springboot+netty开发简易式游戏:用户后台开发

先上图

用户服务器开发

1. login.html和register.html页面,就一个form表单,登录和注册一样,改下地址就行了

<!DOCTYPE html>
<html lang="en" xmlns:th="http://www.thymeleaf.org">
<head>
	<title>登录</title>
	<meta charset="utf-8">
</head>
<body>
<form action="/login" method="post">
	<label>用户名</label>
	<input type="text" name="username">
	<label>密码</label>
	<input type="password" name="password">
	<button>登录</button>
	<p style="color: red" th:if="${msg ne null}" th:text="${msg}"></p>
</form>
</body>
</html>

2. person.html页面,用户中心,可以展示一些个人信息,游戏设置

<!DOCTYPE html>
<html lang="en" xmlns:th="http://www.thymeleaf.org">
<head>
	<title>个人中心</title>
	<meta charset="utf-8">
</head>
<body>
id:<span th:text="${id}"></span><br>
用户名:<span th:text="${username}"></span>
<form action="/game">
	<label>选择颜色</label>
	<select name="color">
		<option value="red">红</option>
		<option value="green">绿</option>
		<option value="blue">蓝</option>
		<option value="purple">紫</option>
		<option value="gray">灰</option>
		<option value="cyan">青</option>
		<option value="yellow">黄</option>
		<option value="orange">橙</option>
	</select>
	<button>确定</button>
</form>
</body>
</html>

3. UserController用户控制器

package tank.controller;

import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Controller;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestParam;
import org.springframework.web.servlet.ModelAndView;
import tank.service.UserService;

import javax.servlet.http.HttpSession;

@Controller
public class UserController {

    @Autowired
    UserService userService;

    @GetMapping("login")
    public String login() {
        return "user/login";
    }

    @PostMapping("login")
    public ModelAndView login(@RequestParam("username") String username,
                              @RequestParam("password") String password,
                              HttpSession session) {
        ModelAndView mv = new ModelAndView();
        if (userService.auth(username, password, session)) {
            mv.setViewName("redirect:person");
        } else {
            mv.addObject("msg", "账号或密码错误");
            mv.setViewName("user/login");
        }
        return mv;
    }

    @GetMapping("register")
    public String register() {
        return "user/register";
    }

    @PostMapping("register")
    public ModelAndView register(@RequestParam("username") String username, @RequestParam("password") String password) {
        ModelAndView mv = new ModelAndView();
        if (userService.create(username, password)) {
            mv.setViewName("redirect:login");
        } else {
            mv.addObject("msg", "注册失败");
            mv.setViewName("user/register");
        }
        return mv;
    }

    @GetMapping("person")
    public ModelAndView person(HttpSession session) {
        ModelAndView mv = new ModelAndView();
        mv.addObject("id", session.getAttribute("id"));
        mv.addObject("username", session.getAttribute("username"));
        mv.setViewName("user/person");
        return mv;
    }

}

4. GameController游戏控制器

package tank.controller;

import org.springframework.stereotype.Controller;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.RequestParam;
import org.springframework.web.servlet.ModelAndView;

import javax.servlet.http.HttpSession;

@Controller
public class GameController {

    @GetMapping("game")
    public ModelAndView game(@RequestParam("color") String color, HttpSession session) {
        ModelAndView mv = new ModelAndView();
        mv.addObject("color", color);
        mv.setViewName("game");
        return mv;
    }

}

5. UserService用户服务处理

package tank.service;

import tank.mapper.UserMapper;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;

import javax.servlet.http.HttpSession;
import java.util.Map;

@Service
public class UserService {

    @Autowired(required = false)
    UserMapper userMapper;

    public Boolean auth(String username, String password, HttpSession session) {
        Map<String, Object> map = userMapper.auth(username, password);
        if (map != null) {
            session.setAttribute("id", map.get("id"));
            session.setAttribute("username", map.get("username"));
            return true;
        }
        return false;
    }

    public Boolean create(String username, String password) {
        return userMapper.create(username, password) == 1;
    }

}

6. UserMapper文件

package tank.mapper;

import org.apache.ibatis.annotations.Mapper;

import java.util.Map;

@Mapper
public interface UserMapper {

    Map<String, Object> auth(String username, String password);

    int create(String username, String password);

}

7. user.xml(mybatis文件)

<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE mapper
        PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
        "http://mybatis.org/dtd/mybatis-3-mapper.dtd">

<mapper namespace="tank.mapper.UserMapper">

    <insert id="create" keyProperty="id">
        insert into user(username, password) value (#{0}, #{1})
    </insert>

    <select id="auth" resultType="Map">
        select id, username from user where username = #{0} and password = #{1}
    </select>

</mapper>

上面这些我相信大家都基本写过百十遍了,不解释了!!

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