvents; count;) {
        int32_t type = rawEvent->type;
        size_t batchSize = 1;
        if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) {
            int32_t deviceId = rawEvent->deviceId;
            while (batchSize < count) {
                if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT
                        || rawEvent[batchSize].deviceId != deviceId) {
                    break;
                }
                batchSize += 1;
            }
#if DEBUG_RAW_EVENTS
            ALOGD("BatchSize: %d Count: %d", batchSize, count);
#endif
            processEventsForDeviceLocked(deviceId, rawEvent, batchSize);
        } else {
            switch (rawEvent->type) {
            case EventHubInterface::DEVICE_ADDED:
                addDeviceLocked(rawEvent->when, rawEvent->deviceId);
                break;
            case EventHubInterface::DEVICE_REMOVED:
                removeDeviceLocked(rawEvent->when, rawEvent->deviceId);
                break;
            case EventHubInterface::FINISHED_DEVICE_SCAN:
                handleConfigurationChangedLocked(rawEvent->when);
                break;
            default:
                ALOG_ASSERT(false); // can't happen
                break;
            }
        }
        count -= batchSize;
        rawEvent += batchSize;
    }
}

processEventsLocked方法的Event方法分为2类,一类是设备发生变化的Event,主要是添加,移除和扫描设备结束3种情况,分别调用对应的方法来处理;另一类是设备产生的Event,例如键盘的按键Event,首先会从RawEvent数组中取出连续的同类Event,然后调用processEventsForDeviceLocked方法处理,

3.2.1 添加设备

void InputReader::addDeviceLocked(nsecs_t when, int32_t deviceId) {
    ssize_t deviceIndex = mDevices.indexOfKey(deviceId);
    if (deviceIndex >= 0) {
        ALOGW("Ignoring spurious device added event for deviceId %d.", deviceId);
        return;
    }

    InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(deviceId);
    uint32_t classes = mEventHub->getDeviceClasses(deviceId);
    int32_t controllerNumber = mEventHub->getDeviceControllerNumber(deviceId);

    InputDevice* device = createDeviceLocked(deviceId, controllerNumber, identifier, classes);
    device->configure(when, &mConfig, 0);
    device->reset(when);

    if (device->isIgnored()) {
        ALOGI("Device added: id=%d, name='%s' (ignored non-input device)", deviceId,
                identifier.name.string());
    } else {
        ALOGI("Device added: id=%d, name='%s', sources=0x%08x", deviceId,
                identifier.name.string(), device->getSources());
    }

    mDevices.add(deviceId, device);
    bumpGenerationLocked();

    if (device->getClasses() & INPUT_DEVICE_CLASS_EXTERNAL_STYLUS) {
        notifyExternalStylusPresenceChanged();
    }
}

addDeviceLocked和扫描的时候差不多,首先调用createDeviceLocked构造

InputDevice对象,然后将InputDevice添加到列表中。

InputDevice* InputReader::createDeviceLocked(int32_t deviceId, int32_t controllerNumber,
        const InputDeviceIdentifier& identifier, uint32_t classes) {
    InputDevice* device = new InputDevice(&mContext, deviceId, bumpGenerationLocked(),
            controllerNumber, identifier, classes);

    // External devices.
    if (classes & INPUT_DEVICE_CLASS_EXTERNAL) {
        device->setExternal(true);
    }

    // Devices with mics.
    if (classes & INPUT_DEVICE_CLASS_MIC) {
        device->setMic(true);
    }

    // Switch-like devices.
    if (classes & INPUT_DEVICE_CLASS_SWITCH) {
        device->addMapper(new SwitchInputMapper(device));
    }

    // Vibrator-like devices.
    if (classes & INPUT_DEVICE_CLASS_VIBRATOR) {
        device->addMapper(new VibratorInputMapper(device));
    }

    // Keyboard-like devices.
    uint32_t keyboardSource = 0;
    int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC;
    if (classes & INPUT_DEVICE_CLASS_KEYBOARD) {
        keyboardSource |= AINPUT_SOURCE_KEYBOARD;
    }
    if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) {
        keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC;
    }
    if (classes & INPUT_DEVICE_CLASS_DPAD) {
        keyboardSource |= AINPUT_SOURCE_DPAD;
    }
    if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
        keyboardSource |= AINPUT_SOURCE_GAMEPAD;
    }

    if (keyboardSource != 0) {
        device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));
    }

    // Cursor-like devices.
    if (classes & INPUT_DEVICE_CLASS_CURSOR) {
        device->addMapper(new CursorInputMapper(device));
    }

    // Touchscreens and touchpad devices.
    if (classes & INPUT_DEVICE_CLASS_TOUCH_MT) {
        device->addMapper(new MultiTouchInputMapper(device));
    } else if (classes & INPUT_DEVICE_CLASS_TOUCH) {
        device->addMapper(new SingleTouchInputMapper(device));
    }

    // Joystick-like devices.
    if (classes & INPUT_DEVICE_CLASS_JOYSTICK) {
        device->addMapper(new JoystickInputMapper(device));
    }

    // External stylus-like devices.
    if (classes & INPUT_DEVICE_CLASS_EXTERNAL_STYLUS) {
        device->addMapper(new ExternalStylusInputMapper(device));
    }

    return device;
}
void InputDevice::addMapper(InputMapper* mapper) {
    mMappers.add(mapper);
}

由代码可以看出,每一个输入设备都对应一个InputMapper,首先根据输入设备创建一个对应的InputMapper对象,然后将这些对象添加到mMappers中。

这些InputMapper类图关系如下:


这些类都是InputReader.cpp文件中的类。


设备和事件一一对应了,下一篇就开始处理Event了。
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