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原创 08 Unity3D人工智能AI-避开障碍
using UnityEngine;using System.Collections;public class SteeringForCollisionAvoidance : Steering { public bool isPlanar; private Vector3 desiredVelocity; private Vehicle m_vehicle;
2016-10-22 15:20:13 2387
原创 07 Unity3D人工智能AI-路径跟随
using UnityEngine;using System.Collections;public class SteeringFollowPath : Steering { public GameObject[] waypoints = new GameObject[4]; private Transform target; private int currentNod
2016-10-22 15:17:54 2272 1
原创 06 Unity3D人工智能AI-随机徘徊
using UnityEngine;using System.Collections;//pay attention that this function is quite related with frame ratepublic class SteeringForWander : Steering { public float wanderRadius; public float
2016-10-22 15:15:54 2140
原创 05 Unity3D人工智能AI-逃避
using UnityEngine;using System.Collections;public class SteeringForEvade : Steering { public GameObject target; private Vector3 desiredVelocity; private Vehicle m_vehicle; private float
2016-10-22 15:14:33 1256
原创 04 Unity3D人工智能AI-追逐
using UnityEngine;using System.Collections;public class SteeringForPursuit : Steering { public GameObject target; private Vector3 desiredVelocity; private Vehicle m_vehicle; private flo
2016-10-22 15:09:36 2491
原创 03 Unity3D人工智能AI-抵达
using UnityEngine;using System.Collections;public class SteeringForArrive : Steering { //public enum Deceleration{slow = 3, normal = 2, fast = 1}; //public Deceleration deceleration; publ
2016-10-22 15:07:26 722
原创 02 Unity3D人工智能AI-离开
using UnityEngine;using System.Collections;public class SteeringForFlee : Steering { public GameObject target; public float fearDistance = 20; private Vector3 desiredVelocity; private Ve
2016-10-22 14:50:26 641
原创 01 Unity3D人工智能AI-靠近
1.新建场景 2.创建一个目标点 3.添加角色,添加Character Controller,AILocomotion.cs和SteeringForSeek.csusing UnityEngine;using System.Collections;public abstract class Steering : MonoBehaviour { public float weight =
2016-10-22 14:43:27 1703 1
原创 Lua 入门
LuaInterface包括两个核心库一个是LuaInterface.dll,一个是Luanet.dll,我们可以通过LuaInterface完成Lua和C#(CLR)之间的互相调用在C#中执行访问Lua代码Lua lua = new Lua(); //创建Lua解析器 lua["num"]=2; //定义一个num lua["str"]="a string"; //定义
2016-10-14 10:55:02 2564
原创 Unity3d 脚本的生命周期
本文固定连接:http://blog.csdn.net/u013108312/article/details/52739108
2016-10-05 15:52:31 408
原创 Untiy3d-unity游戏性能优化-详细介绍
我们玩过的游戏中,神优化和渣优化的案例都不胜枚举,它们直接影响着玩家们的游戏体验。这篇博客将从最基础的概念开始,配合实例讲解各种优化的技巧,最终建立起一套属于自己的优化方法,完成对游戏项目的评估和优化工作。未完待续······
2016-10-02 12:06:01 5217
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