【Android Audio】安卓音量管理

AudioService.java
AudioSystem.java

1、Android音量的保存

存放到数据库

AudioHandler.persistVolume

private void persistVolume(VolumeStreamState streamState, int device) {
   
...
   System.putIntForUser(mContentResolver,
           streamState.getSettingNameForDevice(device),
           (streamState.getIndex(device) + 5)/ 10,
           UserHandle.USER_CURRENT);
...
}

VolumeStreamState .getSettingNameForDevice

public @Nullable String getSettingNameForDevice(int device) {
   
...
    final String suffix = AudioSystem.getOutputDeviceName(device);
...
    return mVolumeIndexSettingName + "_" + suffix;
}

mVolumeIndexSettingName 为初始化多个stream type的实例时给定,每个stream type的name不一样(根据System.VOLUME_SETTINGS_INT数组中返回)

AudioService.createStreamStates

private void createStreamStates() {
   
    int numStreamTypes = AudioSystem.getNumStreamTypes();
    VolumeStreamState[] streams = mStreamStates = new VolumeStreamState[numStreamTypes];
    for (int i = 0; i < numStreamTypes; i++) {
   
        streams[i] = new VolumeStreamState(System.VOLUME_SETTINGS_INT[mStreamVolumeAlias[i]], i);
    }
}

System.java
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        switch(getDeviceForVolume(deviceTypes)) {
   
        case AUDIO_DEVICE_OUT_EARPIECE:
            return DEVICE_CATEGORY_EARPIECE;
        case AUDIO_DEVICE_OUT_WIRED_HEADSET:
        case AUDIO_DEVICE_OUT_WIRED_HEADPHONE:
        case AUDIO_DEVICE_OUT_BLUETOOTH_SCO:
        case AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET:
        case AUDIO_DEVICE_OUT_BLUETOOTH_A2DP:
        case AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES:
        case AUDIO_DEVICE_OUT_USB_HEADSET:
            return DEVICE_CATEGORY_HEADSET;
        case AUDIO_DEVICE_OUT_HEARING_AID:
            return DEVICE_CATEGORY_HEARING_AID
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要修改录音音量,可以通过调整AudioRecord对象的采样率和音频格式来实现。下面是一个简单的示例代码: ```java //设置采样率为16kHz int sampleRate = 16000; //设置音频格式为PCM编码 int audioFormat = AudioFormat.ENCODING_PCM_16BIT; //设置录音声道为单声道 int channelConfig = AudioFormat.CHANNEL_IN_MONO; //设置缓冲区大小 int bufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat); //创建AudioRecord对象 AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC, sampleRate, channelConfig, audioFormat, bufferSize); //开始录音 audioRecord.startRecording(); byte[] buffer = new byte[bufferSize]; int read = 0; while (true) { read = audioRecord.read(buffer, 0, bufferSize); if (read > 0) { //修改音量 for (int i = 0; i < read / 2; i++) { //左右声道分别处理 short left = (short) ((buffer[i * 2] & 0xff) | (buffer[i * 2 + 1] << 8)); short right = (short) ((buffer[i * 2 + 2] & 0xff) | (buffer[i * 2 + 3] << 8)); //将左右声道的音量都增加一倍 left *= 2; right *= 2; //处理后的左右声道数据写回缓冲区 buffer[i * 2] = (byte) (left & 0xff); buffer[i * 2 + 1] = (byte) ((left >> 8) & 0xff); buffer[i * 2 + 2] = (byte) (right & 0xff); buffer[i * 2 + 3] = (byte) ((right >> 8) & 0xff); } //将处理后的缓冲区数据写入文件或进行其他处理 } } //停止录音 audioRecord.stop(); audioRecord.release(); ``` 在上面的代码中,我们使用了一个简单的算法来将左右声道的音量都增加一倍。你也可以根据需要使用其他算法来调整音量

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