2013年11月8日11:14:41
# -*- codind: utf-8 -*-
# file : pygame1.py
#----------------------------------------
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen=pygame.display.set_mode((600,480),0,32)
pygame.display.set_caption("Hello PyGame")
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
pygame.display.update()
#----------------------------------------
2013年11月8日18:13:04
# -*- coding : utf-8 -*-
# file : pygame1.py
#---------------------------
import pygame
from pygame.locals import *
from sys import exit
from time import sleep
pygame.init()
screen=pygame.display.set_mode((640,480),0,32)
screen.fill((255,255,255))
pygame.display.set_caption("pygame1")
font = pygame.font.SysFont("arial",24)
text = font.render("Score",True,(0,0,0))
screen.blit(text,(450,400))
(x1,y1)=(0,0)
(x2,y2)=(20,20)
while True:
screen.set_clip((0,0),(400,480))
screen.fill((0,0,0))
pygame.draw.rect(screen,(0,255,0),Rect((x1,y1),(x2,y2)))
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == KEYDOWN:
if event.key==K_q:
exit()
if event.key==K_UP:
if y1-20>0:
y1-=20
if event.key==K_DOWN:
y1=480-20
if event.key==K_LEFT:
if x1-20>0:
x1-=20
if event.key==K_RIGHT:
if x1+20<400:
x1+=20
pygame.display.flip()