surfaceflinger进程
surfaceflinger是一个守护进程,开机启动。
surfaceflinger代码的路径如下,
frameworks\native\services\surfaceflinger
在android 8.1系统中, surfaceflinger进程对应的配置不是在init.rc中,而是在surfaceflinger.rc中,如下,
service surfaceflinger /system/bin/surfaceflinger
class core animation
user system
group graphics drmrpc readproc
onrestart restart zygote
writepid /dev/stune/foreground/tasks
socket pdx/system/vr/display/client
stream 0666 system graphics u:object_r:pdx_display_client_endpoint_socket:s0
socket pdx/system/vr/display/manager
stream 0666 system graphics u:object_r:pdx_display_manager_endpoint_socket:s0
socket pdx/system/vr/display/vsync
stream 0666 system graphics u:object_r:pdx_display_vsync_endpoint_socket:s0
需要注意的是,这里面有3个socket,用于跨进程通信。
Surfaceflinger进程的入口方法为main_surfaceflinger.cpp的main方法,主要逻辑如下,
1,启动服务,
startHidlServices();
signal(SIGPIPE, SIG_IGN); //当对端(客户端/服务端)的socket关闭时,防止进程退出。
2,设置最大线程池个数并启动线程池,
ProcessState::self()->setThreadPoolMaxThreadCount(4);//线程池个数为4
// start the thread pool
sp<ProcessState> ps(ProcessState::self());
ps->startThreadPool();
3,获取SurfaceFlinger服务对象,设置优先权以及线程的优先级,最后初始化SurfaceFlinger服务,
sp<SurfaceFlinger> flinger = DisplayUtils::getInstance()->getSFInstance();
setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY);
set_sched_policy(0, SP_FOREGROUND);
if (cpusets_enabled()) set_cpuset_policy(0, SP_SYSTEM);
flinger->init();