这里View不包括ViewGroup,它没有子元素不需要向下传递事件,只能自己去处理事件,因此只有dispatchTouchEvent方法和onTouchEvent方法。源码分析之前,咱们先来一个简单例子。
咱们首先自定义一个Button叫MyButton,并且重写其dispatchTouchEvent方法和onTouchEvent方法,代码如下。
public class MyButton extends Button {
public static final String TAG = MyButton.class.getSimpleName();
public MyButton(Context context) {
super(context);
}
public MyButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "dispatchTouchEvent---ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.i(TAG, "dispatchTouchEvent---ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "dispatchTouchEvent---ACTION_UP");
break;
}
return super.dispatchTouchEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.i(TAG, "onTouchEvent---ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.i(TAG, "onTouchEvent---ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "onTouchEvent---ACTION_UP");
break;
}
return super.onTouchEvent(event);
}
}
然后将MyButton添加至MainActivty布局文件中,代码如下。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.richsoft.viewdemo.MainActivity">
<com.richsoft.viewdemo.MyButton
android:id="@+id/btn_click"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="button click" />
</RelativeLayout>
最后在MainActivity中给MyButton设置onTouchListener,代码如下。
public class MainActivity extends AppCompatActivity {
private MyButton btn_click;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn_click = (MyButton) findViewById(R.id.btn_click);
btn_click.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.i(MyButton.TAG, "onTouch---ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.i(MyButton.TAG, "onTouch---ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.i(MyButton.TAG, "onTouch---ACTION_UP");
break;
}
return false;
}
});
}
}
运行程序,打印日志如下:
通过日志可以总结一个规律:
不管DOWN,MOVE,UP都会按照这个顺序执行:dispatchTouchEvent--->onTouch--->onTouchEvent。
咱们将上面onTouch的返回值由false改为true,重新运行程序,日志打印如下:
我们发现MyButton的onTouchEvent不执行了。
接下来咱们带着规律和疑问去源码找找为什么会这样。
dispatchTouchEvent
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
直接看18行:首先会判断
mOnTouchListener是否为空(即是否设置OnTouchListener),View是否enable,
mOnTouchListener.onTouch(this, event)方法是否返回true,如果三个条件
都成立,直接返回true,那么
onTouchEvent方法不会被调用。
至此我们可以得出一个结论:OnTouchListener优先级高于OnTouchEvent,这样做的好处是方便在外界处理点击事件。
onTouchEvent
直接上源码:
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
以上源码大致可以分三个阶段:
- 24-33行:如果当前View处于不可点击状态,从源码上看,很显然View照样会消耗点击事件,尽管它看起来不可用。
- 34-38行:如果View设置有代理,那么还会执行TouchDelegate的onTouchEvent方法。
- 40行起:对点击事件的具体处理过程,只要View的CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,即onTouchEvent方法返回true,不管它是不是DISABLE状态。然后就是当ACTION_UP事件发生时,会触发performClick方法,如果View设置了OnClickListener,那么performClick方法内部会调用onClick方法。
performClick方法如下:
/**
* Call this view's OnClickListener, if it is defined. Performs all normal
* actions associated with clicking: reporting accessibility event, playing
* a sound, etc.
*
* @return True there was an assigned OnClickListener that was called, false
* otherwise is returned.
*/
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
View的LONG_CLICKABLE默认为false,CLICKABLE是否为false和具体View有关,基本原则是:不可点击的View的CLICKABLE默认为false,可点击的默认为true。
注意:通过setOnClickListener会自动将CLICKABLE设为true,setOnLongClickListener会自动将LONG_CLIAKABLE设为true,同时也解答了为什么好多同学说自己设置了setClickable无效,因为它在setOnClickListener之前设置了setCliakable(false),通过源码也很好解释,如下。
/**
* Register a callback to be invoked when this view is clicked. If this view is not
* clickable, it becomes clickable.
*
* @param l The callback that will run
*
* @see #setClickable(boolean)
*/
public void setOnClickListener(@Nullable OnClickListener l) {
if (!isClickable()) {
setClickable(true);
}
getListenerInfo().mOnClickListener = l;
}
/**
* Register a callback to be invoked when this view is clicked and held. If this view is not
* long clickable, it becomes long clickable.
*
* @param l The callback that will run
*
* @see #setLongClickable(boolean)
*/
public void setOnLongClickListener(@Nullable OnLongClickListener l) {
if (!isLongClickable()) {
setLongClickable(true);
}
getListenerInfo().mOnLongClickListener = l;
}
以上就是关于View事件分发的总结,。ViewGroup的事件分发总结正在书写中,个人觉得View事件分发单纯靠记忆是很难记住的,一定要理解,要跟着源码耐心的走几遍才能掌握好。水平有限,如有错误,欢迎大家指正。