基于socket的UDP server和client编程

一、UDP server

#define MYPORT 161
void echo_ser(int sock)
{
    char recvbuf[1024] = {0};
    struct sockaddr_in peeraddr;
    socklen_t peerlen;
    int n;
    
    while (1)
    {        
        peerlen = sizeof(peeraddr);
        memset(recvbuf, 0, sizeof(recvbuf));
        n = recvfrom(sock, recvbuf, sizeof(recvbuf), 0,
                     (struct sockaddr *)&peeraddr, &peerlen);
        if (n <= 0)
        {            
         //   if (errno == EINTR)
         //       continue;
            
            printf("recvfrom error\r\n");
        }
        else if(n > 0)
        {
            printf("接收到的数据:%s\r\n",recvbuf);
            sendto(sock, recvbuf, n, 0,
                   (struct sockaddr *)&peeraddr, peerlen);
            printf("回送的数据:%s\r\n",recvbuf);
        }
    }
    close(sock);
}             
                
void udp_server_test(void)
{
    int sock;
    struct sockaddr_in servaddr;
    
    if ((sock = socket(PF_INET, SOCK_DGRAM, 0)) < 0)
        printf("socket error\r\n");
    
    memset(&servaddr, 0, sizeof(servaddr));
    servaddr.sin_family = AF_INET;
    servaddr.sin_port = htons(MYPORT);
    servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
    
    printf("监听%d端口\r\n",MYPORT);
    if (bind(sock, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
        printf("bind error\r\n");
    
    echo_ser(sock);
}         
   

二、UDP client

                
#define MYPORT2 162
char* SERVERIP = "192.168.22.240";
 
void echo_cli(int sock)
{
    int ret;
    char sendbuf[100] = "udp_send 0123";
    char recvbuf[100] = {0};    
    struct sockaddr_in servaddr;
    
    memset(&servaddr, 0, sizeof(servaddr));
    servaddr.sin_family = AF_INET;
    servaddr.sin_port = htons(MYPORT2);
    servaddr.sin_addr.s_addr = inet_addr(SERVERIP);
    
 //   while (fgets(sendbuf, sizeof(sendbuf), stdin) != NULL)
    {        
        printf("向服务器发送:%s\r\n",sendbuf);
        sendto(sock, sendbuf, strlen(sendbuf), 0, (struct sockaddr *)&servaddr, sizeof(servaddr));
        
        ret = recvfrom(sock, recvbuf, sizeof(recvbuf), 0, NULL, NULL);
        if (ret == -1)
        {
         //   if (errno == EINTR)
         //       continue;
            printf("recvfrom\r\n");
        }
        printf("从服务器接收:%s\r\n",recvbuf);
        
        memset(sendbuf, 0, sizeof(sendbuf));
        memset(recvbuf, 0, sizeof(recvbuf));
    }
    
    close(sock);
}
 
void udp_client_test(void)
{
    int sock;
    if ((sock = socket(PF_INET, SOCK_DGRAM, 0)) < 0)
        printf("socket\r\n");
    
    echo_cli(sock);    
}

PC机开启UDP server验证下位机的client如下:(client的端口号会变,server固定162)

 

 

 

  • 0
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
UDP(User Datagram Protocol)是一种无连接的传输层协议,它不保证数据包传输的可靠性和顺序,但是具有高效和低延迟的特点。在UDP编程中,需要使用Socket接口来实现UDP数据包的发送和接收。下面是基于Socket实现UDP编程的步骤: 1. 创建Socket 使用socket()函数创建一个Socket,指定协议族为AF_INET(IPv4)或AF_INET6(IPv6),协议类型为SOCK_DGRAM(UDP)。 ```c int sockfd = socket(AF_INET, SOCK_DGRAM, 0); if (sockfd < 0) { perror("socket creation failed"); exit(EXIT_FAILURE); } ``` 2. 绑定Socket 使用bind()函数将Socket与本地IP地址和端口号绑定,这样就可以接收到发送到该IP地址和端口号的UDP数据包。 ```c struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(PORT); if (bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } ``` 3. 发送数据包 使用sendto()函数向指定的IP地址和端口号发送UDP数据包。 ```c struct sockaddr_in client_addr; memset(&client_addr, 0, sizeof(client_addr)); client_addr.sin_family = AF_INET; client_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); client_addr.sin_port = htons(PORT); char buffer[MAXLINE]; strcpy(buffer, "Hello, World!"); if (sendto(sockfd, buffer, strlen(buffer), 0, (struct sockaddr*)&client_addr, sizeof(client_addr)) < 0) { perror("sendto failed"); exit(EXIT_FAILURE); } ``` 4. 接收数据包 使用recvfrom()函数从Socket接收UDP数据包,并存储发送方的IP地址和端口号。 ```c struct sockaddr_in client_addr; memset(&client_addr, 0, sizeof(client_addr)); socklen_t len = sizeof(client_addr); char buffer[MAXLINE]; int n = recvfrom(sockfd, buffer, MAXLINE, 0, (struct sockaddr*)&client_addr, &len); if (n < 0) { perror("recvfrom failed"); exit(EXIT_FAILURE); } buffer[n] = '\0'; printf("Received message: %s\n", buffer); printf("Client address: %s:%d\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port)); ``` 5. 关闭Socket 使用close()函数关闭Socket。 ```c close(sockfd); ``` 完整的UDP编程示例代码如下: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #define PORT 8080 #define MAXLINE 1024 int main() { int sockfd = socket(AF_INET, SOCK_DGRAM, 0); if (sockfd < 0) { perror("socket creation failed"); exit(EXIT_FAILURE); } struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(PORT); if (bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } struct sockaddr_in client_addr; memset(&client_addr, 0, sizeof(client_addr)); client_addr.sin_family = AF_INET; client_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); client_addr.sin_port = htons(PORT); char buffer[MAXLINE]; strcpy(buffer, "Hello, World!"); if (sendto(sockfd, buffer, strlen(buffer), 0, (struct sockaddr*)&client_addr, sizeof(client_addr)) < 0) { perror("sendto failed"); exit(EXIT_FAILURE); } memset(&client_addr, 0, sizeof(client_addr)); socklen_t len = sizeof(client_addr); int n = recvfrom(sockfd, buffer, MAXLINE, 0, (struct sockaddr*)&client_addr, &len); if (n < 0) { perror("recvfrom failed"); exit(EXIT_FAILURE); } buffer[n] = '\0'; printf("Received message: %s\n", buffer); printf("Client address: %s:%d\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port)); close(sockfd); return 0; } ```
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值