H5 调用录像
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>H5 调用录像</title>
<style>
video {
width: 100%;
max-width: 500px;
height: auto;
}
</style>
</head>
<body>
<h1>摄像头录制视频</h1>
<video id="video" autoplay></video>
<button id="startButton">开始录制</button>
<button id="stopButton">停止录制</button>
<button id="ph">拍照</button>
<video id="video1" autoplay></video>
<canvas id="canvas"></canvas>
<script type="text/javascript">
// 获取页面元素
const video = document.getElementById('video');
const video1 = document.getElementById('video1');
const startButton = document.getElementById('startButton');
const stopButton = document.getElementById('stopButton');
const downloadButton = document.querySelector("#download");
const canvas = document.querySelector('#canvas');
const ph = document.querySelector('#ph');
//const socket = new WebSocket('ws://your-server-address');
// 媒体设备约束
const constraints = {
video: {
facingMode: {
exact: "environment", //强制使用后置摄像头
},
width: {
min: 1024,
ideal: 1280,
max: 1920
},
height: {
min: 776,
ideal: 720,
max: 1080
},
frameRate: { //帧率
ideal: 30,
max: 45
}
},
//audio: true,
audio: {
volume: 0.5,
sampleSize: 16,
sampleRate: 44100,
echoCancellation: true,
noiseSuppression: true,
autoGainControl: true
}
// # sampleRate:指定一个所需的采样率,不确定它应该被用作编码设置还是作为硬件要求,越高越好(比如CD的采样率就是44000 samples/s或44kHz)。
// # sampleSize:每个采样点大小的位数,越高越好(CD的采样大小为16 bits/sample)
// # volume:从0(静音)到1(最大音量)取值,被用作每个样本值的乘数
// # echoCancellation:是否使用回声消除来尝试去除通过麦克风回传到扬声器的音频
// # autoGainControl:是否要修改麦克风的输入音量,在打开它之后,如果你对着麦克风大喊大叫,就能明显的感受到音量被降下来了
// # noiseSuppression:是否尝试去除音频信号中的背景噪声
// # latency:以秒为单位,控制开始处理声音和下一步可以使用数据之间的时间,想不明白你为什么想要设更高的延迟,但是音频编解码器的延时确实有所不同。
// # channelCount:规定了单声道的时候为1,立体声的时候为2。
};
// 定义全局变量
let mediaRecorder;
let recordedChunks = [];
let tt = 0
// 获取摄像头流
navigator.mediaDevices.getUserMedia(constraints)
.then(stream => {
video.srcObject = stream;
// 将视频流发送到服务器
//socket.onopen = function() {
// socket.send(stream);
//};
mediaRecorder = new MediaRecorder(stream);
// 当开始录制时,将数据存储在recordedChunks数组中
mediaRecorder.ondataavailable = event => {
recordedChunks.push(event.data);
};
// 当录制完成时,将录制视频呈现在video元素中
mediaRecorder.onstop = () => {
const recordedBlob = new Blob(recordedChunks, { type: 'video/webm' });
video1.src = URL.createObjectURL(recordedBlob);
video.pause();
video1.play();
video1.controls = true;
};
})
.catch(err => {
console.error(`摄像头流获取失败: ${err}`);
});
// 处理服务器发送的数据(假设服务器回传同样的数据用于播放)
//socket.onmessage = function(event) {
// // 将服务器发送的数据设置为video元素的源
// video.srcObject = event.data;
//};
// 当点击“开始录制”按钮时,开始录制
startButton.addEventListener('click', () => {
recordedChunks = [];
video.play();
mediaRecorder.start();
tt = setInterval(function(){
//takePhoto();
}, 33.3333333)
});
// 当点击“停止录制”按钮时,停止录制
stopButton.addEventListener('click', () => {
clearInterval(tt);
mediaRecorder.stop();
});
// 拍照
function takePhoto() {
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
canvas.getContext('2d').drawImage(video, 0, 0);
}
ph.addEventListener('click', takePhoto);
</script>
</body>
</html>
H5 调用扫一扫
<html>
<head>
<title>H5 调用扫一扫</title>
</head>
<body>
<div style="width: 500px" id="reader"></div>
</body>
<div id="qr-reader" style="width:500px"></div>
<div id="qr-reader-results"></div>
<script src="https://unpkg.com/html5-qrcode@2.3.8/html5-qrcode.min.js"></script>
<script>
var resultContainer = document.getElementById('qr-reader-results');
var lastResult, countResults = 0;
function onScanSuccess(decodedText, decodedResult) {
if (decodedText !== lastResult) {
++countResults;
lastResult = decodedText;
// Handle on success condition with the decoded message.
console.log(`Scan result ${decodedText}`, decodedResult);
alert(`Scan result ${decodedText}`);
}
}
var html5QrcodeScanner = new Html5QrcodeScanner(
"qr-reader", { fps: 10, qrbox: 250 });
html5QrcodeScanner.render(onScanSuccess);
</script>
</html>