#include <stdio.h>
#include <stdlib.h>
#include"LinkStack.h"
int isleft(char c)
{
int ret = 0;
switch(c)
{
case '<':
case '(':
case '{':
case '\'':
case '\"':
ret = 1;
break;
default :
ret = 0;
break;
}
return ret;
}
int isright(char c)
{
int ret = 0;
switch(c)
{
case '>':
case ')':
case '}':
case '\'':
case '\"':
ret = 1;
break;
default:
ret = 0;
break;
}
return ret;
}
int match(char left,char right)
{
int ret = 0;
switch(left)
{
case '<':
ret = (right == '>');
break;
case '(':
ret = (right == ')');
case '{':
ret = (right == '}');
break;
case '\'':
ret = (right == '\'');
break;
case '\"':
ret = (right == '\"');
break;
default :
ret = 0;
break;
}
return ret;
}
int scanner(const char* code)
{
LinkStack* stack = LinkStack_Create();
int ret = 0;
int i = 0;
while(code[i] != '\0')
{
if(isleft(code[i]))
{
LinkStack_Push(stack,(void*)(code+i));
}
if(isright(code[i]))
{
char* c = (char*)LinkStack_Pop(stack);
if((c = NULL) || (match(*c,code[i])))
{
printf("%c does not match\n",code[i]);
ret = 0;
break;
}
}
i++;
}
if((LinkStack_Size(stack) == 0) &&(code[i] == '\0') )
{
printf("succeed!\n");
ret = 1;
}
else
{
printf("invaild code!\n");
ret = 0;
}
LinkStack_Destroy(stack);
return ret;
}
int main(int argc, char *argv[])
{
const char* code = "#include <stdio.h> int main() { int a[5][5]; int (*p)[4]; p = a[0]; printf(\"%d\\n\", &p[3][3] - &a[3][3]); return 0; }";
scanner(code);
printf("Press any key to continue! \n");
getchar();
return 0;
#include <stdlib.h>
#include"LinkStack.h"
int isleft(char c)
{
int ret = 0;
switch(c)
{
case '<':
case '(':
case '{':
case '\'':
case '\"':
ret = 1;
break;
default :
ret = 0;
break;
}
return ret;
}
int isright(char c)
{
int ret = 0;
switch(c)
{
case '>':
case ')':
case '}':
case '\'':
case '\"':
ret = 1;
break;
default:
ret = 0;
break;
}
return ret;
}
int match(char left,char right)
{
int ret = 0;
switch(left)
{
case '<':
ret = (right == '>');
break;
case '(':
ret = (right == ')');
case '{':
ret = (right == '}');
break;
case '\'':
ret = (right == '\'');
break;
case '\"':
ret = (right == '\"');
break;
default :
ret = 0;
break;
}
return ret;
}
int scanner(const char* code)
{
LinkStack* stack = LinkStack_Create();
int ret = 0;
int i = 0;
while(code[i] != '\0')
{
if(isleft(code[i]))
{
LinkStack_Push(stack,(void*)(code+i));
}
if(isright(code[i]))
{
char* c = (char*)LinkStack_Pop(stack);
if((c = NULL) || (match(*c,code[i])))
{
printf("%c does not match\n",code[i]);
ret = 0;
break;
}
}
i++;
}
if((LinkStack_Size(stack) == 0) &&(code[i] == '\0') )
{
printf("succeed!\n");
ret = 1;
}
else
{
printf("invaild code!\n");
ret = 0;
}
LinkStack_Destroy(stack);
return ret;
}
int main(int argc, char *argv[])
{
const char* code = "#include <stdio.h> int main() { int a[5][5]; int (*p)[4]; p = a[0]; printf(\"%d\\n\", &p[3][3] - &a[3][3]); return 0; }";
scanner(code);
printf("Press any key to continue! \n");
getchar();
return 0;
}
当需要检测成对出现但又互不相邻的事物时,可以使用栈“后进先出”的特性。栈非常适合于需要“就近配合”的场所。