poj2209解题报告

The King
Time Limit: 2000MS Memory Limit: 65536K
Total Submissions: 6549 Accepted: 3644

Description

Once upon a time in a country far away lived a king and he had a big kingdom. He was a very clever king but he had one weakness -- he could count only up to three. 
Nevertheless, he did not consider this to be a really great drawback, since he had a lot of wizards who could count up to one hundred (and some of them, people said, even up to one thousand), so it was all right. But one day the grief came to the kingdom as the outnumbering barbarians started to approach from all sides. And the king then had to make the most important decision in his life. He had to choose which of his sons to make generals that he would send to the borders of the country to lead the army. 
However, the king knew that though some of his sons were clever, just like he was, some of them were quite stupid and could only lower army spirits with their wrong decisions. More precisely, he knew about each of his sons his mental potential -- an integer number ranging from minus three to three (remember, that the king could count only up to three). He also knew that the chance of his army defeating barbarians was proportional to the sum of some powers of mental potentials of those of his sons that he would make generals (the power exponent was a positive integer number, the same for all his sons and not exceeding three either). Thus he had to choose such a combination of his sons to lead 
the army, that this sum would be maximal possible. 
However, the king himself could not make all apropriate calculations since, for example, the second power of the number not exceeding three (which is its square) could be greater than three, and therefore he asked you, his most intellegent wizard, to solve this problem.

Input

The first line of the input file contains the number of the sons of the king (integer number less or equal to one hundred). The second line contains the positive integer number not exceeding three, the exponent in the formula used to calculate the chance of defeating barbarians. The third line contains the list of mental potentials of king’s sons -- all integer numbers, not greater than three by their absolute value.

Output

Output the only number -- the maximal possible chance of defeating barbarians measured as the sum described.

Sample Input

3
3
2 -1 1

Sample Output

9
源代码:
#include<iostream>  
#include<cmath>  
using namespace std;  
int main()  
{  
    int a,b,c,i,num,t,s;  
	cin>>a>>b;
	c=0;
	for (i=0;i<a;i++)
	{
	     cin>>s;
		 t=pow(s,(float)b);
		 if (t>0) {c+=t;}
	}
	cout<<c<<endl;
}
直接看题目,我估计没几个人能看懂吧,我直接百度查了下题意,大概意思就是输入几个数的几次方,如果次方下来的数不是整数就为0,是整数就都全加起来,最后输出所有次方数的和就行了,用个pow函数ok,真是被我找到了这么一道水题,我也是蛮拼得
- -。
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POJ1753题目为"Flip Game",题目给出了一个4x4的棋盘,每个格子有黑色或白色,每次翻转一个格子会同时翻转它上下左右四个格子的颜色,目标是把整个棋盘都变为同一种颜色,求把棋盘变成同种颜色的最小步数。 解题思路: 一般关于棋盘变色的题目,可以考虑使用搜索来解决。对于POJ1753题目,可以使用广度优先搜索(BFS)来解决。 首先,对于每个格子,定义一个状态,0表示当前格子是白色,1表示当前格子是黑色。 然后,我们可以把棋盘抽象成一个长度为16的二进制数,将所有格子的状态按照从左往右,从上往下的顺序排列,就可以用一个16位的二进制数表示整个棋盘的状态。例如,一个棋盘状态为: 0101 1010 0101 1010 则按照从左往右,从上往下的顺序把所有格子的状态连接起来,即可得到该棋盘的状态为"0101101001011010"。 接着,我们可以使用队列来实现广度优先搜索。首先将初始状态加入队列中,然后对于队列中的每一个状态,我们都尝试将棋盘上的每个格子翻转一次,生成一个新状态,将新状态加入队列中。对于每一个新状态,我们也需要记录它是从哪个状态翻转得到的,以便在得到最终状态时能够输出路径。 在搜索过程中,我们需要维护每个状态离初始状态的步数,即将该状态转换为最终状态需要的最小步数。如果我们找到了最终状态,就可以输出答案,即最小步数。 代码实现:
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