import time
import os
import sys
import numpy as np
from pynput.keyboard import Listener as kLis
from pynput.keyboard import Key as kKey
from pynput.keyboard import Controller as kCtl
import keyboard
from pynput.mouse import Button as mBut
from pynput.mouse import Controller as mCtl
import random
# 游戏界面定义
shape = [15, 10]
data = np.zeros((shape[0]+2, shape[1]+2), dtype=int, order='C')
data[:, 0] = 2 # 左
data[:, data.shape[1] - 1] = 2 # 右
data[0] = 3 # 上
data[data.shape[0] - 1] = 4 # 下
# 方块
shape01 = [
[
[
[0, 0, 0],
[1, 0, 0],
[1, 1, 1]
], [
[1, 1, 0],
[1, 0, 0],
[1, 0, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 1]
], [
[0, 0, 1],
[0, 0, 1],
[0, 1, 1]
],
],
[
[
[0, 0, 0],
[0, 0, 1],
[1, 1, 1]
], [
[1, 0, 0],
[1, 0, 0],
[1, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[1, 0, 0]
], [
[0, 1, 1],
[0, 0, 1],
[0, 0, 1]
],
], [
[
[0, 0, 0],
[0, 1, 0],
[1, 1, 1]
], [
[0, 1, 0],
[0, 1, 1],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 1, 0]
], [
[0, 1, 0],
[1, 1, 1],
[0, 0, 0]
],
], [
[
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]
], [
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
], [
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]
],
], [
[
[1, 0],
[1, 1]
], [
[1, 1],
[1, 0]
], [
[1, 1],
[0, 1]
], [
[0, 1],
[1, 1]
],
], [
[[1]],
[[1]],
[[1]],
[[1]]
]
]
shape01_len = 24
shape_id = 24 -1
b_h = '^------------------^'
b_b = '| |'
b_f = 'v------------------v'
ds = data.shape
# 游戏主界面, [当前形状编码, 形状位置], 下一个形状编码, 分数
def print_game(data, es, dn, score):
sc_x = 2
sc_y = int(ds[0] * 0.2)
dn_x = 2
dn_y = int(ds[0] * 0.5)
# ------------- 分数显示 -------------
bl = len(b_b)
sc_l = 'score: '+str(score)
sc_l = '| ' + sc_l + ' ' * (bl - len(sc_l) - 4) + ' |'
# ------------- ------------- -------------
# ------------- 下一个形状 -------------
dn_l = 'next:'
dn_l = '| ' + dn_l + ' ' * (bl - len(dn_l) - 4) + ' |'
dn_s = []
for i in shape01[dn // 4][dn % 4]:
s = '| '
for j in i:
if j == 0:
s += ' '
elif j == 1:
s += 'x '
s += ' ' * (bl - len(s) - 3) + ' |'
dn_s.append(s)
# ------------- ------------- -------------
# ------------- 移动图像位置 -------------
tes = []
for ei, i in enumerate(shape01[es[0] // 4][es[0] % 4]):
if ei + es[1] < 0:
ts = ' '
else:
ts = '0 '
pass
s = ts * es[2]
for j in i:
if j == 0:
s += ts
elif j == 1:
s += 'x '
s += ts * (ds[1] - len(s)//2)
tes.append(s)
# ------------- ------------- -------------
# ------------- 游戏界面 -------------
for ei, i in enumerate(data):
# ------- 显示界面 -------
print('%2s' % ei,end=' ')
gd = []
for j in i:
if j == 0: gd.append( ' ')
elif j == 1: gd.append('x ')
elif j == 2: gd.append('| ')
elif j == 3: gd.append(' ')
elif j == 4: gd.append('--')
if ei >= es[1] - 2 and ei < es[1] + len(shape01[es[0] // 4][es[0] % 4]) - 2:
for em, m in enumerate(shape01[es[0] // 4][es[0] % 4][ei + 2-es[1]]):
if m == 1 and (es[2]+em)-1 < len(gd):
gd[(es[2]+em)-1] = 'x '
print(''.join(gd), end='')
# ------ 状态界面 -------
if ei == 0:
print(b_h,end='')
elif ei == ds[0]-1:
print(b_f, end='')
elif ei == sc_y:
print(sc_l, end='')
elif ei == dn_y:
print(dn_l, end='')
elif ei > dn_y + 1 and ei < dn_y + len(dn_s) + 2:
print(dn_s[ei-dn_y-2], end='')
else:
print(b_b, end='')
print()
# ------------- ------------- -------------
def is_stand (data, es):
for ei,i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1]+ei-1, es[2]+ej-1]
if j == 1 and (dt == 1 or dt == 4):
return True
return False
def is_over(data, es):
for ei, i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1] + ei - 2, es[2] + ej - 2]
# print(dt, end = ' ')
if j == 1 and dt == 3:
return True
# print()
return False
score = 0
def do_clean(data):在这里插入代码片
global score
line_count = []
line = np.ones([shape[1]], dtype=int)
for ea, a in enumerate(data[1:-1]):
if np.equal(a[1:-1], line).all():
line_count.append(ea)
for li in line_count:
data[2: li + 2, 1:-1] = data[1: li + 1, 1:-1]
data[1][1:-1] = np.zeros([shape[1]], dtype=int)
score += len(line_count)
# pass
def can_change(data, es):
for ei, i in enumerate(shape01[es[0]//4][es[0] % 4]):
for ej, j in enumerate(i):
dt = data[es[1] + ei - 2, es[2] + ej - 2]
if j == 1 and (dt in [1,2,4]):
return False
return True
nx_sh_id = random.randrange(0, shape01_len)
ps_y = 0
ps_x = 0
sh_id =0
stime = 1
def press(key):
global ps_x
global ps_y
global sh_id
global nx_sh_id
global stime
if str(key).strip('\'') == 'a':
if can_change(data, [sh_id, ps_y, ps_x]):
ps_x -= 1
elif str(key).strip('\'') == 'd':
if can_change(data, [sh_id, ps_y, ps_x+2]):
ps_x += 1
elif str(key).strip('\'') == 'w':
t1 = sh_id % 4
t2 = sh_id // 4
t3 = t2*4 + (t1+1)%4
if can_change(data, [t3, ps_y, ps_x+]):
sh_id = t3
elif str(key).strip('\'') == 's':
# ps_y =
stime = 0.2
print('\033[2K\033[1A \033[1C')
print("\033[2J")
print_game(data, [sh_id, ps_y, ps_x], nx_sh_id, score)
sys.stdout.flush()
listener = kLis(on_press=press)
listener.start()
while True:
sh_id = nx_sh_id
nx_sh_id = random.randrange(0, shape01_len)
ps_y = 0
ps_x = ds[1]//2-len(shape01[sh_id//4][sh_id % 4][0])//2
stime = 1
while True:
ps_y += 1
print("\033[2J")
print_game(data, [sh_id, ps_y, ps_x], nx_sh_id, score)
time.sleep(stime)
# 判断是否结束下坠
df = is_stand(data, [sh_id, ps_y, ps_x])
if df:
print('done')
break
s_w = len(shape01[sh_id // 4][sh_id % 4][0])
s_h = len(shape01[sh_id // 4][sh_id % 4])
# 判断是否完结
if is_over(data, [sh_id, ps_y, ps_x]):
print('game over')
break
data[ps_y-2:ps_y+s_h-2, ps_x-1:ps_x +
s_w-1] += np.array(shape01[sh_id // 4][sh_id % 4], dtype=int)
# 判断是否消行
do_clean(data)
listener.join()
按键 | 功能 | 备注 |
---|---|---|
a | 向左 | |
d | 向右 | |
w | 变形 | |
s | 加速下落 |
代码运行需要 pynput
pip install pynput
运行效果
0 ^------------------^
1 | | | |
2 | | | |
3 | x x x | | score: 3 |
4 | x | | |
5 | | | |
6 | | | |
7 | | | |
8 | | | next: |
9 | | | |
10 | | | x |
11 | x | | |
12 | x | | |
13 | x x x x | | |
14 | x x x x x x x x x | | |
15 | x x x x x x x x x | | |
16 ------------------------v------------------v
学习了一些库的使用,实现还是挺简单的,供大家参考。
一个小游戏,难度不大,我也是给朋友展示python的功能,促进学习兴趣。
项目 上传到 gitee 上了 https://gitee.com/hocker/tetris