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原创 1.蛮牛ARPG网络实战-客户端 服务端测试

using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading.Tasks;namespace server{ class Program {

2017-04-23 19:29:33 1388

原创 21.Unity3D商业游戏源码研究-变身吧主公-战斗-MonsterPlayerState,Attack,Hit,Idle

using UnityEngine;using System.Collections;using DG.Tweening;public class MonsterPlayerStateAttack : StateBase { public MonsterPlayerStateAttack(PlayerBase player) : base(player) {

2017-04-21 11:49:53 1155

原创 20.Unity3D商业游戏源码研究-变身吧主公-战斗-MainPlayerStateIdle

using UnityEngine;using System.Collections;public class MainPlayerStateIdle : StateBase { public MainPlayerStateIdle(PlayerBase player) : base(player) { } public override uint G

2017-04-21 11:47:41 831

原创 19.Unity3D商业游戏源码研究-变身吧主公-战斗-MainPlayerStateHit

using UnityEngine;using System.Collections;public class MainPlayerStateHit : StateBase { public MainPlayerStateHit(PlayerBase player) : base(player) { } public override uint Get

2017-04-21 11:46:43 579

原创 18.Unity3D商业游戏源码研究-变身吧主公-战斗-MainPlayerStateAttack

using UnityEngine;using System.Collections;using DG.Tweening;public class MainPlayerStateAttack : StateBase { public MainPlayerStateAttack(PlayerBase player) : base(player) { }

2017-04-21 11:45:41 1449

原创 17.Unity3D商业游戏源码研究-变身吧主公-战斗-StateBase,PlayerBase

using UnityEngine;using System.Collections;public abstract class StateBase : IState { protected PlayerBase mPlayer; public StateBase(PlayerBase player) { mPlayer = player; }

2017-04-21 11:43:07 1260

原创 16.Unity3D商业游戏源码研究-变身吧主公-战斗-IState,StateMachine

using UnityEngine;using System.Collections;public interface IState { /// <summary> /// 获取这个状态机的状态 /// </summary> /// <returns></returns> uint GetStateID(); /// <summary> /

2017-04-21 11:39:15 761

原创 15.Unity3D商业游戏源码研究-变身吧主公-PanelShop

点击购买后出来购买商品的面板。显示购买数量。using UnityEngine;using System.Collections;public class PanelShop : PanelBase { #region 初始化相关 protected override void OnInitSkin() { base.SetMainSkinPath("Ga

2017-04-20 10:01:16 2547

原创 14.Unity3D商业游戏源码研究-变身吧主公-SelfShopItem

using UnityEngine;using System.Collections;using System.Collections.Generic;public class SelfShopItem : MonoBehaviour { public List<GameObject> selfList = new List<GameObject>(); /// <summary

2017-04-19 20:19:21 2213

原创 13.Unity3D商业游戏源码研究-变身吧主公-SceneShop

using UnityEngine;using System.Collections;using System.Collections.Generic;public class SceneShop : SceneBase { #region 初始化相关 protected override void OnInitSkin() { base.SetMain

2017-04-19 19:39:59 2475

原创 12.Unity3D商业游戏源码研究-变身吧主公-层级管理-LayerMgr

using UnityEngine;using System.Collections;using System.Collections.Generic;using System;public class LayerMgr : MonoBehaviour{ #region 初始化 private static LayerMgr mInstance; public sta

2017-04-19 16:29:36 2360

原创 11.Unity3D商业游戏源码研究-变身吧主公-SceneChat

using UnityEngine;using System.Collections;public class SceneChat : SceneBase { #region 初始化相关 protected override void OnInitSkin() { base.SetMainSkinPath("Game/UI/Chat/SceneChat")

2017-04-19 14:42:19 2085

原创 10.Unity3D商业游戏源码研究-变身吧主公-PanelPlayInfo

using UnityEngine;using System.Collections;public class PanelPlayInfo : PanelBase { #region 初始化相关 protected override void OnInitSkin() { base.SetMainSkinPath("Game/UI/Home/PanelPl

2017-04-19 13:55:18 2623

原创 9.Unity3D商业游戏源码研究-变身吧主公-PanelBase

using UnityEngine;using System.Collections;using System.Collections.Generic;public class PanelBase : UIBase { protected PanelType _type; public PanelType type { get {

2017-04-19 13:53:54 2668

原创 8.Unity3D商业游戏源码研究-变身吧主公-PanelMgr

using UnityEngine;using System.Collections;using System.Collections.Generic;using System;public class PanelMgr { #region 初始化 protected static PanelMgr mInstance; public static PanelMgr Ins

2017-04-19 13:51:20 3476

原创 7.Unity3D商业游戏源码研究-变身吧主公-SceneLoding

using UnityEngine;using System.Collections;using System.Collections.Generic;public class SceneLoding : SceneBase, INotifier{ private UISlider mSlider; private UILabel mLabel; protected o

2017-04-18 20:57:41 1672

原创 6.Unity3D商业游戏源码研究-变身吧主公-SceneLogin

using System;using System.Collections.Generic;/// <summary>/// 收听器/// </summary>public interface INotifier{ void OnReceiveData(uint cmdId, object param1, object param2);}using UnityEngine;us

2017-04-18 20:39:08 1658

原创 5.Unity3D商业游戏源码研究-变身吧主公-TestSeneceMgr

using UnityEngine;using System.Collections;public class TestResMgr : MonoBehaviour { // Use this for initialization void Start() { //GameObject obj = ResourcesMgr.GetInstance().Cre

2017-04-18 20:37:27 1536

原创 4.Unity3D商业游戏源码研究-变身吧主公-UIBase

using UnityEngine;using System.Collections;using System.Collections.Generic;public class UIBase : MonoBehaviour { #region 数据定义 /// <summary> /// 所有的boxcollider /// </summary> pri

2017-04-18 20:07:33 1188

原创 3.Unity3D商业游戏源码研究-变身吧主公-SceneBase

using UnityEngine;using System.Collections;using System.Collections.Generic;public class SceneBase : UIBase{ //protected object[] _sceneArgs; ///// <summary> ///// 场景init参数 ///// </s

2017-04-18 20:06:35 802

原创 2.Unity3D商业游戏源码研究-变身吧主公-SceneMgr

using UnityEngine;using System.Collections;using System.Collections.Generic;using System;public class SceneMgr{ #region 初始化 protected static SceneMgr mInstance; public static SceneMgr Ins

2017-04-18 19:47:31 813

原创 1.Unity3D商业游戏源码研究-变身吧主公-ResourcesMgr

using UnityEngine;using System.Collections;public class ResourcesMgr : MonoBehaviour{ #region 初始化 private static ResourcesMgr mInstance; public static bool hasIntance { get

2017-04-18 18:39:53 3411

unity3d读取xml插件Mono.Xml

unity3d读取xml插件Mono.Xml

2017-03-14

SimpleJSON.cs

C#写的JSON解析,用于Unity之后能正常工作IOS、Android上。

2016-09-27

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