UIDeviceOrientation 是机器硬件的当前旋转方向 这个你只能取值 不能设置
UIInterfaceOrientation 是你程序界面的当前旋转方向 这个可以设置
UIDeviceOrientation oriention = [UIDevice currentDevice].orientation;
UIInterfaceOrientation interfaceOriention = (UIInterfaceOrientation)oriention;
switch (interfaceOriention) {
case UIInterfaceOrientationUnknown:
NSLog(@"位置方向");
break;
case UIInterfaceOrientationPortrait:
NSLog(@"第0个旋转方向---电池栏在上");
[self shrinkScreenButtonClick];
break;
case UIInterfaceOrientationPortraitUpsideDown:
NSLog(@"第3个旋转方向---电池栏在下");
[self shrinkScreenButtonClick];
break;
case UIInterfaceOrientationLandscapeLeft:
[self fullScreenButtonClickRight];
NSLog(@"第2个旋转方向---电池栏在右");
break;
case UIInterfaceOrientationLandscapeRight:
[self fullScreenButtonClick];
NSLog(@"第1个旋转方向---电池栏在左");
break;
default:
break;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
//宣告一個UIDevice指標,並取得目前Device的狀況
UIDevice *device = [UIDevice currentDevice] ;
//取得當前Device的方向,來當作判斷敘述。(Device的方向型態為Integer)
switch (device.orientation) {
case UIDeviceOrientationFaceUp:
NSLog(@"螢幕朝上平躺");
break;
case UIDeviceOrientationFaceDown:
NSLog(@"螢幕朝下平躺");
break;
//系統無法判斷目前Device的方向,有可能是斜置
case UIDeviceOrientationUnknown:
NSLog(@"未知方向");
break;
case UIDeviceOrientationLandscapeLeft:
NSLog(@"螢幕向左橫置");
break;
case UIDeviceOrientationLandscapeRight:
NSLog(@"螢幕向右橫置");
break;
case UIDeviceOrientationPortrait:
NSLog(@"螢幕直立");
break;
case UIDeviceOrientationPortraitUpsideDown:
NSLog(@"螢幕直立,上下顛倒");
break;
default:
NSLog(@"無法辨識");
break;
}
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向
}
Portrait 表示 纵向,Landscape 表示 横向。
C代码
typedef enum {
UIDeviceOrientationUnknown,
UIDeviceOrientationPortrait, // Device oriented vertically, home button on the bottom
UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top
UIDeviceOrientationLandscapeLeft, // Device oriented horizontally, home button on the right
UIDeviceOrientationLandscapeRight, // Device oriented horizontally, home button on the left
UIDeviceOrientationFaceUp, // Device oriented flat, face up
UIDeviceOrientationFaceDown // Device oriented flat, face down
} UIDeviceOrientation;
C代码
typedef enum {
UIInterfaceOrientationPortrait = UIDeviceOrientationPortrait,
UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight,
UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft
} UIInterfaceOrientation;
C代码
#define UIDeviceOrientationIsPortrait(orientation) ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)
#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)
上面是重要的源代码,已经解释的非常清楚。UIDeviceOrientationIsPortrait(orientation) 跟 ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown) 完全是一个意思。
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作者:vincerce
来源:CSDN
原文:https://blog.csdn.net/vincerce/article/details/50352496