Design Pattern 总结

Singleton Pattern:

1. Early mode

public class President{
    private static President instance = new President();
    private President() {}
    
    public static President getInstance() {
        return instance;
    }
}

2. Lazy mode:

public class President{
    private static President instance;
    private President() {}
    
    public static synchronized President getInstance() {
        if(instace == null){
            instance = new President();
        }
        return instance;
    }
}

3. Optimize solution: (double checked locking)

public class President{
    private static volatile President instance;
    private President() {}
    
    public static President getInstance() {
        if(instance == null) {
            synchronized(President.class){
                if(instance == null){
                    instance = new President();
                }
            }
        }
         return instance;
    }
}

Factory Pattern

public interface Shape{
    public void draw();
}

public class circle implements Shape {
    @Override
    public void draw(){
        
    }
}

public class rectangle implements Shape {
    @Override
    public void draw(){
        
    }
}

public class square implements Shape {
    @Override
    public void draw() {
        
    }
}

public class Factory {
    public Shape getShape(String shapeType){
        if(shapeType.equals("circle")){
            return new circle();
        } else if(shapeType.equals("rectangle")){
            return new rectangle();
        } else if(shapeType.equals("square")){
            return new square();
        }
        return null;
    }
}

public class FacotryDemo{
    public static void main(String[] args){
        FactoryDemo factorydemo = new FactoryDemo();
        
        Shape shape1 = factorydemo.getShape("circle");
        shape1.draw();
        
        Shape shape2 = factorydemo.getShape("rectangle");
        shape2.draw();
        
        Shape shape3 = factorydemo.getShape("square");
        shape3.draw();
    }
}

Observer Pattern

恩,今天总算搞懂了这个pattern,之前都是浆糊。哈哈。

我的象形理解就是,所有的大汉想观察一个姑娘,因为大汉的class里面,构造的时候已经有了姑娘的object, 相当于每个大汉生成的时候,眼睛里面已经有了姑娘这个目标, 然后都逼迫着这个姑娘拿自己的本子记录下大汉的名字,然后登记在姑娘的list上面,然后以后姑娘有什么动静update或者delete什么东西,必须通知名单上所有的大汉。姑娘call大汉们的通用method,就相当于通知所有的大汉信息,然后大汉各自看看就行了。

姑娘对所有的大汉说"你看看我最新的状态吧,我更新了“,因为大汉的class里面,构造的时候已经有了姑娘的object,大汉只要看看姑娘的状态就可以了,等于说这是一种消息机制。

恩恩,就这样理解,充实多了,哈哈。

public class Subject {
    private List<Observer> Observerlist = new ArrayList<Observer>();
    private int state;
    
    public int getState(){
        return state;
    }
    
    public int setState(int state) {
        this.state = state;
        notifyAllObserver();
    }
    
    public void attach(Observer observer){
        Observerlist.add(observer);
    }
    
    public void notifyAllObserver() {
        for(Observer observer: Observerlist) {
            observer.update();
        }
    }
}

public abstract class Observer {
    protected Subject subject;
    public abstract void update();
}

public class BinaryObserver extends Observer {
    public BinaryObserver( Subject subject) {
        this.subject = subject;
        subject.attach(this);
    }
    
    @Override
    public void update() {
         System.out.println( "Binary String: " + Integer.toBinaryString( subject.getState() ) );
    }
}

public class OctalObserver extends Observer {
    public OctalObserver(Subject subject) {
        this.subject = subject;
        subject.attach(this);
    }
    
    @Override
    public void update() {
         System.out.println( "Octal String: " + Integer.toOctalString( subject.getState() ) ); 
    }
}

public class HexaObserver extends Observer {
    public HexaObserver(Subject subject) {
        this.subject = subject;
        subject.attach(this);
    }
    
    @Override
    public void update() {
        System.out.println("Hex String: " + Integer.toHexaString(subject.getState()));
    }
}

public class ObserverDemo{
    public static void main(String[] args) {
        Subject subject = new Subject();
        
        BinaryObserver binary = new BinaryObserver(subject);
        OctalObserver octal = new OctalObserver(subject);
        HexaObserver Hexa = new HexaObserver(subject);
        
        System.out.println("First state change: 15");
        subject.setState(15);
        
        System.out.println("Second state change: 10");
        subject.setState(10);
    }
}

System Output:
First state change: 15
Hex String: F
Octal String: 17
Binary String: 1111
Second state change: 10
Hex String: A
Octal String: 12
Binary String: 1010

 

 

 

 

 

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