对cocos有了解的人,都应该对CREATE_FUNC这个宏不陌生,
那么今天寒風为大家解析一下这个函数。
首先我们看看里边的源代码:
<span style="font-family:SimHei;">/**
* define a create function for a specific type, such as CCLayer
* @__TYPE__ class type to add create(), such as CCLayer
*/
#define CREATE_FUNC(__TYPE__) \
static __TYPE__* create() \
{ \
__TYPE__ *pRet = new __TYPE__(); \
if (pRet && pRet->init()) \
{ \
pRet->autorelease(); \
return pRet; \
} \
else \
{ \
delete pRet; \
pRet = NULL; \
return NULL; \
} \
} </span>
下边是我做的一款贪吃蛇的游戏,代码如下:
<span style="font-family:SimHei;">/**
* define a create function for a specific type, such as CCLayer
* @__TYPE__ class type to add create(), such as CCLayer
*/
#define CREATE_FUNC(__TYPE__) \
static __TYPE__* create() \
{ \
__TYPE__ *pRet = new __TYPE__(); \
if (pRet && pRet->init()) \
{ \
pRet->autorelease(); \
return pRet; \
} \
else \
{ \
delete pRet; \
pRet = NULL; \
return NULL; \
} \
} </span>
SnakeBody*SnakeBody::create(int type)
{
SnakeBody *pRet = new SnakeBody();
if (pRet && pRet->init(type))
{
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
pRet = NULL;
return NULL;
}
}
我们可以看到在宏的下面定义了一个create()函数返回的类型就是宏带入参
SnakeBody*SnakeBody::create(int type)
{
SnakeBody *pRet = new SnakeBody();
if (pRet && pRet->init(type))
{
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
pRet = NULL;
return NULL;
}
}