1、下载最新版GoogleVR For Unity后,导入新建的Unity工程。
2、根据上篇文章中所讲的操作步骤对PlayerSetting进行设置(第6步往后)
3、对Assets/GoogleVR/Demos/Scenes/HelloVR场景进行打包发布
4、动态开启/关闭VR模式
新建脚本VRMode.cs将其挂载到场景中任意对象上
using UnityEngine;
using UnityEngine.XR;
public class VRMode : MonoBehaviour
{
public Camera vrCamera;
//当前是否在VR模式下
public static bool VrMode => XRSettings.enabled;
private void Reset()
{
vrCamera = Camera.main;
}
// Start is called before the first frame update
void Start()
{
SwitchToVR();
}
private void Update()
{
#if UNITY_EDITOR
#else
//在2D模式下,需要自己控制摄像机的旋转
if (!VrMode)
{
Quaternion headQuaternion = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head);
vrCamera.transform.rotation = Quaternion.Slerp(transform.rotation, headQuaternion, 10);
}
#endif
}
/// <summary>
/// 进入VR画面
/// 进入VR画面
/// </summary>
public static void SwitchToVR()
{
XRSettings.enabled = true;
}
/// <summary>
/// 进入2D画面
/// </summary>
public static void SwitchTo2D()
{
XRSettings.enabled = false;
}
void OnGUI()
{
int width = 200;
int height = 50;
int left = Screen.width / 2 - width / 2;
int top = Screen.height - height - 10;
string text = VrMode ? "To 2D" : "To VR";
if (GUI.Button(new Rect(left, top, width, height), text))
{
#if UNITY_EDITOR
#else
if (VrMode == true)
{
SwitchTo2D();
}
else
{
SwitchToVR();
}
#endif
}
}
}
5、运行时点击此处切换VR/2D模式
6、在Unity编辑器运行时,并不会分屏显示。Ctrl + 鼠标移动模拟Roll,Alt + 鼠标移动模拟Yaw/Pitch,Shift+鼠标中键为Recenter功能
转载注明出处!