HTML5之canvas3

 

<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

  var yImg = new Image();

  yImg.onload = function(){

     draw(this);

  };

  yImg.src = '2.png';

  function draw(obj){

     oGC.drawImage(obj,0,0);

  }

};

</script>

</head>

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>


实例:博客图片旋转效果

<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

window.onload = function(){

  var aInput = document.getElementsByTagName('input');

  var oImg = document.getElementById('img1');

  var yImg = new Image();

  var iNow = 0;

  yImg.onload = function(){

     draw(oImg);

  };

  yImg.src = oImg.src;

  function draw(obj){

     var oC = document.createElement('canvas');

     var oGC = oC.getContext('2d');

     oC.width = obj.width;

     oC.height = obj.height;

     obj.parentNode.replaceChild(oC,obj);

     oGC.drawImage(obj,0,0);

     aInput[1].onclick = function(){

        if(iNow==3){

          iNow = 0;

        }

        else{

          iNow++;

        }

        toChange();

     };

     aInput[0].onclick = function(){

        if(iNow==0){

          iNow = 3;

        }

        else{

          iNow--;

        }

        toChange();

     };

     function toChange(){

        switch(iNow){

          case 1:

             oC.width = obj.height;

             oC.height = obj.width;

             oGC.rotate(90*Math.PI/180);

             oGC.drawImage(obj,0,-obj.height);

          break;

          case 2:

             oC.width = obj.width;

             oC.height = obj.height;

             oGC.rotate(180*Math.PI/180);

     oGC.drawImage(obj,-obj.width,-obj.height);

           break;

          case 3:

             oC.width = obj.height;

             oC.height = obj.width;

             oGC.rotate(270*Math.PI/180);

             oGC.drawImage(obj,-obj.width,0);

          break;

          case 0:

             oC.width = obj.width;

             oC.height = obj.height;

             oGC.rotate(0);

             oGC.drawImage(obj,0,0);

          break;

        }

     }

  }

};

</script>

</head>

<body>

<inputtype="button" value="←" />

<inputtype="button" value="→" />

<div>

  <img src="2.png" id="img1" />

</div>

</body>


<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  var yImg = new Image();

 

  yImg.onload = function(){

     draw(this);

  };

 

  yImg.src = '2.png';

 

  function draw(obj){

     var bg = oGC.createPattern(obj,'repeat');

     oGC.fillStyle = bg;

    

     oGC.fillRect(0,0,300,300);

    

  }

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>




<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  var obj = oGC.createLinearGradient(150,100,250,200);//起始坐标点和 结束坐标点

 

  obj.addColorStop(0,'red');

  obj.addColorStop(0.5,'yellow');

  obj.addColorStop(1,'blue');

 

  oGC.fillStyle = obj;

 

  oGC.fillRect(150,100,100,100);//起始坐标   宽高度

 

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>




 

<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  var obj = oGC.createRadialGradient(200,200,100,200,200,150);

 

  obj.addColorStop(0,'red');

  obj.addColorStop(0.5,'yellow');

  obj.addColorStop(1,'blue');

 

  oGC.fillStyle = obj;

 

  oGC.fillRect(0,0,oC.width,oC.height);

 

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>




<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  oGC.font = '60px impact';

 

  oGC.textBaseline = 'top'; //middle bottom

 

  oGC.fillText('妙味课堂',0,0);

 

 

  oGC.strokeText('妙味课堂',0,200);

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>




 

实例:文字居中

<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  oGC.font = '60px impact';

 

  oGC.textBaseline = 'top'; //middle bottom

 

  var w = oGC.measureText('妙味课堂').width;

 

  oGC.fillText('妙味课堂',(oC.width - w)/2,(oC.height - 60)/2);

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>

 

 




<style>

body{ background:black;}

#c1{ background:white;}

</style>

<script>

 

window.onload = function(){

  var oC =document.getElementById('c1');

  var oGC = oC.getContext('2d');

 

  oGC.font = '60px impact';

 

  oGC.textBaseline = 'top'; //middle bottom

 

  oGC.shadowOffsetX = 10;

  oGC.shadowOffsetY = 10;

  oGC.shadowBlur = 3;

 

  //alert(oGC.shadowColor);  //默认颜色:黑色透明

 

  oGC.shadowColor = 'yellow';

 

  var w = oGC.measureText('妙味课堂').width;

 

  oGC.fillText('妙味课堂',(oC.width- w)/2,(oC.height - 60)/2);

 

};

 

</script>

</head>

 

<body>

<canvas id="c1"width="400" height="400"></canvas>

</body>


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