个人写的一些例子:
//
// ViewController.m
// CABasicAnimationDemo
//
// Created by haotian on 14-6-13.
// Copyright (c) 2014年 Baseus. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize ViewTest;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//self.ViewTest.backgroundColor = [UIColor redColor];
//组合动画调用
//[self startAnimation2];
//永久闪烁动画
//[self opacityForever_Animation:0.3];
有闪烁次数的动画
//[self opacityTimes_Animation:10 durTimes:0.3];
//画一条线 路径
[self drawACurvedLine];
//路径动画
//[self animateCicleAlongPath];
}
-(void)startAnimation
{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)];
animation.toValue = [NSValue valueWithCGPoint:CGPointMake(300, 300)];
animation.duration = 3.0f;
animation.repeatCount = 1;
//animation.removedOnCompletion = NO; //完成后是否回到原来状态,如果为NO 就是停留在动画结束时的状态
//animation.fillMode = kCAFillModeRemoved;//动画完成后返回到原来状态
//animation.fillMode = kCAFillModeBackwards;
animation.fillMode = kCAFillModeForwards;//当动画完成时,保留在动画结束的状态
[self.ViewTest.layer addAnimation:animation forKey:nil];
}
-(void)startAnimation1
{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat:10.0f];
//animation.duration = 0.5f;
//animation.fillMode = kCAFillModeForwards;
//animation.removedOnCompletion = NO;
//animation.repeatCount = 2;
//[self.ViewTest.layer addAnimation:animation forKey:nil];
CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat:10.0f];
//animation.duration = 0.5f;
//animation.fillMode = kCAFillModeForwards;
//animation.removedOnCompletion = NO;
//animation.repeatCount = 2;
//[self.ViewTest.layer addAnimation:animation1 forKey:nil];
CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
groupAnimation.duration = 2.0f;
groupAnimation.autoreverses = YES;
groupAnimation.repeatCount = 5;
[groupAnimation setAnimations:[NSArray arrayWithObjects:animation,animation1, nil]];
[self.ViewTest.layer addAnimation:groupAnimation forKey:nil];
}
//组合动画
-(void)startAnimation2
{
//界限
CABasicAnimation *boundsAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"];
boundsAnimation.fromValue = [NSValue valueWithCGRect: self.ViewTest.bounds];
boundsAnimation.toValue = [NSValue valueWithCGRect:CGRectZero];
//透明度变化
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.fromValue = [NSNumber numberWithFloat:1.0];
opacityAnimation.toValue = [NSNumber numberWithFloat:0.5];
//位置移动
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint: self.ViewTest.layer.position];
CGPoint toPoint = self.ViewTest.layer.position;
toPoint.x += 180;
animation.toValue = [NSValue valueWithCGPoint:toPoint];
//旋转动画
CABasicAnimation* rotationAnimation =
[CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];//"z"还可以是“x”“y”,表示沿z轴旋转
rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 3];
// 3 is the number of 360 degree rotations
// Make the rotation animation duration slightly less than the other animations to give it the feel
// that it pauses at its largest scale value
rotationAnimation.duration = 3.0f;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; //缓入缓出
//rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
//缩放动画
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.fromValue = [NSNumber numberWithFloat:0.0];
scaleAnimation.toValue = [NSNumber numberWithFloat:1.0];
scaleAnimation.duration = 3.0f;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
//组合动画
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 3.0f;
animationGroup.autoreverses = YES; //是否重播,原动画的倒播
animationGroup.repeatCount = NSNotFound;//HUGE_VALF; //HUGE_VALF,源自math.h
[animationGroup setAnimations:[NSArray arrayWithObjects:rotationAnimation, scaleAnimation,boundsAnimation, nil]];
//将上述两个动画编组
[self.ViewTest.layer addAnimation:animationGroup forKey:@"animationGroup"];
}
//永久闪烁的动画
-(void)opacityForever_Animation:(float)time
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
[self.ViewTest.layer addAnimation:animation forKey:@"opacityForever"];
}
/**************************************************************************/
//有闪烁次数的动画
-(void)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time;
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
[self.ViewTest.layer addAnimation:animation forKey:@"opacityTimes"];
}
/**************************************************************************/
//路径动画
-(void)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes
{
}
//在视图中画一条线
-(void)drawACurvedLine
{
UIGraphicsBeginImageContext(CGSizeMake(320, 460));
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 3);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
//设置起点
CGContextMoveToPoint(context, 10, 10);
CGContextAddQuadCurveToPoint(context, 10, 450, 310, 450);
//CGContextAddQuadCurveToPoint(context, 310, 10, 10, 10);
//划线
CGContextDrawPath(context, kCGPathStroke);
//得到一个image 从目前的矢量上下文
UIImage *curve = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *curveView = [[UIImageView alloc]initWithImage:curve];
curveView.frame = CGRectMake(1, 1, 320, 460);
[curveView setBackgroundColor:[UIColor clearColor]];
[self.view addSubview:curveView];
}
-(void)animateCicleAlongPath
{
//准备关键帧动画
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationPaced;
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.duration = 5.0f;
pathAnimation.repeatCount = 200;
//pathAnimation.autoreverses = YES; //原路返回,而不是从头再来
//设置动画路径
//CGPoint endPoint = CGPointMake(310, 450);
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, NULL, 10, 10);
CGPathAddQuadCurveToPoint(curvedPath, NULL, 10, 450, 310, 450);
CGPathAddQuadCurveToPoint(curvedPath, NULL, 310, 10, 10, 10);
//已经有了路径,我们要告诉动画 路径
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath); //这里要手工释放
[self.ViewTest.layer addAnimation:pathAnimation forKey:nil];
}
/**************************************************************************/
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
最后附上Demo下载地址:http://download.csdn.net/detail/u012951123/7500419