/**
* 返回自身的对象
* Returns a reference to itself.
*/
@Override
EventExecutor next();
/**
* 获取所属的EventExecutorGroup
* Return the {@link EventExecutorGroup} which is the parent of this {@link EventExecutor},
*/
EventExecutorGroup parent();
/**
* 当前线程是否在 EventLoop 线程中
* Calls {@link #inEventLoop(Thread)} with {@link Thread#currentThread()} as argument
*/
boolean inEventLoop();
/**
* 指定线程是否是 EventLoop 线程
* Return {@code true} if the given {@link Thread} is executed in the event loop,
* {@code false} otherwise.
*/
boolean inEventLoop(Thread thread);
/**
* 创建一个 Promise 对象
* Return a new {@link Promise}.
*/
<V> Promise<V> newPromise();
/**
* 创建一个 ProgressivePromise 对象
* Create a new {@link ProgressivePromise}.
*/
<V> ProgressivePromise<V> newProgressivePromise();
/**
* 创建成功结果的 Future 对象
* Create a new {@link Future} which is marked as succeeded already. So {@link Future#isSuccess()}
* will return {@code true}. All {@link FutureListener} added to it will be notified directly. Also
* every call of blocking methods will just return without blocking.
*/
<V> Future<V> newSucceededFuture(V result);
/**
* 创建异常的 Future 对象
* Create a new {@link Future} which is marked as failed already. So {@link Future#isSuccess()}
* will return {@code false}. All {@link FutureListener} added to it will be notified directly. Also
* every call of blocking methods will just return without blocking.
*/
<V> Future<V> newFailedFuture(Throwable cause);
3.OrderedEventExecutor
public interface OrderedEventExecutor extends EventExecutor {
}