redis源码分析之evict.c

逐出算法这一块算是比较精华的一部分,redis内部有缓存复用策略,可以提升时间效率,内部使用了一个有序数组,对最大的idle值进行驱逐,近似驱逐算法

#include "server.h"
#include "bio.h"
#include "atomicvar.h"

/* ----------------------------------------------------------------------------
 * Data structures
 * --------------------------------------------------------------------------*/

/* To improve the quality of the LRU approximation we take a set of keys
 * that are good candidate for eviction across freeMemoryIfNeeded() calls.
 *
 * Entries inside the eviciton pool are taken ordered by idle time, putting
 * greater idle times to the right (ascending order).
 *
 * When an LFU policy is used instead, a reverse frequency indication is used
 * instead of the idle time, so that we still evict by larger value (larger
 * inverse frequency means to evict keys with the least frequent accesses).
 *
 * Empty entries have the key pointer set to NULL. */
#define EVPOOL_SIZE 16
#define EVPOOL_CACHED_SDS_SIZE 255
struct evictionPoolEntry {
    unsigned long long idle;    /* Object idle time (inverse frequency for LFU) */
    sds key;                    /* Key name. */
    sds cached;                 /* Cached SDS object for key name. */
    int dbid;                   /* Key DB number. */
};

static struct evictionPoolEntry *EvictionPoolLRU;

unsigned long LFUDecrAndReturn(robj *o);

/* ----------------------------------------------------------------------------
 * Implementation of eviction, aging and LRU
 * --------------------------------------------------------------------------*/

/* Return the LRU clock, based on the clock resolution. This is a time
 * in a reduced-bits format that can be used to set and check the
 * object->lru field of redisObject structures. */
unsigned int getLRUClock(void) {
    //24位lru clock
    return (mstime()/LRU_CLOCK_RESOLUTION) & LRU_CLOCK_MAX;
}

/* This function is used to obtain the current LRU clock.
 * If the current resolution is lower than the frequency we refresh the
 * LRU clock (as it should be in production servers) we return the
 * precomputed value, otherwise we need to resort to a system call. */
unsigned int LRU_CLOCK(void) {
    unsigned int lruclock;
    if (1000/server.hz <= LRU_CLOCK_RESOLUTION) {
        atomicGet(server.lruclock,lruclock);//获取当前的lruclock
    } else {
        lruclock = getLRUClock();//获取秒数
    }
    return lruclock;
}

/* Given an object returns the min number of milliseconds the object was never
 * requested, using an approximated LRU algorithm. *///近似算法
unsigned long long estimateObjectIdleTime(robj *o) {
    unsigned long long lruclock = LRU_CLOCK();
    if (lruclock >= o->lru) {
        return (lruclock - o->lru) * LRU_CLOCK_RESOLUTION;//返回空闲时间(ms)
    } else {
        return (lruclock + (LRU_CLOCK_MAX - o->lru)) *
                    LRU_CLOCK_RESOLUTION;//放大算法
    }
}

/* freeMemoryIfNeeded() gets called when 'maxmemory' is set on the config
 * file to limit the max memory used by the server, before processing a
 * command.
 *
 * The goal of the function is to free enough memory to keep Redis under the
 * configured memory limit.
 *
 * The function starts calculating how many bytes should be freed to keep
 * Redis under the limit, and enters a loop selecting the best keys to
 * evict accordingly to the configured policy.
 *
 * If all the bytes needed to return back under the limit were freed the
 * function returns C_OK, otherwise C_ERR is returned, and the caller
 * should block the execution of commands that will result in more memory
 * used by the server.
 *
 * ------------------------------------------------------------------------
 *
 * LRU approximation algorithm
 *
 * Redis uses an approximation of the LRU algorithm that runs in constant
 * memory. Every time there is a key to expire, we sample N keys (with
 * N very small, usually in around 5) to populate a pool of best keys to
 * evict of M keys (the pool size is defined by EVPOOL_SIZE).
 *
 * The N keys sampled are added in the pool of good keys to expire (the one
 * with an old access time) if they are better than one of the current keys
 * in the pool.
 *
 * After the pool is populated, the best key we have in the pool is expired.
 * However note that we don't remove keys from the pool when they are deleted
 * so the pool may contain keys that no longer exist.
 *
 * When we try to evict a key, and all the entries in the pool don't exist
 * we populate it again. This time we'll be sure that the pool has at least
 * one key that can be evicted, if there is at least one key that can be
 * evicted in the whole database. */

/* Create a new eviction pool. */
void evictionPoolAlloc(void) {
    struct evictionPoolEntry *ep;
    int j;

    ep = zmalloc(sizeo
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